Order a swf file loaded into movieClip
Help!I loaded a {swf slide} in a clip... on stage... with the help of the
var loader:MovieClipLoader();
using a clip of button it is embedded in a separate swf file that is loaded at run time
but the {swf slide} is runing an interval I need of clare... so is there a way to talk to the swf file after you load it into a Movie Clip how do deal with that
Post here when your site is ready. in this way other disciples of thread can check it also.
Tags: Adobe Animate
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How can I call functions of a SWF file loaded into another swf?
Hello
Please excuse my ignorance, I am very new to actionscript and flash.
I have 2 Fund sovereigns - a.swf and b.swf.
I load b.swf in a.swf with the following code:
var swfLoader:MovieClipLoader = new MovieClipLoader(); swfLoader.loadClip("b.swf", container_mc);
Now in b.swf, I have a function as follows:
public function sendData(){ trace("I ran the function!"); }
So I did a lot of reading, from what I can tell, I should be able to perform the function of sendData() from code in a.swf, by typing:
container_mc.sendData();
but it's not working. What I am doing wrong?
Thanks in advance,
Adam
container_mc. SendData();
will work AFTER THAT b.swf is initialized. That is to say, use a listener to detect that.
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Mc.play () mc.stop () and swf file loaded AS2 works do not?
Hello
I am trying to load the swf file in another field using MovieClipLoader AS2 and then try to play and stop the parent SWF swf file load but it does not work on the field. It is working perfectly fine in pc local url i.e. file:///C:/Users/Sunil/Desktop/test/index.html (work as expected)
But same time I put my setup all embed in html page then it doesn't work. Please see the newsletter link below.
http://divinestreaming.com/projects/test/ - does not
file:///C:/users/Sunil/desktop/test/index.html (Work as expected)
Rest all the AS2 MovieClip properties work as expected but play() and stop() does not.
If I put the swf file in the same domain, then it works as expected but even time when I try to load the SWF to another area of my field so he doesn't.
Please tell us how to solve this problem.
Best regards
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you have errors in your tracing instructions, but who must be artifacts of forum or your code would not work locally.
in any case, you should probably a Security.allowDomain () statement in your loaded swf file.
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Question of embedding fonts when SWF is loaded into the charger
Hello.
I ran into a problem of the incorporation of police where all the text fields with embedded police disappear when the SWF file is loaded as a child into a parent SWF. When the SWF file is read directly as stand-alone or inside a container of page HTML, text fields display perfectly with embedded fonts. Just not if the SWF is loaded into another SWF. It's basically the way I joined the police:
[Inside the document class]
[Embed (source="/Library/Fonts/Arial.ttf", fontName = "FontVerdana", mimeType ="application/x-font-truetype")]
public static FontVerdana: Class const;
var theFont * = new FontVerdana();
var myText:TextField = new TextField();
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Incidentally, I either work on a Mac using Flex 3.5. Anyone encountered this problem? What can be done to fix this?
See you soon,.
Harry
Check out my blog on embedded fonts
--
Alex Harui
Flex SDK Team
Adobe System, Inc..
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HI, I'm trying to understand the edge predetermined by stumble my way through the attempts of coding reference. I hit a wall...
How can I refer to an object and a global function in my animation Board an onclick = "" located in a .html file loaded into an iFrame created in animation master/parent edge. " Here's what I have...
My main index.html is an animation on board. A single object < div > is a box created within the Edge. I've added an iFrame with the benefit code:
SYM. $("MenuPanelScreen") .html ("< iframe src ="list_images_cemetery.html "width ="267"height =" 670 "sandbox =" allow-same-origin allow scripts allow-top-navigation"> < / iframe > ');
This .html file that loads into the iframe in the animation contains thumbnails in < a > tags and contain onclick = "" instructions that must call a function in the file Edge. "
Finally, I want to as statements read something like... ( onclick = "changePic ('Dragon.jpg ', 'le Dragon)", "Holy and worm") "
However, I had no idea how reference to the changePic() function in the entertainment on board. So, just to understand how to make reference to the animation of parent of a html element in an iFrame, I change the onclick = "" statements to... "
< a onclick = "alert ("trying to hide the nameplate"); SYM.$('NamePlate_sym').hide (); " > < img src =" gallery/TheyGaveUpTheirDead.jpg' width = '80' alt = "Angel and worm" / > < / a > "
First of all, I wanted to see if I could hide a symbol of edge or a div element / child html code. I tried the following...
OnClick = "alert ('try to hide the plate'); SYM. $('NamePlate_sym',_window.parent.document).hide (); »
I tried a few other variations that I won't bore you with. Can someone help me with the proper reference to achieve an element of edge?
Moreover, I ultimately want the onclick = "" declaration to reference a global function on attached to the step edge in the event compositionReady of the scene. " The function is...
window.changePic = function (myFileCurr, myLabelCurr, myDescriptionCurr) {}
Alert ("in changePick");
document.getElementById("myImage").src = "Gallery /" + myFileCurr;
document.getElementById("myImageLabel").innerHTML = myLabelCurr;
document.getElementById("myImageDescr").innerHTML = myDescriptionCurr;
}
I hope someone can point me in the right direction. Please forgive my ignorance. I'm just to come back in coding and learn the intricacies of Jscript and jQuery. Thank you!
Well, after nearly sawing my head with a Pocket comb, I tried this...
COMP. $("Rectangle").html ("test");
and
window.parent. changePic(); to call the global function
At the same time, it worked.
window.parent.AdobeEdge.bootstrapCallback(function(compId) {
comp = window.parent.AdobeEdge.getComposition(compId).getStage();}
);
Thanks, Elaine. Your example helped!
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video SEO is not even when SWF is loaded into SWF
Copy the following code is based on the _droptarget info in the Actionscript 2.0 language reference. It works fine by itself but the breaks when the SWF is loaded into another SWF. Notice that I use the _lockroot property to keep the _root of the loaded clip.
I've isolated the problem to the "if" condition The player does not seem to recognize the equivalence of the names. But when you debug with Trace, the names are the same.
The goal is to have the drag snap object to the target object when the target but snap to its origin, if not on target. It works in 6, but the drag object snaps back to its original 7 - as if he had not fallen on the target object.
A solution and the explanation is in the attached code:
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How to determine the total number of images in the external .swf file loaded
I have to be able to load both external .swf files and make them play in order. To do this, I need to know the number of images in the first .swf file so I can check _currentframe against _totalframes to determine when he is finished playing so that I can load another.
Most of the stuff I see indicate that _totalframes on an external .swf can be determined by loading the .swf in a container clip and then check using a listener in the .onLoadInit. Like this:
------------------------------------------------------------------------------------------ ----------------------------
this.createEmptyMovieClip ("tester_mc", 1);
var mcListener:Object = new Object();mcListener.onLoadInit = {function (target_mc:MovieClip)}
target_mc.onEnterFrame = function() {}
If (this ._currentframe > = this ._totalframes) {}
trace ("total frames =" + this ._totalframes);
delete this.onEnterFrame;
} else {}
trace (target_mc._currentframe + "OF" + target_mc._totalframes);
}
}
}var test_mc:MovieClipLoader = new MovieClipLoader();
test_mc. AddListener (mcListener);
test_mc.loadClip ("Ad_Group.swf", tester_mc);------------------------------------------------------------------------------------------ -------------------------------------
Unfortunately, this doesn't seem to work. The trace will always return a total number of frames of 1.
I guess it's because the container clip has only 1 frame, and the external .swf timeline seems to be ignored.
I would appreciate any ideas on how to raise the total number of frames of an external .swf file or, Alternatively, put it another way when it's done playing. (Not only the loading, but play until the end.)
TIA,
C
I guess it's because the container clip has only 1 frame, and the external .swf timeline seems to be ignored.
I wouldn't imagine. My guess is that the main scenario for the external swf file has only 1 frame and the rest of the animation is inside a movieclip in this timeline. You publish this swf? Can you open the FLA and check how many images is open on the main timeline?
The approach that you have mentioned is about what there is. But he knows check a chronology. If there are many nested movieclips, it may be impossible to understand what timeline you really want to be 'THE' full chronology.
If you have the FLA, you can have the video call function on the _root timeline which tells the main swf that has completed a movieclip or something like that.
Also, I have in my head somewhere that I recently saw something that someone made similar to this one, but do not remember... If it appears in my head that I will post.
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Several external swf within a main swf file loading.
Hello
I'll build a Web site that loads multiple SWF files in a main swf. I also want some sovereign wealth funds to unload when I click on the button located on it.
could someone help me on this please.
Currently, I am only able to load a swf with this code, can I somehow load more that just a default swf? You can see the code below:
var swf:MovieClip;
var loader: Loader = new Loader();
var defaultSWF:URLRequest = new URLRequest("swf/gallery.swf");
Loader.Load (defaultSWF);
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getURL works not when the swf is loaded into another swf
Okay, I need help with something relatively simple which for some reason that I was not able to find information about everything?
I hope that this will be something easy to correct.
I basically the following:
- my main movie "Home.swf".
- another film "Sub.swf".
I loaded "Sub.swf" in "Home.swf" via an empty movieclip.
In "Sub.swf", I have some links that, when clicked call getURL and open an HTML page in the browser.
But for some reason any the getURL does not work and I think its because the getURL is called from a movie loaded into "Home.swf".
I tried to change the actionscript code for:
_root.getURL('/MyPage.html');
_parent.getURL('/MyPage.html');
but neither (_root / _parent) seems to work?
Need some help here please.
Thank you very much.
Kind regards
M.
It is not the getURL that's the problem. It's your _level0.imgMC.MC5 that is the problem.
in Sub.fla, replace _root _level0 and add the code below your delivery code:
- my main movie "Home.swf".
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I imported a swf file in my main swf file, but I want to limit the file that I imported to a layer of surden and managers / scene.
Can someone show me a nice easy way to do this? -Thanks in advance!
The code I've used so far is:
import flash.ui.Mouse;
var myLoader:Loader = new Loader();
var url: URLRequest = new URLRequest ("myexternalfile.swf");
myLoader.load (url);
addChild (myLoader);
(optional)
myLoader.x = 550;
myLoader.y = 100;
I corrected, thanks for trying to help me
I used the code:
If (myLoader! = null)
{
myLoader.unloadAndStop ();
removeChild (myLoader);
myLoader = null;
}
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I'm just to complete my request but I have a problem.
I am developing a desktop air app.
I use HTMLLoader to load SWF files local when you user tries to access a specific content on the application.
I accomplished successfully, but the loaded SWF file also load other files (assets and xml with translations files) and it does not work.
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public function CustomNativeWindow() { var nativeWindowInitOptions:NativeWindowInitOptions = new NativeWindowInitOptions(); nativeWindowInitOptions.systemChrome = NativeWindowSystemChrome.NONE; nativeWindowInitOptions.renderMode = NativeWindowRenderMode.DIRECT; nativeWindowInitOptions.resizable = false; nativeWindowInitOptions.maximizable = false; nativeWindowInitOptions.minimizable = false; super(nativeWindowInitOptions); alwaysInFront = true; this.activate(); } public function setProperties(contentName:String, contentURL:String, posX:Number, posY:Number, stageWidth:Number, stageHeight:Number):void { this.stageHeight = stageHeight; this.stageWidth = stageWidth; this.contentURL = contentURL; this.contentName = contentName; this.x = posX; this.y = posY; this.width = stageWidth; this.height = stageHeight; this.title = contentName; this.addEventListener(Event.RESIZE, onWindowResize); SWFHTMLLoader(); } private function SWFHTMLLoader():void { //REQUEST LOAD URL var request:URLRequest = new URLRequest(contentURL); //HTML LOADER SWF htmlLoader = new HTMLLoader(); htmlLoader.width = stageWidth; htmlLoader.height = stageHeight; htmlLoader.addEventListener(Event.COMPLETE, onHtmlLoaderComplete); htmlLoader.load(request); stage.addChild(htmlLoader); } private function onHtmlLoaderComplete(e:Event):void { trace("NATIVE WINDOW HTMLLoader complete"); onWindowResize(); } private function onWindowResize(e:Event = null):void { if (htmlLoader) { htmlLoader.width = stage.stageWidth; htmlLoader.height = stage.stageHeight; } }
Probably something related to security?
How can I fix?
Is a bit urgent... deadline is coming...
Thank you!
It is probably related to a path problem.
What is contentURL?
If it is anything other than swfname.swf, you have a problem.
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How can I control position to look for SWF files loaded by the class Loader?
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the swf file is always displayed at the top left. Is an attribute of the individual SWFS that I am loading, or can I address the position in the main sequence?Thank you-
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...
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[SWF] / Flex/com /... /styles/Common.swf - 45 421 bytes after decompression
[SWF] / Flex/com /... /styles/StyleSkin.swf - 253 886 bytes after decompression
[SWF] / Flex/com /... /styles/StyleSkin_Fonts.swf - 440 292 bytes after decompression
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Sorry, my bad on the last response. I meant - static-RSLS = true.
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