Play() and stop() class animation control

Hello

I created a few functions to control the play/pause timed in an animation and I am doing a class from them, but it does not work, the play() and stop() functions that I use have no effect. The functions work as expected when not in class.

Here is my code:

package anim {
     import flash.utils.Timer;
     import flash.events.TimerEvent;
     import flash.display.MovieClip;
     
     public class Case extends MovieClip {

          public var tempsMulti:Number = 1.0;
          
          public function Case():void {
               trace("init");
               stop();
          }
          
          public function setTempsMulti(temps:Number):void {
               this.tempsMulti = temps;
          }

          public function attends(tps:Number):void {
               trace("attends");
               var temps:Number = tps * this.tempsMulti;
               
               var timer:Timer = new Timer(temps, 1);
               stop();
               
               timer.addEventListener("timer", this.suivant);
               timer.start();
          }
          
          private function suivant(event:TimerEvent):void {
               trace("suivant");
               play();
          }
     }
}

I checked functions are performed with the trace() and this is the case, then the problem really comes functions play() and stop(), and I get no error in compilation or execution.

Thanks for your help.

and instantiation of a member of the class in this way is why it does not work.  lacase has no graphic presence.  and if it did there would be not be displayed because you don't add it to the display list.

Try this: remove code to your fla, click an empty part of the scene (or behind the scenes), and in the properties panel, where is has a document class box type Anim. Case then repeat the test.

Tags: Adobe Animate

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