Photoshop using the work instead of the memory disc live available
Hello
I use Photoshop CC 2014, 16 GB of RAM.
Strange thing: efficiency slows down, but not yet, Photoshop uses all the available memory. Why?
For as far as I understand the guide: optimizing performance. Photoshop, she must use ram available first of all, that the "scratch disks".
Here what is happening exactly: http://thiefunny.home.pl/pliki/photoshop-efficiency.jpg. [below the same photo].
Return 92%, max 11FR could serve, thought 8 GB available, Photoshop uses 4.5 GB: O. records of work: 1.89/10, 6GB: O
My configuration:
Adobe Photoshop Version: 2014.2.2 20141204.r.310, 2014/12 / 04:23:59:59 CL 994532 x 64
Operating system: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: AMD CPU Family: 15, model: 4, Stepping: 3 with MMX, entire SSE, SSE, SSE2, SSE3 FP
Physical processor count: 4
Processor speed: 3210 MHz
Built-in memory: 16382 MB
Free memory: 8028 MB
Memory available to Photoshop: 14666 MB
Memory used by Photoshop: 75%
Multi-frequency 3D printing: disabled.
Windows 2 x UI: disabled.
HighBeam: enabled.
Tile image size: 1028K
Image cache level: 4
Overview of fonts: medium
TextComposer: Latin
Display: 1
Limits of the display: top = 0, left = 0, low = 1200, right = 1920
Display: 2
Limits of the display: top = 515, left = 1920, low = 1595, right = 3840
OpenGL drawing: enabled.
OpenGL allows old GPU: not detected.
OpenGL drawing mode: Advanced
OpenGL allows Normal Mode: true.
OpenGL allows Advanced Mode: true.
AIFCoreInitialized = 1
AIFOGLInitialized = 1
OGLContextCreated = 1
NumGLGPUs = 1
NumCLGPUs = 1
glgpu [0]. GLVersion = "3.0".
glgpu [0]. GLMemoryMB = 1280
glgpu [0]. GLName = 'GeForce GTX 570/PCIe/SSE2.
glgpu [0]. GLVendor = "NVIDIA Corporation".
glgpu [0]. GLVendorID = 4318
glgpu [0]. GLDriverVersion = "9.18.13.4788".
glgpu [0]. GLRectTextureSize = 16384
glgpu [0]. GLRenderer = 'GeForce GTX 570/PCIe/SSE2.
glgpu [0]. GLRendererID = 4230
glgpu [0]. HasGLNPOTSupport = 1
glgpu [0]. GLDriver = "nvd3dumx.dll, nvwgf2umx.dll, nvwgf2umx.dll, nvd3dum, nvwgf2um, nvwgf2um"
glgpu [0]. GLDriverDate = "20150313000000.000000 - 000.
glgpu [0]. CanCompileProgramGLSL = 1
glgpu [0]. GLFrameBufferOK = 1
glgpu [0] .glGetString [GL_SHADING_LANGUAGE_VERSION] = '4.50 NVIDIA.
glgpu [0] .glGetProgramivARB [GL_FRAGMENT_PROGRAM_ARB] [GL_MAX_PROGRAM_INSTRUCTIONS_ARB] = [1638-4]
glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_UNITS] = [4]
glgpu [0] .glGetIntegerv [GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = [192]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = [32]
glgpu [0] .glGetIntegerv [GL_MAX_TEXTURE_IMAGE_UNITS] = [32]
glgpu [0] .glGetIntegerv [GL_MAX_DRAW_BUFFERS] = [8]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_UNIFORM_COMPONENTS] = [4096]
glgpu [0] .glGetIntegerv [GL_MAX_FRAGMENT_UNIFORM_COMPONENTS] = [2048]
glgpu [0] .glGetIntegerv [GL_MAX_VARYING_FLOATS] = [124]
glgpu [0] .glGetIntegerv [GL_MAX_VERTEX_ATTRIBS] = [16]
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_PROGRAM] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_PROGRAM] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_SHADER] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_FRAGMENT_SHADER] = 1
glgpu [0] .extension [AIF::OGL:GL_EXT_FRAMEBUFFER_OBJECT] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_RECTANGLE] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_TEXTURE_FLOAT] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_OCCLUSION_QUERY] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_VERTEX_BUFFER_OBJECT] = 1
glgpu [0] .extension [AIF::OGL:GL_ARB_SHADER_TEXTURE_LOD] = 1
clgpu [0]. CLPlatformVersion = "1.1".
clgpu [0]. CLDeviceVersion = 'CUDA 1.1.
clgpu [0]. CLMemoryMB = 1280
clgpu [0]. CLName = 'GeForce GTX 570.
clgpu [0]. CLVendor = "NVIDIA Corporation".
clgpu [0]. CLVendorID = 4318
clgpu [0]. CLDriverVersion = "347.88.
clgpu [0]. CUDASupported = 1
clgpu [0]. CUDAVersion = "7.0.29.
clgpu [0]. CLBandwidth = 1.33921e + 011
clgpu [0]. CLCompute = 611.67
Type of license: subscription
Serial number: 90970483473306459849
The application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\
Temporary file path: C:\Users\THIEFU~1\AppData\Local\Temp\
Zero Photoshop has async I/O active
Scratch the volumes:
D:\, 465, 7 G, 296, 6 free G
S:\, 111, 8 G, 42, 4 free G
Required plugins folder: C:\Program Files\Adobe\Adobe Photoshop 2014\Required\Plug-Ins\ CC
Main Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop 2014\Plug-ins\ CC
Installed components:
A3DLIBS.dll A3DLIB 9.2.0.112 dynamic link library
ACE.dll CEA-2014/08/12-23: 42:09 79,557478 79.557478
adbeape.dll Adobe EPA 2013/02/04-09: 52:32 0.1160850 0,1160850
AdbePM.dll PatchMatch 2014/09/07-21: 07: 38 79,558079 79.558079
AdobeLinguistic.dll Adobe linguistic Library 8.0.0
AdobeOwl.dll Adobe Owl 5.2.4
AdobePDFL.dll PDFL 2014/08/18-15: 13: 12 79,512424 79.512424
Adobe AdobePIP.dll 7.2.1.3399 product improvement program
AdobeXMP.dll Adobe XMP Core 2014/08/20 / 09: 53:02 79,156797 79.156797
AdobeXMPFiles.dll Adobe XMP files 2014/08/20 / 09: 53:02 79,156797 79.156797
AdobeXMPScript.dll Adobe XMP Script 2014/08/20 / 09: 53:02 79,156797 79.156797
adobe_caps.dll Adobe CAPS 8,0,0,13
AGM.dll AGM 2014/08/12-23: 42:09 79,557478 79.557478
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
Amtlib.dll AMTLib (64 Bit) 8.0.0.122212002 BuildVersion: 8.0; Brand: Wednesday, July 30, 2014 15:59:34) 1.000000
ARE.dll ARE 2014/08/12-23: 42:09 79,557478 79.557478
Axe8sharedexpat.dll AXE8SharedExpat 2013/12/20-21: 40:29 79,551013 79.551013
AXEDOMCore.dll AXEDOMCore 2013/12/20-21: 40:29 79,551013 79.551013
Bib.dll BIB 2014/08/12-23: 42:09 79,557478 79.557478
BIBUtils.dll BIBUtils 2014/08/12-23: 42:09 79,557478 79.557478
boost_date_time.dll photoshopdva 8.0.0
boost_signals.dll photoshopdva 8.0.0
boost_system.dll photoshopdva 8.0.0
boost_threads.dll photoshopdva 8.0.0
CG.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
Adobe CIT.dll CIT 2.2.6.32411 2.2.6.32411
Adobe CITThreading.dll CITThreading 2.2.6.32411 2.2.6.32411
CoolType.dll CoolType 2014/08/12-23: 42:09 79,557478 79.557478
dvaaudiodevice.dll photoshopdva 8.0.0
dvacore.dll photoshopdva 8.0.0
dvamarshal.dll photoshopdva 8.0.0
dvamediatypes.dll photoshopdva 8.0.0
dvametadata.dll photoshopdva 8.0.0
dvametadataapi.dll photoshopdva 8.0.0
dvametadataui.dll photoshopdva 8.0.0
dvaplayer.dll photoshopdva 8.0.0
dvatransport.dll photoshopdva 8.0.0
dvaui.dll photoshopdva 8.0.0
dvaunittesting.dll photoshopdva 8.0.0
Dynamiclink.dll photoshopdva 8.0.0
ExtendScript.dll ExtendScript 2014/01/21-23: 58:55 79,551519 79.551519
icucnv40.dll International Components for Unicode 2013/02/25-15: 59:15 Build gtlib_4.0.19090
icudt40.dll International Components for Unicode 2013/02/25-15: 59:15 Build gtlib_4.0.19090
igestep30.dll IGES 9.3.0.113 drive
imslib.dll IMSLib DLL 7.0.0.154
JP2KLib.dll JP2KLib 2014/06/28-00: 28:27 79,254012 79.254012
libifcoremd.dll Intel Visual Fortran compiler 10.0 (A patch)
libiomp5md.dll Intel(r) OpenMP * Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel C++ Compiler, Intel Fortran compiler 12.0
LogSession.dll LogSession 7.2.1.3399
mediacoreif.dll photoshopdva 8.0.0
MPS.dll MPS-2014/08/18-23: 43,19 79,557676 79.557676
pdfsettings.dll Adobe PDFSettings 1.04
Adobe Photoshop CC 2014 15.2.2 Photoshop.dll
Adobe Photoshop CC 2014 15.2.2 plugin.dll
PlugPlugExternalObject.dll Adobe CEP PlugPlugExternalObject Dll Standard (64 bit) 5.0.0
PlugPlugOwl.dll Adobe CSXS PlugPlugOwl Dll Standard (64 bit) 5.2.0.54
Adobe Photoshop CC 2014 15.2.2 PSArt.dll
Adobe Photoshop CC 2014 15.2.2 PSViews.dll
SCCore.dll ScCore 2014/01/21-23: 58:55 79,551519 79.551519
ScriptUIFlex.dll ScriptUIFlex-2014/01/20-22: 42:05 79,550992 79.550992
svml_dispmd.dll Intel (r) C Compiler, Intel C++ Compiler, Intel Fortran compiler 12.0
TBB.dll Intel Threading Building Blocks for Windows 4, 2, 2013, 1114
tbbmalloc.dll Intel Threading Building Blocks for Windows 4, 2, 2013, 1114
TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll kernel 9.3.0.113
Geom TFKGEOM.dll kernel 9.3.0.113
Adobe TFUGEOM.dll, UGeom © 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 8.0.0.14 (BuildVersion: 1.0;) Brand: BUILDDATETIME) 8.0.0.14
VulcanControl.dll Vulcan Control Library 5.0.0.82 Application
VulcanMessage5.dll Vulcan Message Library 5.0.0.82
WRServices.dll WRServices Friday, March 7, 2014 15:33:10 build 0.20204 0,20204
U3D writer 9.3.0.113 wu3d.dll
Required plugins:
3D Studio 15.2.2 (2014.2.2 x 001 003 x)
Accented edges 15.2.2
Adaptive wide-angle 15.2.2
Angular Strokes 15.2.2
Average 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 bas-relief
15.2.2 BMP
Camera Raw 9.0
Camera Raw Filter 9.0
Chalk and charcoal 15.2.2
15.2.2 charcoal
15.2.2 chrome
15.2.2 Cineon (2014.2.2 x 001 003 x)
15.2.2 clouds (2014.2.2 x 001 003 x)
15.2.2 COLLADA (2014.2.2 x 001 003 x)
Halftone color 15.2.2
15.2.2 colour pencil
CompuServe GIF 15.2.2
Conté 15.2.2 pencil
15.2.2 crack
Crop and straighten Photos 15.2.2 (2014.2.2 x 001 003 x)
Crop and straighten Photos 15.2.2 filter
Hatch: 15.2.2
15.2.2 to crystallize
15.2.2 cutting
15.2.2 Dark strokes
15.2.2 deinterlacing
15.2.2 DICOM
Difference clouds 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 glow
Move 15.2.2
15.2.2 dry brush
Eazel acquire 15.2.2 (2014.2.2 x 001 003 x)
Embed watermark 4.0
15.2.2 entropy (2014.2.2 x 001 003 x)
NO export VERSION color tables
Extrude 15.2.2
FastCore 15.2.2 routines (2014.2.2 x 001 003 x)
15.2.2 the fibers
Film Grain 15.2.2
Filters 15.2.2 Gallery
Flash 3D 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 fresco
15.2.2 glass
15.2.2 Scarlet contours
Google Earth 4 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 grain
15.2.2 graphic pen
Halftone Pattern 15.2.2
15.2.2 HDRMergeUI
HSB/HSL 15.2.2
IFF Format 15.2.2
15.2.2 IGES (2014.2.2 x 001 003 x)
15.2.2 ink outlines
JPEG 2000 15.2.2
Flattening coefficient 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 goal blur
15.2.2 goal correction
Lens Flare 15.2.2
Liquefy 15.2.2
Operation of Matlab 15.2.2 (2014.2.2 x 001 003 x)
maximum 15.2.2 (2014.2.2 x 001 003 x)
Mean 15.2.2 (2014.2.2 x 001 003 x)
Measure Core 15.2.2 (2014.2.2 x 001 003 x)
Median 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 Mezzotint
Minimum 15.2.2 (2014.2.2 x 001 003 x)
MMXCore Routines 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 mosaic tiles
Multiprocessor support 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 Neon
15.2.2 paper
15.2.2 colour NTSC (2014.2.2 x 001 003 x)
Ocean Ripple 15.2.2
15.2.2 OpenEXR
Paint Daubs 15.2.2
15.2.2 palette knife
15.2.2 patchwork
Paths to Illustrator 15.2.2
15.2.2 PCX (2014.2.2 x 001 003 x)
15.2.2 photocopying
15.2.2 Photoshop 3D engine (2014.2.2 x 001 003 x)
Photoshop Touch 14.0
Photo filter package 15.2.2 (2014.2.2 x 001 003 x)
Pinch 15.2.2
Pixar 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 plaster
15.2.2 plastic wrap
15.2.2 PLY (2014.2.2 x 001 003 x)
15.2.2 PNG
15.2.2 pointillism
15.2.2 polar coordinates
Portable Bit map 15.2.2 (2014.2.2 x 001 003 x)
Poster edges 15.2.2
People's Republic of CHINA 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 radial blur
15.2.2 radiance (2014.2.2 x 001 003 x)
15.2.2 range (2014.2.2 x 001 003 x)
Read watermark 4.0
Color research grid NO VERSION rendering
15.2.2 Crosslinking
15.2.2 the ripple
Rough Pastels 15.2.2
Save for Web 15.2.2
15.2.2 ScriptingSupport
Shake Reduction 15.2.2
15.2.2 shear
15.2.2 asymmetry (2014.2.2 x 001 003 x)
Smart Blur 15.2.2
Smudge Stick 15.2.2
Solarize 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 splash
Spherize 15.2.2
15.2.2 sponge
15.2.2 sprayed strokes
15.2.2 stained glass
15.2.2 stamp
15.2.2 standard deviation (2014.2.2 x 001 003 x)
STL 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 Sumi-e
15.2.2 summation (2014.2.2 x 001 003 x)
15.2.2 Targa
15.2.2 texture veneer
15.2.2 tiles
15.2.2 torn edges
15.2.2 twirl watch
U3D 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 draft
15.2.2 vanishing point
15.2.2 the variance (2014.2.2 x 001 003 x)
Virtual Reality Modeling Language. VRML 15.2.2 (2014.2.2 x 001 003 x)
Water paper 15.2.2
15.2.2 watercolor
15.2.2 wave
Wavefront | 15.2.2 OBJ (2014.2.2 x 001 003 x)
WIA support 15.2.2 (2014.2.2 x 001 003 x)
15.2.2 wind
Wireless Bitmap 15.2.2 (2014.2.2 x 001 003 x)
Zig - zag 15.2.2
Plug-ins option and the third: NONE
Plug-ins that could not load: NONE
Flash:
Libraries
GuideGuide
Adobe color themes
Adobe paper Texture Pro
Install TWAIN devices: NONE
No, it's just not how it works. A few things will always use the scratch disk and regardless of memory real use PS for example will always be reserve enough space in the zero file as soon as you open a picture. This could get into an argument without end, so it would be better if for everyone's peace of mind, you have accepted things simply as they are.
Mylenium
Tags: Photoshop
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Resizing a picture of structure within a DLL using the memory manager
Hi all
I dug deep inside the rooms, but has failed to find a solution to my problem.
I am building a dll, which made a few imageprocessing and must return an array of structures to labview, with a struct for each element of the image.
Because I do not know the number of items in advance and at the limit of the number is a number of magnitude higher than expected, I don't want to allocate such a huge part of memory before the dll call in labview.
In an older version, I used a table 2d for the elements, where each line contains the values of each element. Here I used the function NumericArrayResize, which worked very well. But I have to add several subprocesses and using structs (or clusters in labview) seems to be more useful and more clean to me, I had also some items back and Foreword climb several times.
For example, a struct element must take 2 single beds and 1 uint32. My question now is, how can I resize this table of struct with memory manager, functions as the NumericArrayResize functions is not suitable for this purpose?
(Access to an array of structures inside the DLL and after reading the changed values in Labview is surprisingly easy )
Thanks in advance
Well, I was able to solve it myself. I found this thread, where the first rolfk post made me think. It seems to me that the numericarrayresize function behaves very similar to the function realloc of c. so I used the unsigned int type 8 (which is just a byte) and multiplied by the number of bytes used by a struct, in my case 12 bytes (4 + 4 + 4) and multiplied it by the number of structures (elements of the image) I. Fortunately, it worked and the block of memory has been resized, exactly as I wanted it to be. Important note: do not forget to adjust the size of the handle element, otherwise Labview does not know the size has changed.
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Dllhost.exe surrogate COM slow down the computer using the memory
Hello
I could really use some help if anyone has the time. :-)My computer behaves strangely since I made a restore point.I did the restore point because I could not get online, oddly enough it turned out to be a loose wire.Anyway, now there is an application that keeps popping up in my task manager using most of my cpu, so mycomputer bogged down. It is named dllhost.exe COM surrogate and when I opened its locationHe was in my folder windows32. It is not my services that I can see, but it seems to be bound to playvideo or music files. I could be wrong.I did the usual antivirus (avast free edition free antivirus and malwarbytes) analysis, I defragmentedmy computer, I did a scan of system, I did a scan of the memory... I can't understand.Any suggestions?My computer has 16 GB of installed RAM and 1 TB HDD I am running Windows 7Professional 64-bit.Thank you in advance. :-)I did go to the task manager of windows, processes, sort them alphabetically by the description column, you can list by going to display and select column, and then down to the substitution of com and do a right-click and choose end process... you may need to do more than once... This will remove at least for awhile... it is mainly used to display thumbnail pictures in my photo folder... you can the delete permanently, but then you would not have miniature photos...
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Rotation of canvas in Photoshop using the pen?
I used a Photoshop CS6 trial a few years back and I managed to rotate the canvas pressing on, I think that it SHIFT or alt and pressing the button Pan/scroll on my pen tablet, and then dragging the edge right and left, I was able to turn the Web easily and freely (similar to the method of zoom in and out by using the stylus). A few years later (today) and I actually bought Photoshop CC. However, I am not able to turn the canvas using the previous method. I guess that's just the difference in versions? If this is not the case, can someone explain this to me? I swear to you, I managed to rotate the drawing area using this method at some point. Is it still an option? Or not?
In case you're wondering: my tablet is an Wacom Pen and Touch Medium. (One of them: Wacom Intuos Pen & Touch Medium - USB - 8.5 "x 5.3" Tablet - PC/Mac-Black/Silver )
Thank you!
«Too spring-load the rotate view tool button "R".»
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