point check queue and LRU list

Mr President

I do IE 9i WDP basic-1. OCA 9i.
I do not get a clear view of the checkpoint queue and LRU list.t.My question is how LRU list and control point that work together?

for this topic, I got to know (if I'm wrong please correct me) that the LRU list entry is made when a block is updated first. And when the block is updated and updates more he'll mainly used end of the LRU list. and the first gt update block placed in queue.check - point control queued point basically stores RBA(redo_bite_address).and its going to log.is all this interaction with the LRU and checkpoint queue? If so how RBA is generated?


concerning

I don't want to do a nit pick, but what you mentioned is not going to go to different locations.

Satishbabu Gunukula wrote:
LogSwitch forces a checkpoint, which updates the database disk files.

Hereby, you should mention that this point of control switch journal actually emits a Checkoint of wire that can be different in a CCR environment and is surely different from a Global checkpoint.

>
Specifically, a control point copies the memory to the database server cache pages to the database hard disk file. The server made the copy in a coherent way; in other words, it copies only the results of committed transactions. The result is that all the data in the database file is data validated to run transactions. If the server goes down between the control points, the player will have a coherent and valid (although not necessarily up-to-date) snapshot of the data.
>

Completely wrong!

Control points does not write everything on its own. To be precise, written to happen because of the recovery are trying to be optimized by oracle in these last two versions. Process Checkpoint fires just the DBWR to "check and write" If there is something to do. It is not copy anything to the memory for the data files and certainly committed or uncommitted data have nothing to do with the control points. If a buffer is dirty and we need to offer a space or control point event is the triggering of the buffer to get out for a list of writing, it is emptied anyway, regardless of who its committed or not. Your last line makes no sense to me where you said, "If the server goes down between the control points, the player will have a coherent and valid (although not necessarily up-to-date) snapshot of the data.'." What would happen in an instance crash would be the recovery instance.

Between control points, the server writes transactions posted to a transaction log. If the server goes down, all transactions committed since the last control point can be recovered from the transaction log. After a crash of the system, the database will start to recovery of the transactions since the last checkpoint.

Thank you to read what I said just above, recovery has nothing to do with the State of validation of the buffers.

HTH
Aman...

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