Possible to call / load an external DLL in GlobalSetup()?

Hi again

So, I need to use a DLL was provided to me by a third party.  I need to call a function of him in GlobalSetup().  I've linked the DLL (x 64) correctly, as Visual Studio is building the .aex very well.  However, when I go to debug and apply the effect to a solid, for example, AE says:

After effects error: plugin 'testplug.aex' could not be loaded (126).

(48: 46)

Then I click 'OK', and when I apply the effect still once he gives me the following error:

After effects error: invalid filter

(3: 25)

From my experience, this means usually what After Effects is unable to find a kind of DLL, but I could be wrong.   When this error is displayed, I see the following in the Visual Studio Debug output:

First chance to 0x00007FF8BB0D871C in AfterFX.exe exception: Microsoft C++ exception: long at the location of the memory 0x000000000083AE78.

First chance to 0x00007FF8BB0D871C in AfterFX.exe exception: Microsoft C++ exception: long at the location of the memory 0x000000000083AFAC.

First chance to 0x00007FF8BB0D871C in AfterFX.exe exception: Microsoft C++ exception: long at the location of the memory 0x000000000083B610.

I doubt it means something, but just thought I'd share this info in the case where it does.

I pinned the problem on the first line of code that calls a function of the third-party DLL.  When I comment on this line, all right, but when I uncomment it, I get the above errors.  So my question is if there is nothing to debug the DLL problem, I can more.  The DLL was just delivered with a software development kit, so I do not have access to the source.

If there is any indication that you all can offer, I would be very grateful.

Thanks and best,
Arie

Any reason you use the CS5 SDK? CS6 is a pretty good choice these days as most of the users subscription/cloud use CS6, AFAIK. And a basic CS6 plugin will also work in AE CC in most cases.

Here's the complete code for the plugin as a std::string file:

#include

using namespace std;

...

A_char pluginFolderPath [AEFX_MAX_PATH];

PF_GET_PLATFORM_DATA (PF_PlatData_EXE_FILE_PATH_DEPRECATED & pluginFolderPath);

String pluginPath = string (pluginFolderPath); now contains the full path, including the name of the plugin

int pos = (int)pluginPath.find_last_of("\\/" "); find the last folder separator

If (pos > = 0) pluginPath = pluginPath.substr (0, pos + 1); grab something before

...

String myPluginPath = pluginPath + "My3rdPartyDll.dll";

HINSTANCE myDllHandle = LoadLibrary (myPluginPath.c_str ());

Tags: After Effects

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