Problem of animation classic tween/embedded Flash CS4

Hello

I'm working on a project that requires me to use Classic tweens, and I'm having a problem with embedded animations stored inside the symbols for the characters.

Let's say that I have set up a really simple animation with three keyframes.  On the first image, I ask the character, and in the properties panel, in a loop, I choose ' reading single image "and select a form of mouth integrated frame 15, then to frame 12, I ask the new character and this time defined the shape of the mouth for" play single image and select picture 16 for the shape of the mouth. "  Then duplicate frame 1 to frame of 24 for my third keyframe.  So far so good.

As soon as I apply a classic tween, however, frame 12 will be is no longer display the mouth shape stored in frame 16, but will apply the attributes of the first frame of the animation and use the shape of mouth integrated framework 15.  What is more, if I can remove the interpolation, it still doesn't let me change the options in a loop (from chassis unique to play only once, for example) or displayed included frame.  So, essentially, I'm stuck with the included frame, I put on the first image and cannot change it.  The only way to get around this seems to actually create keyframes individual without apply a Tween and try to match the movement of this form for the rest of the animation on an image by image basis.

If anyone knows how to work around this problem, I'd like to hear it (and if it does not make sense at all, please let me know).  Thank you!

Rob

Just in case someone comes across this and has the same problem, I found the problem.  In the properties panel under interpolation (which is active when you have selected interpolation), there is a default checked box called 'Sync '.  Unchecking allow you to create a discreet Tween spans-by-side.

Tags: Adobe Animate

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