Problem of events COMBOX

Hi, I have a problem with Combobox events. DISPLAY event always occurs before the CLOSE in CS3 event. My problem is as follows:

Suppose that I added 4 items in the ComboBox as (Combo.JPG).

Now, if I click on 2nd item i.e. Label1. Now, I can get this value by adding the Change with Combobox event as:

myCombo.addEventListener (Event.CHANGE, getChange);
myCombo.addEventListener (Event.CLOSE, getClose);
function getChange(e:Event):void {}
This.label_txt. Text = ";
checkingFinal (' change ' + e.target.selectedLabel);
}
function getClose(e:Event):void {}
This.label_txt. Text = ";
checkingFinal (' close ' + e.target.selectedLabel);
}
function checkingFinal(val:String) {}
This.label_txt. Text = val;
}

Now my code above, CLOSE event will be called every time. Even I have change value in Combobox. So is there any event or function that calls once value of Combobox. Whenever Combobox will open then close, I want the value of the Combobox selectIndex, either it will be same or different.

Same value can be found in the CLOSE event and another value can be found in case of CHANGE. But I need this in a single event. If this CHANGE event will disappear not event CLOSE.

My Final result must call the function "checkingFinal" only once, not more then 1 time, with results updated in the ComboBox.

It's just my basic problem. My final function did a lot of application to do. Thats was I need to call this function once.

Send the value of this variable (everywhere where it is necessary) a few ms after your combobox closes.

Tags: Adobe Animate

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  • URGENT: Problem of EVENT listener

    Hi all
    Thanks for your time. I am facing a little problem with the event dispatcher and the event listener to be added. Well, I'll explain the problem.

    I have a MovieClip named BUTTON_SET and I gave "ButtonSet.as" class link.
    Inside this BUTTON_SET, I'll have a few buttons and they also have "UIButton.as" as a binding class

    UIButton expedition press and release events, but unable to capture it using the button class. Here, I enclose the Code and I gave the URL Source too.

    to my knowledge: UIButton class is not triggered when the button is ready for addListener.
    Please help me solve this problem.

    If I can't find a solution, I need to change all my class structures.

    CLICK HERE TO SEE THE SOURCE CODE

    According to your Code, when you call the InitHandler Functionction buttons may or may not be launched. Then use the Enterframe to check if its charging or not.

    Note that in the button to replace the Manager call init.

    this.onEnterFrame = Delegate.create (this, initHandler);

    a_l'_interieur_de this initHandler, remove the function that will help you if you do not use any Enterframe for any other manipulation)

    delete this.onEnterFrame;

  • Problem of event complete SWFLoader/Image (bug?)

    I have a SWFLoader in my application whose content is dynamically linked to a data grid for loading different images. Depending on the size of the new image I want to make some adjustments, etc. to the SWFLoader itself... is not important for now.

    The problem is that if I take the width of the SWFLoader instance on the 'complete' event, it gives the value for the PREVIOUS imaging so my math function is useless.

    Try this to see what I mean:
    [Bindable]
    public var imageSource:String;

    private void temp (): void {}
    mx.controls.Alert.show ("imgLoader.width:" + imgLoader.width);
    }
    ..
    < mx:Button click = "imageSource ="someImageURL"" / > "
    < mx:SWFLoader id = "imgLoader" autoLoad = "true" source = "{imageSource}" complete = "temp ()" / > "


    If you implement the code above, and assuming that imageSource is a string zero during initialization, you will get a value of '0' for the width of the imgLoader of the instance when you load a new image.

    To work around this problem in Flex 1.5, I could use doLater (Thi, "temp"), but doLater seems to have been deleted in Flex 2.0.

    My current work around is to change the above code as follows:

    private void temp (): void {}
    this.addEventListener ("enterFrame", blorch);
    }
    private void blorch(b:Event):void {}
    mx.controls.Alert.show ("imgLoader.width:" + imgLoader.width);
    this.removeEventListener ("enterFrame", blorch);
    }

    feels like a hack to me... is there any way to get this working without using the above functions? Kind of seems pointless to dismiss 'doLater' just to make me write a function that does essentially the same thing in Flex 2.0. I tried to use the 'resize' instead of 'complete' event and it works... If the loaded image is a different size than the previous. If the image is the same size (as is often the case in my application) then it does not work.

    All of the Adobe/Macromedia, fellow developers suggestions?

    Never thought to use "init", not sure it will work for images. The recommended solution is to subclass SWFLoader and override updateDisplayList

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