Problems of duplication of gradient mesh

Hello world

I have a little trouble with the gradient mesh.

I created a few script letters of which some is attached upward with a continuous mesh snaking around the letters.

The problem is that the mesh shows through parts of itself where it overlaps.

(see image below)

MeshOverlap.png

Seems to be poking through part of the mesh.

Any help to know how to solve this problem, or any workaround would be fantastic! As Cup of splitting of the mesh in the individual letters. It's my first foray into the nets of gradient, I have no idea what's going on.

Thank you very much

Pete.

For the sake of explanation:

1 pen. Draw a path that crosses over itself. Solid line, no fill.

2 Appearnance Palette: Add the new Stroke. Give the line added a different color and greater weight and send it to the bottom stroke of origin. You should now have the appearance of a thin "path" effectively "bordered" on both sides of the thicker line color.

Now look at the intersection where the trail crosses itself. Note that there is no "overlap". In other words, even if a path has a direction, and his anchorPoints have a prescription, the anchorPoints and unique (or path) path segments do not have a stacking order in the Z direction (front / rear). In other words, "latter" segments a path of not not 'overlap' segments 'earlier '. They intersect just as two roads intersect at a four way stop; one road is not "pave over" another:

It is similarly transparent traces. Even if more than one subpath can consist of a compound path, all subpaths are at the same level in the stacking order Z:

So it really shouldn't be a surprise that the 'later' end your gradient mesh object does not overlap at the end "earlier". However, while the whole mesh that defines the shape does not have a Z-stacking order, its degraded individual patches are. But you have to understand what constitutes the "end of the beginning" and "end" later Take into account:

First, imagine a square which is divided into four parcels of the same size. How the program if the two "ends" of this object are to the left and to the right, or up and down?

Second, realize that a gradient mesh wants to divide everything into a rectangular grid. No matter how you end up distorting, the program "thinks" of an object of mesh as a rectangular array of rows and columns.

You can view this in a sense similar to the ordinary text. Words are sorted from left to right. 'Later' (in the foreground) is the right word. Suppose you enter a new Word to the left of the sentence; the word most right is always the highest. Now add a paragraph return and type some more. The paragraph at the bottom is the 'more '. If you enter a new paragraph at the top of the textframe, substantive paragraph is always the 'more '.

Think of the columns of stitches from left to right as 'words' and the up and down lines like 'paragraphs', with a warning that "paragraphs" are classified in bottom to top instead of top down.

As usual, when confused about a behavior, just a little experimentation with simpler objects you can design to replicate the problem reveals what is happening. Mesh patches are stacked in a low upward (lines), order from left to right:

So in your example, you just wait for a column of cells to be quite in the front of the column to the left of it, just because you've coloured cells in a mode of left to right. You're just confuse yourself. You see the "intertwining" of cells of different lines and think that something is wrong. It is not the case. So the solution is simple (although certainly not intuitive). Turn your expectations of 90 degrees:

JET

Tags: Illustrator

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