Removal of several instance of an object.

Hello guys,.

I'm trying to apply for tiles to display.

You must select a style of tile (added in step manually at this stage) and he see the wil, you like the way your wall will look with this type of tile. simple stuff, LOL

so I'm done with this part, but when I click to the next guy if tiling the first stayes still on the screen, so I want to remeve it.

I looked at two options

(1) of the child remve

(2) displays it in containers and the container.

My code to display the tile is below that works completely.

import flash.display.DisplayObject;

import flash.display.Sprite;

import flash.events.MouseEvent;

 

 

 

// all the instace of the tile i want to show added on stage .

temp_mc.addEventListener(MouseEvent.CLICK, shapeClickHandler);

MC_yellow.addEventListener(MouseEvent.CLICK, shapeClickHandler);

MC_green.addEventListener(MouseEvent.CLICK, shapeClickHandler);

MC_blue.addEventListener(MouseEvent.CLICK, shapeClickHandler);

 

 

// This function will be called when any of the shapes is clicked.

 

 

var global=10,p=0;

 

 

function shapeClickHandler(event:MouseEvent):void

{

 

   // to get the object name of a clicked object

    var clickedShape:DisplayObject = event.target as DisplayObject;

 

     var k1=0,k=0;

     for (k1=0;k1<5;k1++)

    {

             addSquare(k, p,clickedShape); // passing object name to display it (k,p are x and y values to palce object)

 

           k=k+100;

 

     }

          p=p+global;

}

 

 

function addSquare(dist_x:Number, dist_y:Number, target:Object):void

{

  // Creates instance of Square class

    var targetClass:Class = Object(target).constructor;

    var duplicate:Sprite = new targetClass();

  //var ins_square:tile1 = new tile1();

 

 

  // Sets the distances 'x', 'y'.

  duplicate.x = dist_x;

  duplicate.y = dist_y;

  //ins_square.rotationZ = rot_z;

 

 

  addChild(duplicate);         // Add the instance in the presentation

}

 

Untitled.png

This is what I get after a few click sample tiles. Please igoner two buttons.

But now I want when all mouse click even the privios of display of tile must be removed and new tile must be displayed.

with 1, add all the tiles to a table so that you loop (from end to beginning) through the table to remove the tiles (and clear the table) and with 2, delete the parent.

Tags: Adobe Animate

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