Sign fault codes submitting Air iOS app

Hi people,

I was wondering if anyone of you could be able to point me in the right direction on this. I have same problem try to submit an ipa file to iTunes Connect via the Application Loader and got to the extent of the zipper the .app file and submit. I get an error in the Application Loader that: "could not execute the command lipo:...» Cannot map an input file... ' and 'Application does not codesign verification. The signature was invalid, contains unauthorized rights or is not signed with an iPhone Distribution certificate. "and"failed to retrieve payments codesigning of your application. "Please ensure that... is a valid executable of Mach, which is properly work together."

Now, before you post here, I did the following without result:

(a) I refreshed all certificates and upward, completely on the Mac once and completely under Windows Mobile provisions as well using openSSL. Both times, I started at the top of the application of CSR.

(b) I can't install and run my file ipa very well on the test iPhones using the file distribution.p12 and delivery distribution ad_hoc mobile partner. It's still only when I compile 'app store release', using the distribution.p12 file and the provision of mobile app_store it happens.

(c) I use Adobe Flash Pro CS6 on Windows 7 64, with Adobe Air SDK 3.3, and I submit a real Macbook Air with OS X Lion mountain.

(d) I also went as far as to try the two sets of cert/provisions (generated on mac and windows), by publishing the ipa within Flash Pro CS6 and also using the adt command line, but still the same... works very well as ad_hoc on the test iPhones, but will not submit through the Application Loader. Same mistakes of codesign verification.

(e) my application uses native extensions, but these compile and run perfectly well on the ad_hoc builds.

I'm pulling my hair at this point as to what I might be missing or hurt, or if there is a bug in good faith with the combination of technologies that I use? I would like tips/advice/suggestions for anyone who knows what I describe here.

If there is someone from Adobe who can look at my build file for submission of app_store ipa, it would be wonderful as well.

with sincere friendships.

Alex

SOLUTION

-------------

I am posting this so that others with the same problem can benefit. There is no sense at all, but when I changed the file .zip extension API on my Windows machine first (on Mac), transferred the .zip file on my Mac, then unzipped on my Mac, and re-compressed the .app file on the Mac, the Application Loader accepted submission.

I was previously sending the .ipa itself to my Mac and rename the file in a .zip file on the Mac as the first step. It is literally the only difference, and it would have saved me 3 days of lost time.

hope this helps,

Alex

Tags: Adobe Animate

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