store a series of audio files

Hi, I'm developing an application where I wanted to add a series of audio files.  my current prototype does not load in the Simulator as soon as I add more of both .mp3.  I exchanged the actual mp3s and exit the project folder "/ bin", so it seems related to the overall size of the project.

My question is: what is the most effective way to store and play audio files?  I'm targeting 9800 models for my user base.  the best option would be to have install the audio files as a separate filesystem, where my code will then point to a constant file location?  which would limit the model of phones that I could target if I look at more than just 9800 models?

tips are very welcome!

The best way to store mp3 files is located on the media map file system. I do not recommend to store mp3 files in the file system that is located in the device memory. Because in situations when it is internal memory volume lack smart phone BlackBerry becomes crazy and works unstable.

If you want to distribute with your application mp3 files, I see two ways.

The first: distribute mp3 files in the archive to be downloaded and extracted from the card out of holder of the device connected (via USB).

The second: download all the files needed by your application is installed and install on the SD card.

The second way is more expensive for your customers. You can implement both directions and letting a client select, an approach he prefers. Remember user about additional fees if client review selects installation wireless mp3 files.

Tags: BlackBerry Developers

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