target the properties of the mouse event: ROLL_OVER, MOUSE: DOWN

Hi - I'm targeting the States of the button IE: ROLL_OVER is interpolated a bit bigger.

So I want to go back to its original size.

BUT it is not recognizing the start and reverse methods.

Scene 1, Layer "layer 2", 1 environment, Line 60 1061: call to a method maybe not defined in advance through a reference with static type gs:TweenLite.»

button.addEventListener (MouseEvent.ROLL_OVER, rollOverHandler, false, 0, true);
button.addEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler, false, 0, true);
button.addEventListener (Event.MOUSE_UP, mouseUpHandler);
button.addEventListener (MouseEvent.ROLL_OUT, rollOutHandler, false, 0, true);

var myTween:TweenLite = new TweenLite(button,1,{scaleX:1.05,scaleY:1.05,onComplete:myReverseFunction});)

function rollOverHandler(e:MouseEvent):void

{

TweenLite.to (button, 1, {scaleX:1.05, scaleY: 1.05, ease:Elastic.easeOut});})

myTween.start ();

}

function myReverseFunction (): void

{

myTween.reverse ();

}

There is no such method 'start' to TweenLite, because it starts immediately. If you want to reverse the Tween when it has finished the easiest is to use "yoyo" in TweenMax. (Although you can use onComplete so if you want to).

Tags: Adobe Animate

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