Tween an array element

I created a script that will movieclips to fill the stadium. In this case, a ranking.

each created movieclip is positioned and placed in a table.

The problem becomes an array element and the power of tween it

* I would like to experiment with tween different combinations to get them out of the scene. Here's what I got

I am able to get the clips on the stage... [Can't get them off =]

Import mx.transitions.Tween;

Import mx.transitions.easing. *;

Block = new Array();

var Xposition:Number = 0;

var Yposition:Number = 0;

var stack:Number=Math.ceil(Stage.height/30);

var Numofstacks:Number=Math.ceil(Stage.width/30);

var fadeit:Tween;

var n: Number = 0;

for (r = 0; r < (Numofstacks); r ++) / / 25

{

PositionY = 0;

for (c = 0; c < (stack); c ++) / / 3

{

var particle = this.attachMovie ("block", "gabarit@sur" + r + c, this.getNextHighestDepth ());

Particle._y = PositionY

Particle._x = which

Block [n] = particle._name;

trace (Particle._name)

PositionY = PositionY + 30;

n ++

}

Which = which + 30

}

runit var = setInterval (effects, 3000)

effects function (): Void

{

trace ("Go")

for (a = 0; c <(Block.length-1); a ++) / / 3

//{

Yvan = new Tween (block [0], "_alpha", Strong.easeOut, 100, 0, 1.5, true);

//}

clearInterval (runit);

}

Do not store the _name in table property, store the particle itself.

Block [n] = particles;

Tags: Adobe Animate

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