tween AS3 bug

Greetings fellow explores, =)

I've been at this for quite awhile now and unfortunately met my match. for the sake of brevity ill be quick. I have a document class that runs a timer and programmatically loads a clip and a loop for that pile up on each other. then a dynamic Tween move them from one end of the stage to the other. Here's the question. When I run the swf file occasionally one or two interpolations stop to half way and I have not a clue as to why this is.

document file

package {

 

  //are main stage is a movieclip

  import flash.display.MovieClip;

  import flash.events.Event;

  import flash.utils.Timer;

  import flash.utils.*;

  import flash.events.*;

 

  import fl.transitions.Tween;

  import fl.transitions.easing.*;

  import fl.transitions.easing.None;

  import fl.transitions.TweenEvent;

 

  public class Game extends MovieClip {

 

  //varibles

  public var brickStack1:Array = new Array(1);

  public var brickStack2:Array = new Array(1,1);

  public var brickStack3:Array = new Array(1,1,1);

  public var brickStack4:Array = new Array(1,1,1,1);

  public var brickStack5:Array = new Array(1,1,1,1,1);

  public var arrayOfBricks:Array = new Array(brickStack1,brickStack2,brickStack3,brickStack4,brickStack5);

  public var brickLoader:Timer = new Timer(2000,0);

  //public var arrayLength:int = 0;

  public var brickStack:int = 0;

     public var brickStackBottom:int = 0;

  var arrayLength:int = 0;

  var arrayLengthBottom:int = 0;

  var b:int = 0;

 

  public function Game() {

 

  trace("game");

  //addEventListener (TimerEvent.TIMER , loop);

  brickLoader.addEventListener (TimerEvent.TIMER , loop);

  brickLoader.start();

  //create a new instance of the Brick

 

  //var brickTween = new Tween( k,"x", None.easeNone , k.x,k.x - 1000, 5, true);

  }

 

 

 

 

  function loop(e:TimerEvent):void {

 

  //declare a varible for the for loop with Math.random

  brickStack = Math.floor(Math.random() * 5) ;

  //trace(brickStack);

 

  if(brickStack == 0) {

 

  brickStackBottom = 4;

 

  }

  if(brickStack == 1) {

 

  brickStackBottom = 3;

 

  }

  if(brickStack == 2) {

 

  brickStackBottom = 2;

 

  }

  if(brickStack == 3) {

 

  brickStackBottom = 1;

 

  }

  if(brickStack == 4) {

 

  brickStackBottom = 0;

 

  }

 

  arrayLength = arrayOfBricks[brickStack].length;

  arrayLengthBottom = arrayOfBricks[brickStackBottom].length;

 

 

  trace(arrayLengthBottom);

  //arrayOfBricks[brickStack];

 

  //brick load ratio 1:5       2:4      3:3      4:2      5:1

                   //+4*5/5   +2*4/4   +0*3/3   -2*2/2   -4*1/1

  //formulate a mathmatically loader paradiam

 

 

  for(var i:int = 0;i < arrayLength; i++){

  bottomLoop();

  

 

  var obj:Brick = new Brick();

  obj.x = stage.stageWidth + obj.width;

  obj.y = (i*40);

  addChild(obj);

 

 

  var brickTween = new Tween( obj,"x", None.easeNone , obj.x,obj.x - (stage.stageWidth + obj.width*2), 4, true);

 

 

 

  }

  

  b = 0;

 

 

 

 

  //k = someArray[]

  //

 

  }

 

  function bottomLoop() {

  for(var o:int = 0;o < arrayLengthBottom; o++){

 

  var objBottom:Brick = new Brick();

  objBottom.x = stage.stageWidth + objBottom.width;

  objBottom.y = (stage.stageHeight - 40) - (o*40);

  addChild(objBottom);

  

    var brickTweenBottom = new Tween( objBottom,"x", None.easeNone , objBottom.x,objBottom.x - (stage.stageWidth + objBottom.width*2), 4, true);

  }

  }

 

 

  }

 

 

}

Class of brick

 

package {

 

  //import necessary flash files/libraries

  import flash.display. *;

  import flash.display.MovieClip;

  import flash.events.*;

  //import flash.transition.Tween;

  //import flash.transition.easing.*;

  //import flash.utils.Timer;

  //import fl.transitions.Tween;

  /*import fl.transitions.easing.*;

  import fl.transitions.Tween;

  import fl.transitions.easing.None;

  import fl.transitions.TweenEvent;

  */

 

  public class Brick extends MovieClip {

 

  //declare varibles

  //private var brickStack:Number = Math.floor(Math.random()* 5) + 1;//somenumber) + 1

  //private var brickLoader:Timer = new Timer(2000,0);

  //private var arrayOfBricks:Array = new Array(1,2,3,4,5);

  public var _root = MovieClip(root);

 

 

  //declare constuctor function no perameters

  //reminder inoder for constuctor function to work Brick sprite must be loaded onto stage

  public function Brick(){

 

  //tells class what proporties it has

  //brickLoader.addEventListener (TimerEvent.TIMER , brickTimer);

  //brickLoader.start();

  //var brickTween = new Tween(_root.Brick,"x", None.easeNone ,_root.Brick.x, _root.Brick.x - 1000, 5, true);

    

  }

 

  //function brickTimer(e:TimerEvent): void {

 

  //trace("brickTimer");

  //}

 

 

  }

}

have put this code in the class of bricks but I don't know how to refer to brick the source code of its category

would be very happy to help. Thank you so much

It's exactly the same question: you're crushing then all brickTween, but the latter can be gc would be before the end.

use a table to prevent your pre-teen gc would be.  affect the length of the array to zero when you want tweens that gc would be:

for (var i: int = 0; i)< arraylength;="" i++)="" {="">
bottomLoop();
var obj: brick = new Brick();
obj.x = stage.stageWidth + obj.width;
obj.y = (I * 40);
addChild (obj);
brickTweenA.push (new Tween (obj, 'x', None.easeNone, obj.x, obj.x - (stage.stageWidth + obj.width * 3), 4, true));

}

}

function bottomLoop() {}

for (var o: int = 0; o)< arraylengthbottom;="" o++)="">

var objBottom: brick = new Brick();
objBottom.x = stage.stageWidth + objBottom.width;
objBottom.y = (stage.stageHeight - 40)-(o * 40);
addChild (objBottom);
brickTweenA.push (new Tween (objBottom, "x", None.easeNone, objBottom.x, objBottom.x - (stage.stageWidth + objBottom.width * 3), 4, true));

}

}

Tags: Adobe Animate

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