Tween bland animation with buttons

Hi, can someone help me!

I have four video clips with the name of the instances of 'purple_ob', 'green_ob', 'orange_ob' and 'blue_ob '.

and four buttons 'purple_but', 'green_but', 'orange_but' and 'blue_but '.

I want to have the film clips fade automatically from one to the other endlessly with a 5 second pause between the two, but then if the user clicks on one of the four buttons it will disappear the relevant movieclip. Then if nothing else is pressed the discoloration will focus on work through the four images in a loop.

So far, I have discoloration on a button movie clips, but how to implement automatic deletion of MC to the other?

I added the code below in the first frame of my scene

My actionscript 2.0 code

Import mx.transitions.Tween;

Import mx.transitions.easing;

purple_but.onPress = function() {}

purple_ob.alpha = 0;

purple_ob._x = 0;

purple_ob._y = 0;

var alphaTween:Tween = new Tween (currentPage, "_alpha", Strong.easeIn, 100, 0, 15, false);

var alphaTween2:Tween = new Tween (purple_ob, "_alpha", Strong.easeIn, 0, 100, 15, false ");

var currentPage:String = purple_ob;

purple_ob.swapDepths (depth += 1);

};


green_but.onPress = function() {}

green_ob.alpha = 0;

green_ob._x = 0;

green_ob._y = 0;

var alphaTween:Tween = new Tween (currentPage, "_alpha", Strong.easeIn, 100, 0, 15, false);

var alphaTween2:Tween = new Tween (green_ob, "_alpha", Strong.easeIn, 0, 100, 15, false ");

var currentPage:String = green_ob;

green_ob.swapDepths (depth += 1);

};


orange_but.onPress = function() {}

orange_ob.alpha = 0;

orange_ob._x = 0;

orange_ob._y = 0;

var alphaTween:Tween = new Tween (currentPage, "_alpha", Strong.easeIn, 100, 0, 15, false);

var alphaTween2:Tween = new Tween (orange_ob, "_alpha", Strong.easeIn, 0, 100, 15, false ");

var currentPage:String = orange_ob;

orange_ob.swapDepths (depth += 1);

};


blue_but.onPress = function() {}

blue_ob.alpha = 0;

blue_ob._x = 0 ;

blue_ob._y = 0 ;

var alphaTween:Tween = new Tween (currentPage, "_alpha", Strong.easeIn, 100, 0, 15, false);

var alphaTween2:Tween = new Tween (blue_ob, "_alpha", Strong.easeIn, 0, 100, 15, false ");

var currentPage:String = blue_ob;

blue_ob.swapDepths (depth += 1);

}

I wanted to play with him, here is therefore an approach.  Someone else may have a different approach or could simplify it:

Import mx.transitions.Tween;
Import mx.transitions.easing;

var ob_array = new Array (purple_ob, green_ob, orange_ob, blue_ob);
var ob_count = 0;
var currentPage = purple_ob;

var intervalID = setInterval (fadeOBs, 3000); adjust the 3000 (3 seconds) you like

green_ob._alpha = 0;
orange_ob._alpha = 0;
blue_ob._alpha = 0;

purple_ob._x = 0;
purple_ob._y = 0;
green_ob._x = 0;
green_ob._y = 0;
orange_ob._x = 0;
orange_ob._y = 0;
blue_ob._x = 0;
blue_ob._y = 0;

function fadeOBs() {}

clearInterval (intervalID);
intervalID = setInterval (fadeOBs, 3000);

ob_count += 1;
If (ob_count > = ob_array.length) {}
ob_count = 0;
}

var alphaTween:Tween = new Tween (currentPage, "_alpha", Strong.easeIn, 100, 0, 15, false);

var alphaTween2:Tween = new Tween (ob_array [ob_count], "_alpha", Strong.easeIn, 0, 100, 15, false ");

currentPage = ob_array [ob_count];
ob_array [ob_count] .swapDepths (depth += 1);
}

purple_but.onPress = function() {}
ob_count = - 1; a less than
fadeOBs();
}

green_but.onPress = function() {}
ob_count = 0; a less than
fadeOBs();
}

orange_but.onPress = function() {}
ob_count = 1; a less than
fadeOBs();
}

blue_but.onPress = function() {}
ob_count = 2; a less than
fadeOBs();
}

Tags: Adobe Animate

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