unique random numbers

How to get the unique random numbers each time in AS3

I searched but not able to get satisfactory results

use:

var tempArray:Array =]

for (var i: uint = 0; i<>

tempArray.push (i);

}

Shuffle (tempArray);

You can now browse tempArray for random integers from 0 to moveXml.movie.length () - 1

function shuffle(a:Array) {}
var p:int;
var t: *;
var ivar:int;
for (ivar =. Length-1; Ivar > = 0; Ivar-) {}
p = Math.Floor ((Ivar+1) * Math.Random ());
t = a [ivar];
a [ivar] = a [p];
a [p] = t;
}
}

Tags: Adobe Animate

Similar Questions

  • How can I generate multiple unique random numbers?

    Hello

    I am trying to generate multiple random numbers between a given set of numbers (1-52) and do not have the same number generated twice within this group. I can compare the numbers of last and next with the function to compare, but how would I go about comparison of all numbers generated without using a huge list of shift registers...

    Any help/ideas are welcome and appreciated.

    Jason

    Solved my problem. IM passing the random number through a registry to offset to each case and build a table every time. I then searches the table for the new random number. If the number is not found I get a value of-1, another thing is an index value of 0-everything. If a comparator greater than (-1) indicates that the same number is in the table and then I can raise this matter until the same number is not found.

    Kind regards

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  • Effective unique random numbers

    Hi all

    I'm looking for assign a random number from 1-20 from 20 different variables. I need each variable to have a unique number. Later, I put variables into a list, and because of the randomly generated number that the list is in a different order each time the program is run. What I have works, but I think it's bulky. I was wondering if there was a better way to do this. Thank you:

    Here is an excerpt of how I am the procedure, which shows the process for the first 10 variables, but the last 10 follow the same pattern:

    N1 = Math.floor (Math.random () * 20) + 1;

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    questionRandomizer2 ();

    questionRandomizer3 ();

    questionRandomizer4 ();

    questionRandomizer5 ();

    questionRandomizer6 ();

    questionRandomizer7 ();

    questionRandomizer8 ();

    questionRandomizer9 ();

    questionRandomizer10 ();

    questionRandomizer11 ();

    questionRandomizer12 ();

    questionRandomizer13 ();

    questionRandomizer14 ();

    questionRandomizer15 ();

    questionRandomizer16 ();

    questionRandomizer17 ();

    questionRandomizer18 ();

    questionRandomizer19 ();

    questionRandomizer20 ();

    function questionRandomizer1)

    {

    QuestionOrder [1] = n1;

    }

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    {

    QuestionOrder [2] = Math.floor (Math.random () * 20) + 1;

    If (QuestionOrder [2] == QuestionOrder [1]) {questionRandomizer2 ()}

    }

    I'm generates a random number to QuestionOrder [2], then check if it is the same number as QuestionOrder [1], and in this case, I'm re - run the function to generate a random number again, until he gets a unique number. This continues for each next function.

    function questionRandomizer3)

    {

    QuestionOrder [3] = Math.floor (Math.random () * 20) + 1;

    If (QuestionOrder [3] == QuestionOrder [1] |) QuestionOrder [3] == QuestionOrder [2]) {questionRandomizer3 ()}

    }

    function questionRandomizer4)

    {

    QuestionOrder [4] = Math.floor (Math.random () * 20) + 1;

    If (QuestionOrder [4] == QuestionOrder [1] |) QuestionOrder [4] == QuestionOrder [2] | QuestionOrder [4] == QuestionOrder [3]) {questionRandomizer4 ()}

    }

    function questionRandomizer5)

    {

    QuestionOrder [5] = Math.floor (Math.random () * 20) + 1;

    If (QuestionOrder [5] == QuestionOrder [1] |) QuestionOrder [5] == QuestionOrder [2] | QuestionOrder [5] == QuestionOrder [3] | QuestionOrder [5] == QuestionOrder [4]) {questionRandomizer5 ()}

    }

    function questionRandomizer6)

    {

    QuestionOrder [6] = Math.floor (Math.random () * 20) + 1;

    If (QuestionOrder [6] == QuestionOrder [1] |) QuestionOrder [6] == QuestionOrder [2] | QuestionOrder [6] == QuestionOrder [3] | QuestionOrder [6] == QuestionOrder [4]

    || QuestionOrder [6] == QuestionOrder [5]) {questionRandomizer6 ()}

    }

    function questionRandomizer7)

    {

    QuestionOrder [7] = Math.floor (Math.random () * 20) + 1;

    If (QuestionOrder [7] == QuestionOrder [1] |) QuestionOrder [7] == QuestionOrder [2] | QuestionOrder [7] == QuestionOrder [3] | QuestionOrder [7] == QuestionOrder [4]

    || QuestionOrder [7] == QuestionOrder [5] | QuestionOrder [7] == QuestionOrder [6]) {questionRandomizer7 ()}

    }

    function questionRandomizer8)

    {

    QuestionOrder [8] = Math.floor (Math.random () * 20) + 1;

    If (QuestionOrder [8] == QuestionOrder [1] |) QuestionOrder [8] == QuestionOrder [2] | QuestionOrder [8] == QuestionOrder [3] | QuestionOrder [8] == QuestionOrder [4]

    || QuestionOrder [8] == QuestionOrder [5] | QuestionOrder [8] == QuestionOrder [6] | QuestionOrder [8] == QuestionOrder [7]) {questionRandomizer8 ()}

    }

    function questionRandomizer9)

    {

    QuestionOrder [9] = Math.floor (Math.random () * 20) + 1;

    If (QuestionOrder [9] == QuestionOrder [1] |) QuestionOrder [9] == QuestionOrder [2] | QuestionOrder [9] == QuestionOrder [3] | QuestionOrder [9] == QuestionOrder [4]

    || QuestionOrder [9] == QuestionOrder [5] | QuestionOrder [9] == QuestionOrder [6] | QuestionOrder [9] == QuestionOrder [7] | QuestionOrder [9] == QuestionOrder [8]) {questionRandomizer9 ()}

    }

    function questionRandomizer10)

    {

    QuestionOrder [10] = Math.floor (Math.random () * 20) + 1;

    If (QuestionOrder [10] == QuestionOrder [1] |) QuestionOrder [10] == QuestionOrder [2] | QuestionOrder [10] == QuestionOrder [3] | QuestionOrder [10] == QuestionOrder [4]

    || QuestionOrder [10] == QuestionOrder [5] | QuestionOrder [10] == QuestionOrder [6] | QuestionOrder [10] == QuestionOrder [7] | QuestionOrder [10] == QuestionOrder [8]

    || QuestionOrder [10] == QuestionOrder [9]) {questionRandomizer10 ()}

    }

    as you can see the checklist gets progressively longer. I feel that I do a ton of If, Then, Else statements, and usually when this happens I will use a system of records. IM wondering if there is a better way to do it, in the same way a case statement is more effective than a bunch of If, then, Else statements.

    Thank you.

    Just create an array with 20 values in either randomly select them (and then splice), or probably even better, just mix table and retrieve ordered items randomly in the order they come.

    Here is a function for the table of brewing in AS3:

    function shuffle(a:Array) {}
    var p:int;
    var t: *;
    var ivar:int;
    for (ivar =. Length-1; Ivar > = 0; Ivar-) {}
    p = Math.Floor ((Ivar+1) * Math.Random ());
    t = a [ivar];
    a [ivar] = a [p];
    a [p] = t;
    }
    }

    Use:
    Shuffle (anArray);

  • Select 3 Unique random numbers of a Recordset

    I have a table, a row with 3 columns. I want to put a random item I have a database in each column, but want the 3 to be unique. I have a code that runs and runs, but his does not work exactly perfect.

    The following code generates 3 unique pieces of data, but view the first item is always the same, and sometimes it will generate 2 points instead of 3. The table has 5 elements.

    What should I do to change my code so that it displays 3 ads every time, and that all 3 ads are random, unique and not a copy?

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    < CFSET itemlist = "" > "".

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    < CFSET displaylist = "" > "".

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    < CFSET ilistcount = ListLen (itemlist) >

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    == cfSearching ==-a writes:

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    )

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    SELECT *.
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    ON i.itempromocode = c.couponid
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  • Unique random number

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