Use of the processor in the Flash games

I blocked Flash Player for most websites, because of previous issues of CPU, including several ads and banners on the same page. Video clips stumble along, but take 100% of CPU resources. This isn't the issue, however. The problem is that simply doesn't work in a way that is useful to all. Games flash of a complexity that my old C64 since the beginning of the 1980s can smoothly handle seems to require more power of CPU that my PC can provide. While it is a bit unfair, because these Flash games are multiplayer and requires the use of network, this is another one. Several 3D with a much higher resolution of MMPORG play smoothly enough; Games with low resolution 2D race and character jump takes 100% of CPU, and it's still not enough to satisfy players Flash! It simply undermines my last ounce of faith in Adobe, especially when I see so many other similar problems. I urge Adobe to focus on this staff.

Data sheet:

Athlon XP 2800 GHz 2,075

1 GB OF RAM

GeForce FX5900

Win XP with all updates

Firefox 3.0.8

Flash Player version 10,0,22,87

Recently, I uninstalled Flash Player, clensed HD and the Windows registry and reinstalled Flash Player. This had no effect.

The specs of my PC was not impressive for a long time, but still: I think he should beat the shit out of a C64. When he's not, I get excited.

If anyone can help me with this problem, I will be grateful.

The problem you described looks like it is related to these basic elements of bug. There are creative workaround solutions... but the cause seems to be built around pace handling Flash Player 10.

http://bugs.Adobe.com/jira/browse/FP-1149

http://bugs.Adobe.com/jira/browse/FP-2009

Bug pretty scary... developers one would have a difficult time 'not' walk on.

Tags: Flash Player

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