Using strings to go to other scenes

Hi, I have a little problem:

I am trying to use an input field like a cheat to move between 2 different scenes - code if the code is correct, I want to go to a scene, but if the code is not correct, I want to go to a different scene. For the moment, no matter what I put in the text field, I end up going to the scene that is supposed to be for the incorrect codes - even when I enter the correct code.

The code I am using:

Stop();

stops on this scene

{

var cheat: String = "enter Code here";

Declaring a variable for a cheat code

_root.cheatBox.cheat = cheating;

sets the text in the cheat box to cheat

_root.MenuButton.onRelease = function()

When the menu button is released

{

Stop ("Menu", 1);

go to menu scene and stops on this scene

}

_root.cheatBox.goButton.onRelease = function()

When the print button in the cheat box is released

{

If (_root.cheatBox.cheat is "N0496151")

If the text box contains the code

{

Stop ("Cheat", 1);

go to the cheat scene and stops on this scene

}

ElseIf (_root.cheatBoxcheat! = "N0496151")

in the opposite case

{

Stop ("Menu", 1);

go to menu scene and stops on this scene

}

}

}

All this code is on the main timeline, is there something that I'm not just doing?

use the function trace to debug.

_root.cheatBox.goButton.onRelease = function()

When the print button in the cheat box is released

{

trace (_root.cheatBox.cheat.text + "" + _root.cheatBox.cheat.text.length);

If (_root.cheatBox.cheat.text is "N0496151")

If the text box contains the code

{

Stop ("Cheat", 1);

go to the cheat scene and stops on this scene

}

ElseIf (_root.cheatBox.cheat.text! = "N0496151")

in the opposite case

{

Stop ("Menu", 1);

go to menu scene and stops on this scene

}

}

}

Tags: Adobe Animate

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