Using the ActionScript - MovieClip

Hi all

I was hoping that someone will be able to help, I have a mc who is essentially a rectangle filled that a width of 1px. I need to work on the actionscript code to make the bar more wide by so many pixels as the process of editing on another mc. It's a bit like a loading bar progress however I didn't need to load content I have what it takes to give the user the appearance of lead-time. The main mc shows where the shipments come from the four corners of the book by land, air and sea. As is the case, I need the script action to move the progress bar of the week leadtime 6-0 week a total of 550 pixels width.

Any help would be much appreciated.

Dave,

> I have an mc who is essentially a rectangle filled that
> a width of 1px. I need to work on the actionscript code to
> do the bar get wider by so many pixels as the
> chronology of the process on another mc.

The trick of this kind of animation - for any sort of animation - is to
adjust a visual element (here, width) over time. You're dealing with a
movie clip, so the best is to consult the ActionScript 2.0 Language
Entry of the reference to the "MovieClip class. Think of a class as a blue
print: it defines a certain type of object, indicating that it is
characteristics (properties), the things he can do (methods) and the
things it can react (events).

Among properties, you will find a _width property. You will need to
give your video clip to an instance name (see the Inspector while
clip is selected) - which allows to reference members of the MovieClip class on
which * particular * instance of MovieClip. If the width is covered; We must now
Find out how the "over time" part.

In the MovieClip class, you will see an onEnterFrame event, that is
sent at the same time as the framerate of your film. You are going to assign a
function event, then tell the function what to do.

myClip.onEnterFrame = function (): Void {}
This ._width =? ;
}

This code would go in a frame, and that's why names example
are important. If the code is in a frame, it needs to know which object (s)
He's talking about.

If you want to increment the width, you can use the ++ operator, which
Adds 1 to a value, or the operator +=, which allows you to specify. For
for example...

myClip.onEnterFrame = function (): Void {}
This ._width += 4;
}

... would increase width of 4 pixels myClip whenever the film goes into a
Frame (this product even when the playhead is stopped). In a sense, this makes
no difference which clip you use to generate the ticking enterframe. There
based on the framerate of the movie, which does not change. Use the logical operators
to determine when to change or stop (search "operators" in the documentation
to see all of your choices).

myClip.onEnterFrame = function (): Void {}
If (this ._width< 500)="">
This ._width += 4;
} else {}
delete this.onEnterFrame;
}
}

In this last example, width of myClip is checked against arbitrary
Figure, 500, to see if it's even smaller than that. If it is less, it
increases the width of the myClip by 4; otherwise, he kills the onEnterFrame event
Manager (the function).

David Stiller
Adobe Community Expert
Dev blog, http://www.quip.net/blog/
"Luck is the residue of good design."

Tags: Adobe Animate

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