3D Camera Tracker / track point ID

Hello everyone. I want to write a JavaScript script that should put 3Ds MAX model After Effects CS6 and establish links with the track points of 3D camera Tracker. It is possible to find ID's for "3D camera Tracker" track points? Did someone tried to do something like that? Any suggestions how link the 3D model for the track points?

3D camera Tracker defines a focal length of camera and animates his path. Your assumption that these data should apply to an obj. imported into AE is incorrect. The workflow would be to save your model from 3Ds Max to the obj format and import into C4D lite or 3-d element to allow the camera to AE to interact with the model or to export data from camera to AE for 3Ds Max and render an image sequence to be used as a layer of film.

Tags: After Effects

Similar Questions

  • Suddenly showing 3D camera Tracker points not in the display (active camera is selected)

    Hello world

    First off I know this question has been asked a lot already, so I would just give a clear run through of my steps.


    1. apply the effect, analyze and resolve.

    2 see track points, make it a camera and start creating NULL values. Everything is dandy for a while

    3 suddenly no matter what computer I'm on I can see is more follow-up points.

    (Film layer is selected, the effect is selected, tried to switch between the views of active camera Tracker & 3d)

    4. the points appear when I click on "get the track points" but of course, they are not selectable.

    Yosemite running. AE 2014.1.1.

    Did my search but reached an impasse, I'm sorry if the solution is obvious thank you in advance for the help!

    "Toggle mask and shape path visibility."

    Just took some reading more. I hope this helps someone faster than me!

  • CS6 Camera Tracker Points appears

    Hello, I am unable to get the points to show with the tracker of the camera. The track points show that when I check the track rendered points but I can't move my mouse pointer on them to interact and give them anything. I have everything on the higher quality settings.

    I have attached a screenshot in case a person can see any setting that I missed clicking.

    I have an iMac with:

    Processor 2.4 GHz Intel Core 2 Duo

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    Graphics  ATI Radeon HD 2600 Pro 256 MB

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    Thank you

    Scott

    Screen Shot 2012-09-13 at 3.06.28 PM.png

    I think I found the problem. I had it before, and it can be a simple.

    Display > "show layer controls.

    It is easy to hide them by mistake, and it hides your control points as well.

    I hope this helps!

  • points of missing 3D - after effects CC camera Tracker

    The spectator is in the active view.  effect of 3D camera Tracker and track are both selected.  The points appear if followed rendering box is checked.  There is no possibility to select points or interact with them.   In the same project file, it worked before... now, the points are not appearing in these compositions.  Is the recent update, causing problems?  We have already deleted and re-imported the track, we reset the track camera 3d effect.  We also tried on two different computers.  Help, please!

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    If AE is updated and you have not hidden the layer controls (check the view menu), it should work.

  • Tracker 3D camera problems (the track points are not selectable)

    When I apply the 3D camera tracker, analyzes and solves beautifully, but I can't select any of the track points.  No bubble.

    I can add a camera, but no other features.

    I've exhausted all the tutorials and FAQ, and I'm pretty informed about this process.  I used it on this machine in the past, but now it does not work.

    I did some updates on the road (more RAM, SSD drive) and added a few new plugins and scripts, but it's been a while since I was a camera solve so I can't say when these things would be to correlate, if in fact they would.

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    SYSTEM SPECS:

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    Need any other system specs?

    Any help is appreciated.

    DPEP!  Effects in the display options control has been disabled.  So so stupid.  Thanks anyway!

  • Help with camera Tracker

    I used the camera Tracker on my video, but I'm not able to select one of the points tracker after he was done analyze. Does anyone have an idea what could be the problem?

    Don't turn not on 'Restore Points' - it's just in order to make points on the video so that they will be visible on your exported film and you don't want that. I think that your layer of controls is disabled. Select them on turning this switch

    or click on display-> show layer controls.

  • 3D Camera Tracker works, but only in 'camera 3D Tracker' no mode not "Camera Active" mode?

    Here's the preview of this weird problem. (BTW, I use after effects CC 2014 on Mac OS 10.9.5.)

    Step 1: Download this clip stock in the new model.

    Step 2: Time reverse the clip, since that's the shot I'm looking for.

    Step 3: Apply '3D Camera Tracker' and wait for analysis and camera to solve.

    Step 4: Confirm a good track and choose an area target between 3 points

    Step5: right click and select 'create text and Camera '.

    -SO FAR SO GOOD, BUT THEN... -

    Text element appears in a bad position (elsewhere in the model, many pixels away) and is not properly locked to background images, but rather floats above him like a normal 2D layer. However, if I change my display in the window of the model of "Caméra Active" now available "3D Tracker camera" view, everything looks good. I can then add other elements (text, sound, models 3D using the plugin video clip of the first officer, etc.) and they work all as expected- but only when you view the view model 'camera Tracker 3D. " Of course, if I try to, it makes on what sees the camera activates, which seems wrong.

    This is the strange thing. Analysis, camera fix, etc. all seem to work well. But if I can only display it correctly in the view 'camera 3D Tracker' and not 'Active camera', then I am not able to make out successfully. I tried different tutorials on the subject and able to successfully replicate for example this one, without running into the weirdness of the Active camera. On my computer, it's a different story. Thanks for your suggestions.

    Thanks again, Todd.  I have found a workaround and Walter Soyka simultaneously ID had the problem - set up, they seem to be a bug in AE when followed 3D clips time-reversed.  Easy enough to fix once identified and hopefully fixable in future app updates.  Details here:

    3D Camera Tracker works, but only in 'view camera 3D Tracker' not 'view Active': Adobe After Effects

    Thank you.

  • export camera tracking data

    Is it possible to export points of follow-up in the entry as NULL values in legacy camera or other to access the camera in its raw form, such as text or xml tracking data?

    It would be very useful

    If you have prerecorded video that you want to track, you can use the face Tracker in After Effects, which allows you to copy data from point 2D (from the effect of track points to face it applies) for a subset of points face that see you in Panel camera & Microphone of the character. For more information, see Help for After Effects | Face Tracking.

  • 3D Camera Tracker - various tutorials and YOU results!

    I'm on the last AE CS (June 2015) and cannot get the 3D camera tracker to work properly.

    In short, when I select a target (I usually use a flat target, say a road or an office, etc.) and choose CREATE TEXT or any combination, the text is still very large and medium off screen.  I tried different from mine and even Youtube tutorials download images and may not match how others get the software to meet.  Their text is on target, mine is far away in space.  Simple text rotation up to 90 from the results in the text with a HUGE bow out of the flat screen.

    Then when you create the text and it is directly on target, mine is disabled in space and requires a lot of manipulation.  Is there a setting, resetting, etc?  Also if anyone can point to another solid tutorial of rock with real images of test that I could use to duplicate the results it would be greatly appreciated.

    Maybe this short tutorial will help you:

  • Incorrect tracking object 3D camera track

    Track of the camera works!

    However, I have a problem that I hope you can help with.  I try a video to a null of parents object but it does not instead the video tracks a person moving in the shot for some weird reason, even when the parent is set to 'none '.   It works quite well when I create a solid or a text.  I feel like there must be something very simple that I'm missing.

    Thank you!

    This does not sound like a glitch, it sounds like user error caused by small misunderstanding of the works of the tracking camera. The only thing the camera tracker adds to keyframes are the camera. It calculates the angle of view, the camera position and camera movements. When you take markers they need to be in the same plane as the object in the scene. For example, if you had a few markers followed on an object that was 4 feet in front of the camera and a few other markers on an object that was 20 feet from the camera and allowing you this markers to add a solid and a solid camera wouldn't fit to objects in the scene, it would float between them and probably look a little weird. Also be careful of lens distortion because the AE camera is ideal. Camera, followed by a GoPro without removed fisheye can give you a good track in the center of the image, but that objects move to the edge track fail because the lens distortion. For shots with a lot of lens distortion, you must remove it first, before dialing or to make a DI (digital intermediate) and then a camera follow still images.

    There is no difference between adding a null value or adding a text layer or a solid. If you have chosen and positioned your target a 3D layer will be added to the stage and he will stick to the surface you have chosen. Parenting something to a value of null or anything else added to the scene with the Tracker of the camera do not put that object in the right place in the scene. Only use real parents when you set up your scene would be to add a new 3D layer and then hold down the SHIFT key while you the parent to the layer (your null) so that it fits the right position in 3D space. If you want to move in the scene, you need to move in the space X Y or Z in the new position, keeping in mind the positioning of the layer, as if she was in front of the camera.

    I hope this helps.

  • When you use the 3D camera tracker, how can I insert an image instead of / on top of a solid?

    I'm just learning how to use the 3D camera Tracker feature.  I wanted to show what would look like a development project proposed along the coast and managed to get four cubes, representing four houses, appears in this video:

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    I would now like to do a similar thing for another construction project.  But for this project, the developer has some renderings of high quality that will look like the building, and I would like to insert these images in my video, rather than repeat my cubes of Day - Glo.

    I can't find a tutorial that shows how to do this, maybe because I did not come to the expression of right to describe.

    How can I achieve this?

    Thanks in advance.

    Just add your solids as placeholders and then add the image to the model and make the 3D layer. Now, hold down the SHIFT key and make the solid placeholder the parent layer of the 3D image. Now the SHIFT key will skip the image layer to the exact position of the solid. Then, simply adjust the rotation and scale. Then you remove the placeholder in parenting will disappear.

  • Foundry camera Tracker doesn't follow 2 frames?

    After some time, do not use foundry, it seems suddenly only to follow the 2 images. I just know that the video was made has decompressed in sony vegas 12. But I don't think that this has nothing to do with that well.

    If you encounter a problem with The Foundry Camera Tracker, I recommend asking the Foundry:

    Support | The Foundry

  • Camera Tracker error

    First sequence 1080 p Pro with 4 K, sent in After Effects 3D Camera Tracker, images get error 'size layer must match Composition and use default values for transformation'

    Here are the steps:

    1. Import images 4 K in Premiere Pro CC 2015
    2. Create a sequence of 1080 p
    3. Insert multiple clips of 4K, but maintain the 1080 p sequence
    4. The effect control knobs to set the scale somewhere between 60% and 70%
    5. Do a lot of color settings in the Lumetri Panel
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    When I select the Composition settings / AE, it is said that the composition is 1920 x 1080 to 23.976 fps, which corresponds to the Premiere Pro sequence.  But when I select the layer and select layer settings /, it is grayed out for some reason any.  So as far as I know, the size of the layer is the composition


    I think my problem is the 4K images that I inserted into my 1080 p sequence.  Does make sense?  And if so, how can I work around it?

    Thank you

    Select the footage in the timeline panel, then go to layer > Pre-compose. Make sure that you check the button that says move all the attributes of the new publication, this will create a new publication using your footage. Now apply Tracker camera to the pre composed in the original timeline layer.

    When you have a basic question, you must type a few keywords in the search help field in the upper right of the AE. You can find more information.

  • Limited duration or camera Tracker data?

    Hi all

    I am tracking a bunch of clips of a forklift moving forward (and shooting forward) at a constant speed. It's pretty simple things for the tracker to work and it usually does a great job but when clips spend about 1.5 minutes they start to fail to solve. If I break the clips into smaller pieces of round a minute individuals very solves well but split and re - sting long tongs are a huge pain in the proverbial.

    Is there some sort of lasting or a limit of aggregate data with camera tracker?

    no work around crafty to make alignment world 3d when re - sting?

    I use CC15 and clips are all 4K.

    see you soon... /JL

    Resolve this kind of things can be as complex as the calculations of raytracing in a 3D rendering engine, then chances are that you are indeed short of resources. Have you tried using a lower version of res and tracking who? Give or take specific FOV and a jitter of questions it should work and always aligned on the original film.

    Mylenium

  • How can I animate various mouse Tracker points at the same time during a recording?

    Hey,.

    I'm trying to animate my character so that his left arm cross out his right elbow, and then the fear character and she jumps on the side. I can't animate the arms at the same time in a single record. How can I animate various mouse Tracker points at the same time?

    Playing right now I seem to be only able to animate a point Tracker of mouse at the same time (i.e. his right arm) and when I return to 're-save' so I can animated left arm, right arm recording is saved on and now only point left mouse Tracker.

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    Currently, you'll want to separate Tracker mouse behaviors for each hand. Select the puppet in the project Panel, and then add the second behavior mouse Tracker via the add behavior button ("+") in the properties panel. Then, during recording, make sure to disarm one of them so that other behaviors can control the hand that you drag. We are studying ways to improve this workflow for future versions overview.

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