Foundry camera Tracker doesn't follow 2 frames?

After some time, do not use foundry, it seems suddenly only to follow the 2 images. I just know that the video was made has decompressed in sony vegas 12. But I don't think that this has nothing to do with that well.

If you encounter a problem with The Foundry Camera Tracker, I recommend asking the Foundry:

Support | The Foundry

Tags: After Effects

Similar Questions

  • The Foundry Camera Tracker

    Hello everyone.

    I'm new on the follow-up. I used the after effects Built In 3D Camera Tracker, and now I use Foundry camera Tracker.

    I noticed that After Effects 3D Camera Tracker gave me a better...

    Could you please let me know what is the difference between these two Trackers.

    Thank you very much.

    There are several options of tracking camera there. Boujou, Syntheyes is another, The Foundry Camera Tracker, Icarus, PFTrack, etc.. Cinema 4 d now has one and After Effects has a. They work on similar principles, but they work a little differently. Some work better on some shots and some work better on others.

  • Trying to use camera track option and get [Analysis resolve failed] ideas? p.s. using a mac

    Trying to use camera track option and get [Analysis resolve failed] ideas? p.s. using a mac

    Most of the "Failure of analysis" means time that there is not enough detail in your shot which can be followed to calculate a solution of the camera. For example, if you hand hold a camera and walk through a crowd of people all trying to get into a sporting event, then everything in the frame moves in different directions, the camera moves, and there is no physical features on Board that can be used to calculate the movement of the camera. Another type of shot that can be solved is someone walking on a beach with a camera photographed the coming waves. Once again, all this movement of the water and the sky without relief don't give any details that can be used to calculate the camera movements, understand the focal length and find a solution.

    Without seeing your shot, it is impossible anything else only speculate. Usually, the only hope for a solution is to cut the part of shooting or to remove or mask of it.

  • points of missing 3D - after effects CC camera Tracker

    The spectator is in the active view.  effect of 3D camera Tracker and track are both selected.  The points appear if followed rendering box is checked.  There is no possibility to select points or interact with them.   In the same project file, it worked before... now, the points are not appearing in these compositions.  Is the recent update, causing problems?  We have already deleted and re-imported the track, we reset the track camera 3d effect.  We also tried on two different computers.  Help, please!

    Dan

    If AE is updated and you have not hidden the layer controls (check the view menu), it should work.

  • Incorrect tracking object 3D camera track

    Track of the camera works!

    However, I have a problem that I hope you can help with.  I try a video to a null of parents object but it does not instead the video tracks a person moving in the shot for some weird reason, even when the parent is set to 'none '.   It works quite well when I create a solid or a text.  I feel like there must be something very simple that I'm missing.

    Thank you!

    This does not sound like a glitch, it sounds like user error caused by small misunderstanding of the works of the tracking camera. The only thing the camera tracker adds to keyframes are the camera. It calculates the angle of view, the camera position and camera movements. When you take markers they need to be in the same plane as the object in the scene. For example, if you had a few markers followed on an object that was 4 feet in front of the camera and a few other markers on an object that was 20 feet from the camera and allowing you this markers to add a solid and a solid camera wouldn't fit to objects in the scene, it would float between them and probably look a little weird. Also be careful of lens distortion because the AE camera is ideal. Camera, followed by a GoPro without removed fisheye can give you a good track in the center of the image, but that objects move to the edge track fail because the lens distortion. For shots with a lot of lens distortion, you must remove it first, before dialing or to make a DI (digital intermediate) and then a camera follow still images.

    There is no difference between adding a null value or adding a text layer or a solid. If you have chosen and positioned your target a 3D layer will be added to the stage and he will stick to the surface you have chosen. Parenting something to a value of null or anything else added to the scene with the Tracker of the camera do not put that object in the right place in the scene. Only use real parents when you set up your scene would be to add a new 3D layer and then hold down the SHIFT key while you the parent to the layer (your null) so that it fits the right position in 3D space. If you want to move in the scene, you need to move in the space X Y or Z in the new position, keeping in mind the positioning of the layer, as if she was in front of the camera.

    I hope this helps.

  • 3D Camera Tracker works, but only in 'camera 3D Tracker' no mode not "Camera Active" mode?

    Here's the preview of this weird problem. (BTW, I use after effects CC 2014 on Mac OS 10.9.5.)

    Step 1: Download this clip stock in the new model.

    Step 2: Time reverse the clip, since that's the shot I'm looking for.

    Step 3: Apply '3D Camera Tracker' and wait for analysis and camera to solve.

    Step 4: Confirm a good track and choose an area target between 3 points

    Step5: right click and select 'create text and Camera '.

    -SO FAR SO GOOD, BUT THEN... -

    Text element appears in a bad position (elsewhere in the model, many pixels away) and is not properly locked to background images, but rather floats above him like a normal 2D layer. However, if I change my display in the window of the model of "Caméra Active" now available "3D Tracker camera" view, everything looks good. I can then add other elements (text, sound, models 3D using the plugin video clip of the first officer, etc.) and they work all as expected- but only when you view the view model 'camera Tracker 3D. " Of course, if I try to, it makes on what sees the camera activates, which seems wrong.

    This is the strange thing. Analysis, camera fix, etc. all seem to work well. But if I can only display it correctly in the view 'camera 3D Tracker' and not 'Active camera', then I am not able to make out successfully. I tried different tutorials on the subject and able to successfully replicate for example this one, without running into the weirdness of the Active camera. On my computer, it's a different story. Thanks for your suggestions.

    Thanks again, Todd.  I have found a workaround and Walter Soyka simultaneously ID had the problem - set up, they seem to be a bug in AE when followed 3D clips time-reversed.  Easy enough to fix once identified and hopefully fixable in future app updates.  Details here:

    3D Camera Tracker works, but only in 'view camera 3D Tracker' not 'view Active': Adobe After Effects

    Thank you.

  • Resulting in bad perspective 3D camera track.

    My followed 3D camera translates into bad perspective. Does anyone have suggestions for how I can correct the perspective? Here is an example of the way in which the perspective is off a bit. The sides of the solid purple SHOULD follow along the wall and the stove. Hide the background elements would work?

    snapshot_1.jpg

    Here are my current settings of 3D camera Tracker...

    snapshot_2.jpg

    In fact, I solved my problem without having to remove. Something I've actually done it before and should have known that it was the solution immediately. My high wall and bottom of counter of many reflections confusing the tracker, it is therefore necessary for me to hide the reflections. After that, now I have a nice track, ready to my animated character to sink counter. Thank you all for your comments!

  • Suddenly showing 3D camera Tracker points not in the display (active camera is selected)

    Hello world

    First off I know this question has been asked a lot already, so I would just give a clear run through of my steps.


    1. apply the effect, analyze and resolve.

    2 see track points, make it a camera and start creating NULL values. Everything is dandy for a while

    3 suddenly no matter what computer I'm on I can see is more follow-up points.

    (Film layer is selected, the effect is selected, tried to switch between the views of active camera Tracker & 3d)

    4. the points appear when I click on "get the track points" but of course, they are not selectable.

    Yosemite running. AE 2014.1.1.

    Did my search but reached an impasse, I'm sorry if the solution is obvious thank you in advance for the help!

    "Toggle mask and shape path visibility."

    Just took some reading more. I hope this helps someone faster than me!

  • My iphone camera 6 doesn't have an option to take direct pictures IE 3 small circles are missing. How can I reset the camera?

    My iphone camera 6 + doesn't have an option to take direct pictures IE 3 small circles are missing. How can I reset the camera?

    Restart your iPhone, iPad or iPod touch - Apple Support

  • Help with camera Tracker

    I used the camera Tracker on my video, but I'm not able to select one of the points tracker after he was done analyze. Does anyone have an idea what could be the problem?

    Don't turn not on 'Restore Points' - it's just in order to make points on the video so that they will be visible on your exported film and you don't want that. I think that your layer of controls is disabled. Select them on turning this switch

    or click on display-> show layer controls.

  • When you use the 3D camera tracker, how can I insert an image instead of / on top of a solid?

    I'm just learning how to use the 3D camera Tracker feature.  I wanted to show what would look like a development project proposed along the coast and managed to get four cubes, representing four houses, appears in this video:

    Save our shores Gloucester: the back Shore, now with Mr Court! -YouTube

    Each of these cubes consists of four solid singles.  Effective, but not realistic.

    I would now like to do a similar thing for another construction project.  But for this project, the developer has some renderings of high quality that will look like the building, and I would like to insert these images in my video, rather than repeat my cubes of Day - Glo.

    I can't find a tutorial that shows how to do this, maybe because I did not come to the expression of right to describe.

    How can I achieve this?

    Thanks in advance.

    Just add your solids as placeholders and then add the image to the model and make the 3D layer. Now, hold down the SHIFT key and make the solid placeholder the parent layer of the 3D image. Now the SHIFT key will skip the image layer to the exact position of the solid. Then, simply adjust the rotation and scale. Then you remove the placeholder in parenting will disappear.

  • New camera.  LR. Don't let me import the photos in the new camera.   Get the following message: some import operations have not been executed.  The files are not recognized by the raw format support in Lightroom...  Application of point 4.4 of Lightroom. 

    L.R., I cannot import the photo of the new camera.   Get the following message: "some files are not recognized by the raw format support in Lightroom."  Click below to view a version update of Lightroom.   Done this and updated Lightroom 4.4.   Still cannot import - get the same message.

    Devices supported by Adobe Camera Raw

    The D610 requires LR version 5.3 or newer.

    If you don't want to upgrade, you can download the current DNG Converter and convert the NEF files to DNG before importing the DNG files.

  • Camera Tracker error

    First sequence 1080 p Pro with 4 K, sent in After Effects 3D Camera Tracker, images get error 'size layer must match Composition and use default values for transformation'

    Here are the steps:

    1. Import images 4 K in Premiere Pro CC 2015
    2. Create a sequence of 1080 p
    3. Insert multiple clips of 4K, but maintain the 1080 p sequence
    4. The effect control knobs to set the scale somewhere between 60% and 70%
    5. Do a lot of color settings in the Lumetri Panel
    6. Select only one item in the sequence of 1080 p, and then select file/Adobe Dynamic Link / replace with After Effects Composition
    7. In after effects CC 2015, select camera Animation/approach
    8. Wait patiently as the 3D camera Tracker analysis my images.  It is remarkably slow on my 4K images.
    9. After EI is made to analyze my images, I get a red error band that says: "3D Camera Tracker: size of layer must match Composition and use default values for transformation."

    When I select the Composition settings / AE, it is said that the composition is 1920 x 1080 to 23.976 fps, which corresponds to the Premiere Pro sequence.  But when I select the layer and select layer settings /, it is grayed out for some reason any.  So as far as I know, the size of the layer is the composition


    I think my problem is the 4K images that I inserted into my 1080 p sequence.  Does make sense?  And if so, how can I work around it?

    Thank you

    Select the footage in the timeline panel, then go to layer > Pre-compose. Make sure that you check the button that says move all the attributes of the new publication, this will create a new publication using your footage. Now apply Tracker camera to the pre composed in the original timeline layer.

    When you have a basic question, you must type a few keywords in the search help field in the upper right of the AE. You can find more information.

  • Limited duration or camera Tracker data?

    Hi all

    I am tracking a bunch of clips of a forklift moving forward (and shooting forward) at a constant speed. It's pretty simple things for the tracker to work and it usually does a great job but when clips spend about 1.5 minutes they start to fail to solve. If I break the clips into smaller pieces of round a minute individuals very solves well but split and re - sting long tongs are a huge pain in the proverbial.

    Is there some sort of lasting or a limit of aggregate data with camera tracker?

    no work around crafty to make alignment world 3d when re - sting?

    I use CC15 and clips are all 4K.

    see you soon... /JL

    Resolve this kind of things can be as complex as the calculations of raytracing in a 3D rendering engine, then chances are that you are indeed short of resources. Have you tried using a lower version of res and tracking who? Give or take specific FOV and a jitter of questions it should work and always aligned on the original film.

    Mylenium

  • Problem with 3D camera tracker

    Hello

    I want to do a 3d text in my videos with the help of the 3d camera tracker. It didn't work for each vids, but I can use it for some, that's what I don't understand, because I recorded videos with the same software. After thoroughly analyzing and soilving camera it says: "analysis resolve failed", but as I said, for some videos, it works. After he did not work for me, I checked some videos on youtube, like this: Motion Tracking Tutorial | Adobe After Effects | CoD4, CS + - YouTube I want to do with the 3D camera tracker begins in this video from about 0:35 CS Ninjas in Pyjamas - who we are (official music video) - YouTube

    Hope you can help me.


    It will not work. You have pictures of ghosts in there due to the variable framerates in your bullet-time / slow-mo and it completely havok with the logic of temporal coherence. It might be possible if you captured the shot at regular, fixed framerates and then it slowed down in AE, but even in this case, you will need to do the most compatible motion as not to approach objects until they appear full screen.

    Mylenium

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