Action script question on a loop to a part of the line of the time

Hi all!

You have another question about an action script editing in Adobe Flash. Earlier this year, I asked for help to set up a script of action where the video itself would start when the user hovers over the scene and loops from the beginning to the end.

Now, I need to adapt it so that instead of a loop all the way back to the beginning, it goes rather to the points later in the animation (for example, say 10 seconds in) rather than backwards to the beginning.

The Script that was created for me it was:

FLV.source = "Flash.F4V";
flv.autoPlay = false;

flv.autoRewind = true;
flv_btn.addEventListener (MouseEvent.ROLL_OVER, rolloverF);
flv_btn.addEventListener (MouseEvent.ROLL_OUT, rolloutF);

function rolloverF(e:Event):void {}
FLV. Play();
}
function rolloutF(e:Event):void {}
FLV. Stop();
}

flv.addEventListener (Event.COMPLETE, completeF);

function completeF(e:Event):void {}
FLV. Play();
}

Now, I think that what needs to be changed is the autoRewind = true section, but being a complete novice, I don't know where to start. I've seen articles online on a goto command, but my attempts to change the code did not work properly. Any ideas?

use:

FLV.source = "Flash.F4V";
flv.autoPlay = false;

flv_btn.addEventListener (MouseEvent.ROLL_OVER, rolloverF);
flv_btn.addEventListener (MouseEvent.ROLL_OUT, rolloutF);

function rolloverF(e:Event):void {}
FLV. Play();
}
function rolloutF(e:Event):void {}
FLV. Stop();
}

flv.addEventListener (Event.COMPLETE, completeF);

function completeF(e:Event):void {}
FLV. Seek (20);  use the right time

FLV. Play();

}

Tags: Adobe Animate

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