Assigning an action to pause all audio files. How?

I want to do is to have an action that will pause all audio with a single line of code. Someone once said I could just assign a class and have action break anything with this class. However, there is no way (at least is not that I could find) to assign a class to an audio file.

That's what I care so you can have an idea:
I create a project to animate a tape that has 9 albums, and each album has appx 10 songs. When someone clicks on the cover of the album, the news of the album, including a list of songs appears in a div on the stage. They can then click on one of the song titles and the corresponding song begins to play. You can then click on another song, which stops at the first song, then start the new song. You can then click on a cover of the different album, which swaps the albums. The permutation of the albums is easy (just clear on the container div, then load a new album info div inside). The question that I am running is to swap the songs belonging to this same album without having to write 9 independent of the actions of break (one for each songs that could be read) and an action game for each song and assign them to each button. I've tried Mute All Audio to a mousedown then a game to a mouseup action, but puts it on mute all audio forever and will not play the song even if the game action is assigned to a mouseup (which comes after a mousedown). I also tried to make each piece into a symbol and swap them in and out of a container div, but who starts the song played from the beginning, when I would have the break of the song then it begins to return to the same place.

Any other ideas?

Thank you

To do this simply:

SYM.$("audio").each (Function () {this.pause () ;});

HTH,

Vivekuma

Tags: Edge Animate

Similar Questions

  • Hello. I have a site that display many audio outputs using the < audio > HTML5 tag. Firefox is the only browser that fails to show all audio files on the Web page.

    It shows only the first audio file. All other browsers show all audio files...?

    The file is played for me, so it is possible that you need to re-code the ogg files to make them compatible with Firefox.

    I can play with MPlayer and VLC on Linux, but not with the audio player in Firefox.

  • my computer updated and delete all my files, how to bring them back?

    original title: help! my computer updated and delete all my files, how to bring them back?

    Help!  My computer did an automatic update and deleted all my files and I can't find one of my old files, how to bring them back?

    You get an error message on a Temp profile?

    Try this:

    Restore point:

    http://www.howtogeek.com/HOWTO/Windows-Vista/using-Windows-Vista-system-restore/

    Do Safe Mode system restore, if it is impossible to do in Normal Mode.

    Try typing F8 at startup and in the list of Boot selections, select Mode safe using ARROW top to go there > and then press ENTER.

    Try a restore of the system once, to choose a Restore Point prior to your problem...

    Click Start > programs > Accessories > system tools > system restore > choose another time > next > etc.

    http://www.windowsvistauserguide.com/system_restore.htm

    Read the above for a very good graph shows how backward more than 5 days in the System Restore Points by checking the correct box.

    See you soon.

    Mick Murphy - Microsoft partner

  • computer crashed, have windows vista, indented leave, all the documents lost, can I get all the files, how do

    computer crashed, have windows vista, indented leave, all the documents lost, can I get all the files, how to do it, in simple terms,

    Thank you.

    If by "computer of new beginning" you mean that you have started your recovery or disk restore factory set and reinstalled Windows, then the ability to recover your files is practically zero.  You can try a utility like Recuva (http://www.piriform.com/recuva) but since you have rewritten the entire hard drive, it is highly unlikely that anything will be recoverable.

  • Walkman play all audio files.

    All my audio files are in the walkman. including my recordings. My whatsapp audios. How to hide?

    Try this link

    Worked for me. But you can appearently send .nomedia file via bluetooth. I put in a rar file and then sent via bt then it extracted in the media of whatsapp folder.

    There are also a few apps that do the same thing. Search playstore for nomedia you will find a test lot choose you.

    The fault is in fact belongs to other applications on this issue. They should hide their media to the players themselves. I mean that their developers should do.

  • How can I be deleted from all audio files are in a specific bin?

    I do a lot of VoiceOver, and I find myself with tons of audio files cluttering up my part of the project.

    How to define them to all go in a specific tray to keep them out of my way?

    Thank you for your time and help guys!

    first seems simply place the new record in the current location in the location of the project. you could make a new bin called VO and open for registration for the first place in this tray. You can also open the voice more bin as a new tab in the Panel, with this active prior to registration and then switch to bin panels to return to the regular/last location.

  • Preventive action of export of audio files

    Hey! Then I added some sound effects to my film and all of a sudden, it will not be exported. I opened their hearing and re-exported if they correspond to the settings (48000 hz, waveform, 32 etc.) but for some reason any I get always the unknown error message when I try to export

    I know, I deleted all three files and tried to export then I know it was them. In fact I solved the problem though. I slowed down one of them which has caused the rate of return to 44.1 I guess. I just slowed it hearing and then re-exported, but thanks!

  • I did a system restore but lost all my files, how can I recover them?

    I accidentally pressed no to back up my files when I did a full system restore to factory settings. Now, I've lost all my files. How can I get back them.

    Please give me a step by step guide.
    Windows Vista/32 Bit

    Thanks in advance.

    I accidentally pressed no to back up my files when I did a full system restore to factory settings. Now, I've lost all my files. How can I get back them.

    Please give me a step by step guide.
    Windows Vista/32 Bit

    Thanks in advance.

    First of all, please note that what you were doing was * not * a system restore. System Restore is a * Windows * function restores Windows and has nothing to do with your files.

    What you were doing was the recovery of the system provided by the manufacturer of your computer. That puts shaped windows in car and renstalls hard on it. You probably can't get your files back.

    Allow me to mention something else. Your question indicates that you do not have a regular backup of your important files. If this is the case, you are playing with fire. Even if you never make a system recovery, it is always possible that a hard disk crash, the user error, close to love at first sight, virus attack, even stolen computer, can result in the loss of everything on your drive. As it has often been said, it is not a question of whether you will have a problem, but when.

    You can read this article on the backup that I wrote: 'Return to top your computer regularly and reliable' to http://www.computorcompanion.com/LPMArticle.asp?ID=314

  • Use WMP to play audio files of older games triggers the Crash game

    I have a game more Microsoft called Age of Empires. The game has some cool sound effects, I went into the game directory and played some of the sounds with Windows Media Player. Now when I try to play the game, it crashes when these sounds are triggered.

    I learned that WMP adds a kind of coding for audio files when he plays, and that older games such as Age of Empires do not include this extra info so when the game tries to play the sounds, it crashes.

    I tried to uninstall the game completely and put it back and even delete audio files and their replacement, but he did not set. It is only the sounds that I played on WMP that cause the game to Crash, all the sounds I was not playing on WMP still work fine.

    Can you please tell me how to resolve this.

    Hi Halima,

    Thanks for your reply. I managed to solve the problem in a different way. I open each file with a program (I use Adobe Audition) for audio editing, you click Save under and saved all of the audio files as new mp3 files, crushing & replace the original files. I did it in bulk by opening all the audio files at the same time and choosing "save all".

    This seems to have removed the additional coding added to audio files in Windows Media Player and the game can play these audio files when triggered.

    That said, I do not understand why crushing & replacing the mp3 files fixed the issue so that the uninstall & reinstall the game does not - this method of relocation removed all files of game (including all audio files) and replace them with the original from disk files, but still they cannot be triggered by the game. Maybe the computer recognized them somehow as the same files that WMP had altered and automatically change them again. Very strange.

    Thank you

    David

  • Set the minimum size of an audio file for media player

    When the drive media computer analysis for audio files, how can I set it so I don't get all the dings of Dong and other annoying files

    Hello

    Limit audio files in Windows Media Player library.

    See also:

    Windows Media Player library: frequently asked questions

    You can also try to rebuild the database from the Windows Media Player library and check:
     
    Note: Re-construction of the Media Player library will delete all the files in the library.
     
    To do this, disable the Windows Media Player database by following this step:
     
    a. exit Windows Media Player.
    b. Click Start, run, type %LOCALAPPDATA%\Microsoft\Media Player and then click OK.
    c. Select all files in the folder and then click on Delete on the file menu.
    Note: You don't have to remove the folders that are in this folder.
    d. restart Windows Media Player.
    Note: Windows Media Player automatically rebuilds the database.
    If this does not resolve the problem, disable the Windows Media Player database cache files. To do this, follow these steps:
    a. exit Windows Media Player.
    b. Click Start, click Run, type % LOCALAPPDATA%\Microsoft and then click OK.
    c. Select the Media Player folder, and then click on Delete on the file menu.
    d. restart Windows Media Player.
     
    You can also consult the information provided in the article below and see if you find the information useful.
     
    You cannot view, add, or remove items from the Windows Media Player library
  • Options for adjusting the audio files on several scens

    Hi all.

    I just did a search for information on this question but couldn't fine anything specific to what I'm looking for. If there is already a thread that deals with this issue please feel free to point me in that direction.

    I use flash cc. I have a .fla with 8 scenes (apparently I shouldn't use scenes as they are outdated now, but I find it more practical to scroll through thousands of images and test only small portions of the video together. "I just saw something combining .fla smaller and separate files so maybe next time, I'll try).  I have a lot of sound files embedded throughout these different scenes, each of them worth 'stream '.  There are a lot of voiceover and synchronization of the lips of character during several different layers.  So far, the time is fine and playback is fine on all scenes.

    However, a friend who helps me with the said sound individual files need a lot of work (i.e. to change the volume (and perhaps EQ)) for some of them.  I could go back through each layer/instance and the volume individually but that the process takes time and, for some of them, the volume is already contributed to the maximum in the envelope and yet they need to be stronger (or doctored EQ), which means that their manipulation in hearing and then re - insert back into the time line.

    This is my basic solution I want to fall back on if there is no other choice for a faster process. All audio files are .mp3 or .ogg.  Ideally, what I'd like is a way to extract all the sound elements of the .fla, (while maintaining the timing of each file compared to the other), in hearing as a session multitrack so that individual files can be modified accordingly and then reinserted back into the .fla and when is not affected.

    Something tells me that is not particularly realistic depending on how flash works with scenes.  I've only worked with flash for about 5 weeks, so my experience is quite limited.  Any suggestions on how to make this task easier, even if only a little?

    Oh, it's another solution, that someone suggested that, rather than insert the file itself in the line of time (from the library) I could insert a bit of actionscript code that points to the location of the file.  This way I could load all the files in audition manipulate them, then save them with the location where the points of actionscript and the timeline would automatically update accordingly.   I don't know if this is a solution for my situation even though I understand actionscript is very versatile in this way.   However, I also read that actionscript can confuse the calendar sync sound/animation on several stages, when it is piled up all together at the time of publication.  Any ideas?

    Thank you

    There is nothing wrong with scenes, they are very useful at the same time. People who say do not use maybe never had cases that show the utility they are.

    If you use the stream for the lip sync, you should have stayed with WAV, which is much easier to manipulate than the MP3.

    External MP3 with the code reading would have been almost impossible lip sync.

    The fastest solution would be if you had external files you imported originally, then you could take those by hearing and import new files to the library, to replace those who was there.

    If you do not have the external sound files original there is a trick that you can do. Go into every scene and make an orders/convert to other Document Formats/HTML5 Canvas. A little whim of the converter is that it converts the level you are and any FLA (unless you happen to the next level.) I hope that you will get this scene as a HTML5 Canvas in Florida you can then do a test movie, and it will publish to all the sounds in a folder, ready for Audition. You can find the file names have changes, and you need resolve names before you import the new sounds into the AS3 FLA, give them correctly.

    If that sounds intimidating, install Flash Pro CS6, what you can do on the part of previous Versions of the CC/Apps tab. CS6 you can right-click on each sound in the library and edit it in the hearing. Unfortunately, this requires hearing 9.0, which you would also need to install the previous Version of CC/Apps (and it will overwrite your current version). I ee who's here is 9.2.0, which I think might work.

    So, to find the sound files original would be the easiest way, and moving by HTML5 Canvas might work more easy to reinstall CS6 and hearing 9.2.0.

  • Loss of audio files in the current project

    I had no problem loading and saving audio files to accompany my videos in the past, or with the current draft, however, on the opening of the project this time, all audio files have disappeared and I was left with the useless message 'the importer reported a generic error.  Where should I go from here?

    Surely, you are always welcome Lesley

    Concerning

    Jitendra

  • The rendering of required Audio files madness!

    I have searched this problems and have seen many others with him, but not solutions. Adobe?

    I have a related video track and five audio tracks with track volume keyframes base.  The linked Audio and video track are all MOV (ProRes codec) files and all audio files are WAV files.  When I try to make something, she wants to "Make Audio files required" for EVERY SINGLE TRACK in the project, even if I only went a second clip 10. This process goes on for hours because the project has 8 hours of video and audio. I have 8 projects like this and all do the same thing.  HOW ON EARTH am I supposed to get anything done if I have to wait 2-3 hours each time I want to make a short clip!  I've never seen this issue in first before so I don't know why it's happening. It seems to have appeared in CC.  More importantly, I am under a VERY tight and should make nearly 80 hours of video output and I need to find a solution for this ASAP.   Phone support personal Adobe must be some of the most incompetent and useless people that I never dealt with professionally, I send you my call here.  Willing to pay to get this resolved if necessary.  Also having problems with the audio from some securities renders is not out for no apparent reason.  According to me, it's also another question people have, but not Adobe solutions on either.

    Thanks for any help you can provide.

    See you soon,.

    Jeff

    1-30-2014 2-25-24 AM.jpg

    For the benefit of anyone else who runs into this problem, I was finally able to get resolution on this. I'll spare you the details of how this process was frustrating, but it's fixed now.

    In our case, our audio clips were 96000 Hz, however, sequence settings were at 48000 Hz. Whenever we tried to export it was forcing audio to be first sous-échantillonnées.  Once the sequence parameters have been set at 96000, made the audio stopped and immediately exported.  A month of frustration fixed in 10 minutes by a level 2 tech support company who actually knew what they were doing and were quite knowledgeble. Which is more than I can say for al of their other technicians.

  • Impossible to import audio files

    honestly this made me angry at Adobe.

    No matter the format, regardless of the bitrate, I can't import ALL audio files into flash CS4 without getting the error "one or more files were not imported because he had problems reading of their.

    This happens both when I import into the scene and import them into the library.

    Please if you know something about this please help otherwise the entire flash program is useless for me.

    Also, I found online that the installation of quicktime solves the problem. He has not worked for me, I have reinstalled quicktime 3 times to make sure.

    Have you tried to import other audio files? Have you tried one of these offending files import in an audio editor application and resave the file, and then import the new version?

    If all else fails, you can re - install Flash.

  • How to SAVE all my files on Adobe send now?  And convert them to the new format of Adobe send?  or this will be done automatically?

    It really worries me that they will keep only the files for a few weeks - what will happen to them then? How can I save all and convert them to courses?  Help!

    Hi discoveriesintl,

    I saw your question in a different thread, but he will respond here as well. Unfortunately, there is no easy way to transfer all your files: How can I transfer my existing downloaded files in my Adobe SendNow Adobe account send?

    Best,

    Sara

Maybe you are looking for