Best way to film this scene, stitch together plates or green screen?

I have a call where I walk past a player with him framed on the right of the screen, ' actor A. ' then on the shoulder 'Actor A' (on the left side of the screen) another character is in sight, "actor B." at the end of shooting the camera move to stop and I want at the speed of the actor 'A' of the ramp so that it revolves around very quickly While the 'B' actor maintains a normal speed (which is him walking toward the camera as well). Is the best way to do this shoot with two plates separate and assemble them (if if, what is the best way to assemble the shots)? Or is - this green screen actor 'A' or 'B' and add them in? Remember, the camera moves to the rear while the actor 'A' heading, when moving player 'B' is also in the shot. Ramp speed of the actor 'A' occurs once it stops (it will whisk around extremely fast), how the camera will also be stopped.

You have a few options. Usually, I start a VFX shot by the thought of the movement of the camera. If I move the camera what are the problems that will result?

According to your description, you have a dolly with two actors. Tracks camera, the first actor as the second player enters the scene, then the unit stops and the second actor continues to his notes at normal speed while the first actor is accelerating. Two shooting plates will give control the moment where the first actor, but, in view of the camera move, requires you to simulate accurately the moment where two follow-up plans so the point of view between actors is consistent. It doesn't matter if the photos are on a green background. For the view between the two actors to match the camera moves must be identical to the camera angle and the speed of follow up.

If, however, you shoot all the action in a single pass while you can use rotoscoping to separate into two pieces shooting where the camera stops moving and then adjust the time where the first actor. This works easily if you make sure that you don't move the camera at all once the track ends.

If the players do not overlap so the second option is a piece of cake because your roto can be a very simple rough mask. If the players overlap in the framework then your roto work will have to be very precise when the players overlap, and you may need to perform a few background replacement to fill in the holes.

If you decide to do with two plates, then you will probably need to track movement. stabilisation and re-synchronization of two shots to make them at the height. If the camera is moving when you accelerate the first actor, you will have to keep track of movement.

A final option is to pull the first actor on a green screen and the second player as a bottom plate and then follow and stabilize the two shots to try to combine them. Here again, if the speed and angle of the two plans that you combine are not identical or at least nearby enough that you can easily fix them you'll be in a lot of tweaking to than the shots work.

If it were my project, I shoot the two actors in a single plug and then divided take it there where should be the first actor have the speed change and make a few roto work. That seems to be the most straightforward approach.

Tags: After Effects

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