CS4: insert a break between the motion tweens

Hello

I use Flash since version 2 and find the switch for the frustrating new motion tweens.

I've scoured the web, read the tutorials and many of them discuss getting an object from point a to b.

I just want to move an object from left to right break (no problem) to 20 frames and then slide down.

I can accomplish a few ways, but it seems much too cryptic steps involved. A solution is relatively easy to implement, but timeline visualization that results is really poor.

Here are my steps

1: place symbol on stage

2: right click on the symbol > add the motion tween

3: (flash creates for 30 frames tween and playhead moved to frame 30)

4: I drag the symbol to the right

5: I manually add a property keyframe to frame 30 via F6 (which kind of lock the instance where I want)

6: I manually add another property keyframe to frame 50 (the symbol is in the same place, as it was at 30)

7: I add a regular raster through F5 to 80 frame and drag the proceedings down

First question is this the right way? Or should I have divided the animation?

As I said, it works, but my only complaint is that when the symbol doesn't move (between 30 and 50 frames) these frames are always blue. There is no way to look at the timeline and to know exactly where the object is paused. Doing so the old way, this gap would contain gray regular frames and be very easily identifiable. I have been programmed to understand that regular gray frames contain an object that is not moving, blue frames with arrows have... easy motion.

I am attaching a file that shows the animation I need with a classic Tween and has a layer showing the motion tween, I described above.

If someone could add a layer to this file with a better method and provide some instructions that would be great!

Thank you for your time and help

So, the way you have below is a way to do it for you. You don't need to necessarily use F6, but indeed "lock" the instance (all properties) between these two points.

Another way to do it (although which gives the same look of timeline), would be to insert a keyframe to the position in the frame of 30 and 50 frame. (Ctrl/Cmd + click, insert keyframe > position, or use the query editor). Which locks the position of these two points, and then you can continue the rest of the interpolation.

And another way to do this (look same timeline) would be to interpolate however desired, extend the tween, then copy to frame 30 properties and properties of the dough to frame 50. This will insert some keyframes are 30 frame and glue them to frame 50. It is the best way to do it if you have more than one interpolated property. You do not get the inserted additional keyframes (F6), and do not remember what type of key frame to insert (as in the previous way).

So if you want the appearance of the timeline to change, you can do this. You have the frame interpolation 1-30. Frame 31, F7 and then copy the instance to frame 30 and Ctrl + Shift + V to paste it in place in the frame of 31. Then the rest is roughly the same as with the classics - insert 50 frame images, press F6 to the 51 framework and create the new motion tween.

We played with the idea of changing the color in the middle of a range of interpolation, but it really complicated me soon with expectations (taking into account is the same instance as opposed to multiple instances of an object, etc.) and what it should look like (several shorter areas, does make sense for the user, what of facilitates etc.), so it was put on hold for the moment. It is something that we are always looking for good, and I'll add your notes to the existing enhancement request.

Tags: Adobe Animate

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