Defined Voletfractionne divider width

I can't find any examples to my question: how to set the width and color for all divisor (s) in a Voletfractionne?

Thank you all.

The default style sheet, Modena, defines the following rules for the divisor:

.split-pane > .split-pane-divider {
    -fx-padding: 0 0.25em 0 0.25em; /* 0 3 0 3 */
}
/* horizontal the two nodes are placed to the left/right of each other. */
.split-pane:horizontal > .split-pane-divider {
   -fx-background-color: -fx-box-border, -fx-inner-border-horizontal;
   -fx-background-insets: 0, 0 1 0 1;
}
/* vertical the two nodes are placed on top of each other. */
.split-pane:vertical > .split-pane-divider {
   -fx-background-color: -fx-box-border, -fx-inner-border;
   -fx-background-insets: 0, 1 0 1 0;
}

You can override these rules in your own external css file to change the size and color.

Tags: Java

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    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

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    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

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    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

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    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

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    to java.util.concurrent.ThreadPoolExecutor$ Worker.run (ThreadPoolExecutor.java:615)

    to com.sun.javafx.tk.quantum.QuantumRenderer$ PipelineRunnable.run (QuantumRenderer.java:108)

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    at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.createCompatibleImage(PPSRenderer.java:62)

    at com.sun.scenario.effect.impl.ImagePool.checkOut(ImagePool.java:166)

    at com.sun.scenario.effect.impl.Renderer.getCompatibleImage(Renderer.java:118)

    at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.getCompatibleImage(PPSRenderer.java:153)

    at com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.filterImpl(PPSOneSamplerPeer.java:65)

    at com.sun.scenario.effect.impl.prism.ps.PPSEffectPeer.filter(PPSEffectPeer.java:52)

    at com.sun.scenario.effect.impl.state.LinearConvolveKernel.filterImageDatas(LinearConvolveKernel.java:401)

    at com.sun.scenario.effect.BoxShadow.filterImageDatas(BoxShadow.java:396)

    at com.sun.scenario.effect.FilterEffect.filter(FilterEffect.java:178)

    at com.sun.scenario.effect.Offset.filter(Offset.java:161)

    at com.sun.scenario.effect.Merge.filter(Merge.java:147)

    at com.sun.scenario.effect.DelegateEffect.filter(DelegateEffect.java:68)

    at com.sun.scenario.effect.impl.prism.PrEffectHelper.render(PrEffectHelper.java:156)

    to com.sun.javafx.sg.prism.NGNode$ EffectFilter.render (NGNode.java:762)

    at com.sun.javafx.sg.prism.NGNode.renderEffect(NGNode.java:508)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:199)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:443)

    at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:334)

    at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:360)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:193)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

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    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:443)

    at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:334)

    at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:360)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:193)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117)

    at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:182)

    at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:73)

    to java.util.concurrent.Executors$ RunnableAdapter.call (Executors.java:471)

    at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)

    at com.sun.prism.render.RenderJob.run(RenderJob.java:37)

    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)

    to java.util.concurrent.ThreadPoolExecutor$ Worker.run (ThreadPoolExecutor.java:615)

    to com.sun.javafx.tk.quantum.QuantumRenderer$ PipelineRunnable.run (QuantumRenderer.java:108)

    at java.lang.Thread.run(Thread.java:724)

    > I do not quite understand what I think.

    Don't worry, I am not well either.

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    JavaFX uses hardware acceleration where it can.  It also performs some optimizations that should perform well in an environment of accelerated hardware.  Some of these optimizations involve taking a snapshot of the screen image and sending this snapshot for a graphics card to store in the memory of the graphics card so that the snapshot are quickly accessible and used by the graphics card.  Graphics processors have only limited available memory, and once the memory is full, trying to reserve memory more will fail (which I believe is the error that you see in your stack trace).  The problem with the 2.2 of JavaFX graphics processing pipeline is that it ages algorithm for the elimination of the old textures in graphical memory did not work enough fast to stop graphics memory is filled.  It turns out that in your case, when you quickly move the split pane divider back, JavaFX keeps caching of textures for graphic material which finally is short-term memory.  By releasing JavaFX, I hope that this problem will be resolved and no longer is.

    Possible actions

    You can try https://jdk8.java.net/https://jdk8.java.netand see if your issue is already sufficiently addressed.

    As a work around for your application, if you use JavaFX 2.2 until the release of JavaFX 8, perhaps you can disable hardware acceleration or optimizations area dirty - there are some switches from command line to do this, but they are not documented or supported, and I don't know what they are.

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    Hi friend

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    In my opnion, which is not a bug, it's just a mess in the code.

    What do you think now?

    Welcome,

    Pablo Souza

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    I took out the DAQmx calls from the code you have written so that they are easier to see on the forum:

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    DAQmxExportSignal (EchoTaskHandle, DAQmx_Val_CounterOutputEvent, "/ PXI1Slot3/PFI3");
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    I see only a few small changes to make:

    20MHzRefClock is not a valid terminal, you probably want to use 20 MHztime base.

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    Hi John,.

    When (or why) would be the next function call used when the output is already
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    Most people just use the default behavior and explicitly set the output behavior unless they have a reason to change the default (which is rare).

    Best regards

  • Time of exposure with MC1362 externally triggered and PCIe-1433

    Hello

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    This looks good to me.  The exhibition remains on while the pulse is high.  When you calculate E, you're just calculating the duration of the pulse is on.

    Bruce

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    Any help much appreciated.

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  • TextField when it is full the text does not scroll

    Hello

    Below custom editfield extends EditField. My problem is that the user Pat and field gets complete with text, when the user reaches the end of visible display of the field the text scrolls does'nt user types continuously.

    Should I use a different type of field?

    Any help much appreciated.

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