JavaFX Voletfractionne divider Position inconsistent behavior

I have two StackPanes (pane1 & pane2) appears in a Voletfractionne (Voletfractionne). Position of the Voletfractionne-divisor is defined a.3 in Report Builder. The second StackPane (pane2) contains a button that also affects the position of the separator of the Voletfractionne a.3.

Ceteris paribus, the expected behavior is that the two actions (setting the position of the partition in the constructor and adjusting the position of divider through action) either work or not.

However, only the last actually works.

Changing between the construction of the Voletfractionne and the onAction to the button? What makes obstacle to the implementation of the partition in Report Builder?
    StackPane pane1 = new StackPane();
    StackPane pane2 = new StackPane();

    final SplitPane splitPane = SplitPaneBuilder.create()
            .items(pane1, pane2)
            .dividerPositions(new double[] {.3})
            .orientation(Orientation.HORIZONTAL)
            .build();

    pane2.getChildren().add(ButtonBuilder.create()
            .text("Divider Position")
            .onAction(new EventHandler<ActionEvent>() {
                @Override
                public void handle(ActionEvent event) {
                    splitPane.setDividerPositions(.3);
                }
            })
            .build());

    Scene primaryScene = SceneBuilder.create()
            .root(splitPane)
            .build();

    primaryStage.setScene(primaryScene);
    primaryStage.setTitle("Name");
    primaryStage.setWidth(500);
    primaryStage.setHeight(500);
    primaryStage.show();

    splitPane.setDividerPositions(.3);
(see also http://stackoverflow.com/questions/15041332/javafx-divider-position-inconsistent-behaviour)

There was a [url http://javafx-jira.kenai.com/browse/RT-17229] bug filed to do so, if it was closed with a 'cannot reproduce '. The problem seems to be that the stage size is smaller than that of its window. This causes an additional layout pass when the window appears first; the second pass of layout is considered a "resizing of the window" and therefore the position of the separation of the split pane is not respected on this pass.

I have a couple of workarounds. (Probably the cleanest) is to define the size of the stage, instead of the size of the window:

Scene primaryScene = SceneBuilder.create()
            .root(splitPane)
            .width(500)
            .height(500)
            .build();

    primaryStage.setScene(primaryScene);
    primaryStage.setTitle("Name");
    primaryStage.show();

The other is to encapsulate a call to splitPane.setDividerPositions (...) in a (...) Platform.runLater. What causes the divider positions be reset after having performed the layout pass. This will be like a bit of a hack.

    Scene primaryScene = SceneBuilder.create()
            .root(splitPane)
            .build();

    primaryStage.setScene(primaryScene);
    primaryStage.setTitle("Name");
    primaryStage.setWidth(500);
    primaryStage.setHeight(500);
    primaryStage.show();
    Platform.runLater(new Runnable() {
      @Override
      public void run() {
        splitPane.setDividerPositions(.3);
      }
    });

You might want to fill out a bug report, with your original code written as an example comprehensive and executable and RT-17229 reference.

Tags: Java

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    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:443)

    at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:334)

    at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:360)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:193)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117)

    at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:182)

    at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:73)

    to java.util.concurrent.Executors$ RunnableAdapter.call (Executors.java:471)

    at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)

    at com.sun.prism.render.RenderJob.run(RenderJob.java:37)

    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)

    to java.util.concurrent.ThreadPoolExecutor$ Worker.run (ThreadPoolExecutor.java:615)

    to com.sun.javafx.tk.quantum.QuantumRenderer$ PipelineRunnable.run (QuantumRenderer.java:108)

    at java.lang.Thread.run(Thread.java:724)

    java.lang.NullPointerException

    at com.sun.scenario.effect.impl.prism.ps.PPSDrawable.create(PPSDrawable.java:54)

    at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.createCompatibleImage(PPSRenderer.java:148)

    at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.createCompatibleImage(PPSRenderer.java:62)

    at com.sun.scenario.effect.impl.ImagePool.checkOut(ImagePool.java:166)

    at com.sun.scenario.effect.impl.Renderer.getCompatibleImage(Renderer.java:118)

    at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.getCompatibleImage(PPSRenderer.java:153)

    at com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.filterImpl(PPSOneSamplerPeer.java:65)

    at com.sun.scenario.effect.impl.prism.ps.PPSEffectPeer.filter(PPSEffectPeer.java:52)

    at com.sun.scenario.effect.impl.state.LinearConvolveKernel.filterImageDatas(LinearConvolveKernel.java:401)

    at com.sun.scenario.effect.BoxShadow.filterImageDatas(BoxShadow.java:396)

    at com.sun.scenario.effect.FilterEffect.filter(FilterEffect.java:178)

    at com.sun.scenario.effect.Offset.filter(Offset.java:161)

    at com.sun.scenario.effect.Merge.filter(Merge.java:147)

    at com.sun.scenario.effect.DelegateEffect.filter(DelegateEffect.java:68)

    at com.sun.scenario.effect.impl.prism.PrEffectHelper.render(PrEffectHelper.java:156)

    to com.sun.javafx.sg.prism.NGNode$ EffectFilter.render (NGNode.java:762)

    at com.sun.javafx.sg.prism.NGNode.renderEffect(NGNode.java:508)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:199)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:443)

    at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:334)

    at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:360)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:193)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:443)

    at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:334)

    at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:360)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:193)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117)

    at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:182)

    at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:73)

    to java.util.concurrent.Executors$ RunnableAdapter.call (Executors.java:471)

    at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)

    at com.sun.prism.render.RenderJob.run(RenderJob.java:37)

    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)

    to java.util.concurrent.ThreadPoolExecutor$ Worker.run (ThreadPoolExecutor.java:615)

    to com.sun.javafx.tk.quantum.QuantumRenderer$ PipelineRunnable.run (QuantumRenderer.java:108)

    at java.lang.Thread.run(Thread.java:724)

    java.lang.NullPointerException

    at com.sun.scenario.effect.impl.prism.ps.PPSDrawable.create(PPSDrawable.java:54)

    at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.createCompatibleImage(PPSRenderer.java:148)

    at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.createCompatibleImage(PPSRenderer.java:62)

    at com.sun.scenario.effect.impl.ImagePool.checkOut(ImagePool.java:166)

    at com.sun.scenario.effect.impl.Renderer.getCompatibleImage(Renderer.java:118)

    at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.getCompatibleImage(PPSRenderer.java:153)

    at com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.filterImpl(PPSOneSamplerPeer.java:65)

    at com.sun.scenario.effect.impl.prism.ps.PPSEffectPeer.filter(PPSEffectPeer.java:52)

    at com.sun.scenario.effect.impl.state.LinearConvolveKernel.filterImageDatas(LinearConvolveKernel.java:401)

    at com.sun.scenario.effect.BoxShadow.filterImageDatas(BoxShadow.java:396)

    at com.sun.scenario.effect.FilterEffect.filter(FilterEffect.java:178)

    at com.sun.scenario.effect.Offset.filter(Offset.java:161)

    at com.sun.scenario.effect.Merge.filter(Merge.java:147)

    at com.sun.scenario.effect.DelegateEffect.filter(DelegateEffect.java:68)

    at com.sun.scenario.effect.impl.prism.PrEffectHelper.render(PrEffectHelper.java:156)

    to com.sun.javafx.sg.prism.NGNode$ EffectFilter.render (NGNode.java:762)

    at com.sun.javafx.sg.prism.NGNode.renderEffect(NGNode.java:508)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:199)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:443)

    at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:334)

    at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:360)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:193)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:443)

    at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:334)

    at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:360)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:193)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)

    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:201)

    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:40)

    at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1145)

    at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117)

    at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:182)

    at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:73)

    to java.util.concurrent.Executors$ RunnableAdapter.call (Executors.java:471)

    at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)

    at com.sun.prism.render.RenderJob.run(RenderJob.java:37)

    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)

    to java.util.concurrent.ThreadPoolExecutor$ Worker.run (ThreadPoolExecutor.java:615)

    to com.sun.javafx.tk.quantum.QuantumRenderer$ PipelineRunnable.run (QuantumRenderer.java:108)

    at java.lang.Thread.run(Thread.java:724)

    > I do not quite understand what I think.

    Don't worry, I am not well either.

    > The problem it seems to be to release the memory space when you stop to show a picture or textures. Happens to me on a window (it's a desktop application) and I simply move the separator Voletfractionne a few times (it may be 20, other times 10...).

    JavaFX uses hardware acceleration where it can.  It also performs some optimizations that should perform well in an environment of accelerated hardware.  Some of these optimizations involve taking a snapshot of the screen image and sending this snapshot for a graphics card to store in the memory of the graphics card so that the snapshot are quickly accessible and used by the graphics card.  Graphics processors have only limited available memory, and once the memory is full, trying to reserve memory more will fail (which I believe is the error that you see in your stack trace).  The problem with the 2.2 of JavaFX graphics processing pipeline is that it ages algorithm for the elimination of the old textures in graphical memory did not work enough fast to stop graphics memory is filled.  It turns out that in your case, when you quickly move the split pane divider back, JavaFX keeps caching of textures for graphic material which finally is short-term memory.  By releasing JavaFX, I hope that this problem will be resolved and no longer is.

    Possible actions

    You can try https://jdk8.java.net/https://jdk8.java.netand see if your issue is already sufficiently addressed.

    As a work around for your application, if you use JavaFX 2.2 until the release of JavaFX 8, perhaps you can disable hardware acceleration or optimizations area dirty - there are some switches from command line to do this, but they are not documented or supported, and I don't know what they are.

  • Problem with JavaFX 8 not clearing tableview

    Hello

    Got a number of JavaFX programs I convert between JavaFX 8.0 on a computer virtual Windows 8.1

    Programs strongly make view summary data and updates automatically or on demand via the selection of different parameters.

    The typical lines of code that do this work are (excerpts of a typical program):

    @FXML

    private TableView < QASL2TrendsData > eventTable = new TableView <>();

    .. .do stuff

    final ObservableList eventData < QASL2TrendsData > = FXCollections.observableArrayList ();

    eventData.removeAll (eventData);

    eventData.clear ();


    .. .do stuff through a task, including

    eventData.add (new QASL2TrendsData (year janEvents, febEvents, marEvents, aprEvents, mayEvents, junEvents, julEvents, augEvents, sepEvents, octEvents,))

    novEvents, decEvents, minEvents, maxEvents, meanEvents, medianEvents, stdDevEvents, predictEvents, slopeEvents, minMagnitude, maxMagnitude,

    meanMagnitude, medianMagnitude, stdDevMagnitude, predictMagnitude, slopeMagnitude));

    .. .do more things including what follows on the success of the task (in searchTask.setOnSucceeded)

    eventTable.setItems (eventData);

    Under JavaFX 2.2.60 the behavior of the code would result in the TableView is well updated with data updates to the ObservableList.  It would deal with the situation where the number of lines to display is greater than or equal to what could be displayed in the TableView (with scroll bar when it is required) and also when the number of lines to display was less than what could be displayed in the TableView.  In the latter case, a series of empty lines will appear below the actual data.

    What I found with the release of 8u5 JDK of JavaFX that this fact is more what is happening.  Where is the number of lines to display > = what can fit in the TableView all things are fine and they are displayed correctly.  The scroll bar adjusts accordingly and that data can be read depending on the features of JavaFX 2.2.60.

    BUT...

    Where the number of lines to display is less than what would fit in the TableView, previous row data of other updates remain and fills the TableView content for max height.  If I run the program and select settings to display a set of data that do not meet the TableView that everything is perfect.  But if a previous set of parameters had filled the TableView then when I run the program again the subset of data lines are displayed and then all previous data fill the rest of the size of the TableView.  It should have displayed blank lines below the actual data as in the case of JavaFX 2.2.60

    I googled my heart out and I tried several approaches, but in vain. Start writing the code to write blank lines in the TableView (up to the maximum number that could integrate) to force the remaining data to clear.  Then thought this is crazy the thing should work as before.

    Someone out there please have a solution / work around can I ask if I can complete my migration through 8u5 Java and the new JavaFX?

    I hope you can help!

    Thank you

    Peter

    Yes, a juggling cell custom factories.

    If I added "setText (null)" before «if (item!» (= null)"the remaining lines are suppressed.

    Weird how this behavior changed in javafx 8.

    Anyway thanks for your help, that the problem is now solved!

    Can move on the conversion of the rest of my programs

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