Entering text and Sprite by dragging
I am trying to create a draggable dialog box, which includes a text entry field and I want to keep the dialog box when entering text is selected. If I create a sprite with a key area above everything works as expected, but when I add the text below the affected area input field, choosing the text that is to drag it from the dialog box. Here is an example of the problem:
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFormat;
back of the dialog box
var rectshape:Sprite = new Sprite();
rectshape.graphics.beginFill(0xCCDDCC,.8);
rectshape.graphics.drawRect (0,0,400,300);
rectshape.graphics.endFill ();
addChild (rectshape);
rectshape.buttonMode = true;
rectshape.addEventListener (MouseEvent.MOUSE_DOWN, onClick);
stage.addEventListener (MouseEvent.MOUSE_UP, onUp);
has hit the region
var hit: Sprite = new Sprite();
hit.graphics.beginFill (0,.2);
hit.graphics.drawRect (0,0,400,40);
hit.graphics.endFill ();
rectshape.addChild (hit);
define the affected area
rectshape.hitArea = hit;
rectshape.x = 200;
rectshape.y = 200;
text entry
var format: TextFormat = new TextFormat();
var tf:TextField = new TextField();
rectshape.addChild (tf);
TF.x = 20;
TF.y = 50;
TF. Width = 350;
TF. Height = 150;
format. Size = 17;
format. Color = 0xFFFFFF;
format.align = "Left";
TF. Multiline = true;
tf.wordWrap = true;
TF. Selectable = true;
tf.defaultTextFormat = format;
TF. Text = "Input text - Na alit and cor susciduip enim dolenim acil ut rlap nis nulputat velissenit lamet, Lord tionullam, Ipil quat." Equatum dunt praessit dignismodip and lortin ent acilia faci tat nonsed mod elestrud tem vel said veliquis not hendiam, volore ipisl ullaore facidunt alit said dionsed modipis nonsecte modion henissi. « ;
function onClick(event:MouseEvent):void {}
rectshape.startDrag (false);
}
function onUp(event:MouseEvent):void {}
rectshape.stopDrag ();
}
I do not see where you did your "input" textfield type, but to answer your question simply to add a listener MOUSE_DOWN to your textfield and activate the phase of use of your rectshape screenshot:
rectshape.addEventListener (MouseEvent.MOUSE_DOWN, onClick, true);
tf.addEventListener (MouseEvent.MOUSE_DOWN, whateverF);
Tags: Adobe Animate
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