Error 1067 in the AIR?
I'm doing a Flash game with a simple socket server, and I have this package imported into the Flash document:
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.IOErrorEvent;
to import flash.events.ProgressEvent;
import flash.events.ServerSocketConnectEvent;
import flash.net.ServerSocket;
import flash.net.Socket;
TCP/public class extends Sprite
{
private var serverSocket:ServerSocket;
private var clientSockets:Array = new Array();
public void TCP()
{
Try
{
Create the server socket
serverSocket = new ServerSocket();
Add the event listener
serverSocket.addEventListener (Event.CONNECT, connectHandler);
serverSocket.addEventListener (Event.CLOSE, onClose);
Bind to local port 8087
serverSocket.bind (8087, '127.0.0.1');
Listening to connections
serverSocket.listen ();
trace ("listen on" + serverSocket.localPort);
}
catch(e:SecurityError)
{
trace (e);
}
}
public void connectHandler(event:ServerSocketConnectEvent):void
{
Thesocket is provided by the event object
var: Socket = event.socket socket;
clientSockets.push (taking);
socket.addEventListener (ProgressEvent.SOCKET_DATA, socketDataHandler);
socket.addEventListener (Event.CLOSE, onClientClose);
socket.addEventListener (IOErrorEvent.IO_ERROR, onIOError);
Send a connect message
socket.writeUTFBytes ("Connected.");
Socket.Flush ();
trace ('connect send message');
}
public void socketDataHandler(event:ProgressEvent):void
{
var socket: Socket = event.target as Socket
Read the message of taking
var message: String = socket.readUTFBytes (socket.bytesAvailable);
trace ("Received:"+ message ");
The echo of the message to the sender
message = "Echo-" + message;
socket.writeUTFBytes (message);
Socket.Flush ();
trace ("sent:"+ message ");
}
private function onClientClose (event: Event): void
{
trace ("Connection to client closed.");
Should also delete table clientSockets...
}
private void onIOError (errorEvent:IOErrorEvent): void
{
trace ("IOError:"+ errorEvent.text ");
}
private void onClose (event: Event): void
{
trace ("socket closed by operating system server.");
}
}}
However, when I try to run the SWF file, I get this:
1067: constraint implied a value of class type to a function unrelated.
It is what is in the FLA:
import of TCP;
addEventListener (Event.ENTER_FRAME, TCP);
The error appears on the addEventListener method. I have the settings of publication in the FLA AIR 2.6 the value. Why? Because when I updated Flash Player 10.2, I get this error:
1046: type was not found or is not a compilation constant: ServerSocketConnectEvent.
The ServerSocketConnectEvent is in the package "TCP". I changed the publication parameters in the AIR because after doing a quick search on Google, ServerSocketConnectEvent is apparently strictly for AIR. So this means that the parameters of publication of switching in the AIR was the correct thing to do... right? Unless I get something horribly wrong here...
But basically, when it is set to Flash Player, it imports the package and TCP eventlistener very well, but it screws upward to the ServerSocketConnectEvent. So when I'm on the AIR, I get this error 1067 bizarre to the addEventListener method... Is there something wrong with the package? I got it directly to the output of an example Adobe had, I could not imagine something being badly coded... y at - it something escapes me? Any help would be greatly appreciated, thank you.
This isn't the way that you typically instantiate an instance of the class. more often, you use the new constructor:
ex: example of var = new example(); If ex was a display object, you would usually add it to the display using addChild (ex);
Tags: Adobe Animate
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Error: Failed validation of the AIR. Invalid namespace
Hello
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Hello
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http://support.Microsoft.com/kb/971058
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Code moves the timeline to the document class Error 1067
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Add memory game
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-----
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{
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Add to the form
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addChild (g_preloader_bar);
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Add the sound Manager
soundManager = new KSGSound();
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TO
public void MemoryGame()
{
Save the params
If you use "this.dc" anywhere else, replace it with 'this '.
This.dc = dc;
Add to the form
dc.addChild (this);
var r: Shape = new Shape();
r.graphics.beginFill (0x000000);
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r.graphics.endFill ();
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var xmlPath:String = "settings.xml";
loader = new BulkLoader ("memoryGame");
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loader.addEventListener (BulkLoader.ERROR, LoaderError, false, 0, true);
Loader.Add (xmlPath, {id: "xmldata"});
Loader.Start ();
Add preloader
g_preloader_back = new Shape();
g_preloader_back. Graphics.beginFill (0x000000);
g_preloader_back. Graphics.drawRect (0, 0, 200, 5);
g_preloader_back. Graphics.endFill ();
g_preloader_back.x = stage.stageWidth/2 - g_preloader_back.width / 2;
g_preloader_back.y = stage.stageHeight/2 - g_preloader_back.height / 2;
addChild (g_preloader_back);
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g_preloader_bar. Graphics.beginFill (0xFFFFFF);
g_preloader_bar. Graphics.drawRect (0, 0, 196, 3);
g_preloader_bar.y = stage.stageHeight/2 - g_preloader_bar.height / 2;
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Hello, once again,
I found an article of the code small mistake for update of the player, so I know that it is a common practice to provide error notice.
Where to find a list of error messages for installation of Adobe AIR on Mac OS platform? I saw the error 7 or 8 for the test early on, if I remember correctly.
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Installer exit codes
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Success, but the reboot required for completion
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Fast of the problem / Error 1067
Real simple program. The plots basically one point each time you click. Error 1067: Implicit coercion of a value of type class to a function unrelated.
package {}
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class particle extends MovieClip {}
private var _xmouse:Number;
private var _ymouse:Number;
private var mc1:MovieClip = new MovieClip();
private var mc2:MovieClip = new MovieClip();
private var mc3:MovieClip = new MovieClip();
private var mc4:MovieClip = new MovieClip();
private var mc5:MovieClip = new MovieClip();
public void particle() {}
//
MC1. Graphics.beginFill (0xFF0000,. 2);
MC1. Graphics.drawCircle(MouseX,MouseY,5);
this.addChild (mc1);
//
MC2. Graphics.beginFill (0xFF0000,. 2);
MC2. Graphics.drawCircle(MouseX,MouseY,4);
this.addChild (mc2);
//
MC3. Graphics.beginFill (0xFF0000,. 4);
MC3. Graphics.drawCircle(MouseX,MouseY,3);
this.addChild (mc3);
//
MC4. Graphics.beginFill (0xFF0000,. 6);
MC4. Graphics.drawCircle(MouseX,MouseY,2);
this.addChild (mc4);
//
MC5. Graphics.beginFill (0xFF0000, 1);
MC5. Graphics.drawCircle(MouseX,MouseY,1);
this.addChild (mc5);
addEventListener (MouseEvent.CLICK, particles);
}
}
}Thanks a ton
you need a stage.addEventListener as follows...
package {}
import flash.display.MovieClip;
import flash.events.MouseEvent;public class particle extends MovieClip {}
private var mc1:MovieClip = new MovieClip();
private var mc2:MovieClip = new MovieClip();
private var mc3:MovieClip = new MovieClip();
private var mc4:MovieClip = new MovieClip();
private var mc5:MovieClip = new MovieClip();
public void particle() {}
stage.addEventListener (MouseEvent.CLICK, drawParticle);
MC1. Graphics.beginFill (0xFF0000,. 2);
MC1. Graphics.drawCircle (50,50,5);
this.addChild (mc1);
}
public void drawParticle(e:MouseEvent) {}
trace (e);
//
/ * mc1.graphics.beginFill (0xFF0000,. 2);
MC1. Graphics.drawCircle (100,100,5);
this.addChild (mc1); * /
//
MC2. Graphics.beginFill (0xFF0000,. 2);
MC2. Graphics.drawCircle(MouseX,MouseY,4);
this.addChild (mc2);
//
MC3. Graphics.beginFill (0xFF0000,. 4);
MC3. Graphics.drawCircle(MouseX,MouseY,3);
this.addChild (mc3);
//
MC4. Graphics.beginFill (0xFF0000,. 6);
MC4. Graphics.drawCircle(MouseX,MouseY,2);
this.addChild (mc4);
//
MC5. Graphics.beginFill (0xFF0000, 1);
MC5. Graphics.drawCircle(MouseX,MouseY,1);
this.addChild (mc5);
}
}
}thelegendaryghost
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I've been a fight 2 days now trying to improve my iMac 21.5 2009 end of Mavericks in El Capitan, but as the installation is about to be launched I get this message "an error occurred during the preparation of the installation. Try running the application again".
Here is a list of all the things I've tried:
Running the application again;
Move the installation to another folder application;
Control date & time and it was already correct;
Do the installation in safe mode;
Installation of the upgrade of another user I created only for that purpose;
The computer restarts and I tried install the upgrade several times;
And, to be sure that the installation application was not corrupted I made a copy of it on an external HD and tried to install it on my 2011 MacBook Air and it worked (I didn't install because I have El Capitan installed on my MacBook).
Well, I don't know what else can be done, and I'd rather not have to completely restore my iMac.
Please try installing again after taking each of these steps you have already taken it.
Step 1
Reset the PRAM from your computer.
Step 2
If possible, set the clock system as indicated here. If you can only boot into recovery mode, see below.
In the OS X Utilities screen, select get online help. Safari will launch. While in recovery, you will have no access to your bookmarks or history. Load this web page.
Triple-click anywhere in the line below to select:
date 0801000014
Copy the selected text in the Clipboard by pressing Control-C key combination.
Quit Safari. You go back to the OS X Utilities screen.
Select
Utilities ▹ Terminal
in the menu bar. It will open a Terminal window. Paste in the window by pressing the command-V key combination.
Wait for a new line ending with a dollar sign ($) below what you entered. If it does not appear, press return.
Quit the Terminal to return to the main screen.
Step 3
If your model has replaceable memory by the user and you have upgraded modules of memory, reinstall the original memory and see if there is any improvement. Make sure not to touch the Gold contacts. Clean them with a mild solvent such as rubbing alcohol. Spare memory must exactly match the technical specifications of the machine. Do not install more memory to the maximum value specified, even if a seller of RAM, or someone else, said you that it will work.
Step 4
Back up the data at least two different storage devices, if you haven't done so already. A backup is not enough to be sure. Backups are possible with Time Machine or disk utility. Preferably both.
Erase and install OS X. This operation will destroy all the data on the boot volume, if you be better be sure backups.
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