execution time varied in image processing

Hello

I designed a vi to process the images eyes and calculate its Center. However I seem to be getting various run time sometimes 100 ms sometimes > 200ms. I used the structure of flat sequence and timers to measure the runtime of the vi. I had a few parallel processes and had forced sequential streams using error hydrants. But the problem still remains. I thought that the problem could be due to different images of entry but the execution of the same image again and again still the same problem poster. Can someone tell me what is the cause?

Running code on a Windows system is NEVER deterministic.

That being said, the code in a way that can be allocated in advance all the memory of the design will be an important step to improve performance.

Playing with priorities can also improve things, but you can easily spoil if you use priorities in a bad way.

In addition, applications running in parallel will induce the unknown system resources (CPU, memory, interfaces,...) and therefore lead to greater instability.

If you really have a hard cap for example loop iterations about the jitter (e.g. must not have a jitter > 1us), the only way to address that moves to RT or maybe even of FPGAS (depending on the complexity vs interfaces vs knowledge/skills).

If determinism is required for the material e/s if it is single point (as in control loops), material clocked IO and manipulation of the data packets in the application is sufficient for 99.99999% of all applications.

Norbert

Tags: NI Software

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