For loop in place, images to scale and move

I have an image which I enclose, is the white part of the image (I recorded it on a black background so it is easy to see, but it's on a transparent background, saved as a gif file and imported to flash). When my for loop runs, I'm trying to put this image on stage by programming, but it seems that it is not doing things. It will scale the image and positioned some in all directions

I wanted the images (8) appears in 2 columns each staggered regularly, but he fails to do so. The clip holds the image below. Since it is an irregular shape, it also seems to make the edges really rough.

(1) why is the loop generating these images in all directions like this?

(2) it would be more ideal to draw this shape with flash, rather than by using a gif image? Such a form is even possible to draw?

This is the code:

Fl.transitions import. *;
Fl.transitions.easing import. *;
import flash.events.TimerEvent;

var imageLoader:Loader;

var xmlData:XML;

var bucketItem:MovieClip; They hold the attached picture
var bucketHor:MovieClip;

placeBuckets();

public function set {loadedXML(xml:XML):void}
xmlData = xml;
}

function placeBuckets (): void {}
var all: Number = 50;
After var: number = 115;

var bucketCount:XMLList = xmlData.product;
for (var u: uint = 0; u < bucketCount.length (); u ++) {}
bucketItem = new bucket();
bucketHor = new bucketr();

If (bucketCount.country.text ([u]) == 'USA') {}
1st = bucketItem.y;
bucketItem.x = 100;
var bucketTween:Tween = new Tween (bucketItem, "x", Regular.easeOut, bucketItem.x, 0, 0.5, true);
} else {}
bucketHor.y = after;
bucketHor.x = 300;
bucketItem.scaleX = - 1;
var buckettwoTween:Tween = new Tween (bucketItem, "x", Regular.easeOut, bucketItem.x, 0, 0.5, true);
}
var bucketImgTrans = new TransitionManager (bucketItem);
bucketImgTrans.startTransition ({type: Zoom, direction: Transition.IN, duration: 3, easing:Strong.easeOut});})
var bucketImgTransH = new TransitionManager (bucketHor);
bucketImgTransH.startTransition ({type: Zoom, direction: Transition.IN, duration: 3, easing:Strong.easeOut});})
trace (bucketItem.y);

trace (bucketHor.y);
addChildAt (bucketItem, 0);
addChildAt (bucketHor, 0);
After = (after + 200) - 115;
1st (1st + 130) = - 50;
}
}

It's the Stmt trace for two position there of bucket

0
115
0
200
0
285
0
370
370
0
450
0
530
0
610
0

Regarding graphic design, here is the code (not exactly like yours but you can make adjustments - discover the documentation Flash Graphics class):

var sp:Sprite = new Sprite();
var gr:Graphics = sp.graphics;
gr.beginFill(0xff0000);
gr.moveTo(0, 0);
gr.lineTo(213, 5);
gr.lineTo(213, 65);
gr.lineTo(6, 75);
gr.lineTo(0, 0);
gr.endFill();
addChild(sp);

In regards to the positioning, what are these classes/symbols backet and baketr?

 
         

Tags: Adobe Animate

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