Frame rate is declining while playing in CS6

My file started acting weird when I hit play on the controller. He starts to go in all directions with the framerate. My record is about 500 images in total. A bunch of symbols, especially the images and texts and a few vector shapes with a lot of motion tweens. I put it at 28 frames per second in the controller. I now notice that during playback that he begins to fall at 17, 18, then again up to 28, then down to 19, 20, 22, then back to 28 (I have it set on 24 and the same thing but he jumps ever higher Cadence, I put it, only at the bottom).

I know that no one can tell me exactly why it's happening unless they look at my file, but I was wondering if there is something simple, I'm on. Is there somewhere else in the file, I should have the set framerate? What is a ram problem or memory? I have all other programs such as Photoshop, InDesign, PowerPoint, Web browser, etc.. CLOSED when this happens. I'm on a MAC under the Mavericks but he also arrived home on a MacBook Pro running Yosemite.

I do not think that this has become a problem until I added more text that I have been changed to symbols and started to animate, but I could be wrong on this matter.

Any thoughts are appreciated. Thank you!

I don't think that you need a subscription to the CC, just an Adobe login email, as you use here in the forum. Animate will normally remove earlier versions of CC of your machine (you can get around that), but I'm sure that CS6 is safe. I have both on my machines.

Do you know someone who does not have a subscription to the CC? You could get them to do a test for you to see export.

Tags: Adobe Animate

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