Fuse to a distortion of the character of the unit

Hello, my character seems to fuse and on site Mixamo, but when I download the fbx and import into the Unit 5.3, textures are torn on the fabric and you can see the modeling of teeth and eyes. I tried several different save modes .fbx, fbx (unity), on and off the animation of the face when the rigging, make 4 separate models and all have the same distortions model when I import to the unit, but when I import a character from the Mixamo store it seems perfect. What can be the problem? It is not the rigging or other settings on the unit, there must be something with Fuse (Preview).

Screenshot (9).png

Yes it is because the mode of shader materials mixamo default transparent when imported into the unit.  Just go to each skin stitch you character in the unit and in the inspector go to the shader component.  The shader to use shader unit Standard.  Change the render Mode from transparent to Opaque for each simple mesh.  That should fix it.

Allan

Tags: Adobe Fuse

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