Fusion 6 - flashing display
Host: Mac OS 10.8.4
Client: Windows 7
Accelerate 3D graphics: Off (happens also when the value WE)
I love my virtual machine running on an other office space and switch back / forth between my VM and the mac using ctrl-> etc. Before the upgrade to VMWare 6, it worked well. It still works, but now I see a brief Flash (black screen) within the virtual machine display. It happens very quickly and it is not boring, but I want to get rid of all the same . This occurs if the virtual computer is full screen or windowed, but I am not flashing to open applications in the unit.
Any ideas?
HA! Answering my own post! Such class
Apparently this is a known bug (internal bug No. 1089519) so I hope that this means that it will be fixed soon
Tags: VMware
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My ScrollerBg is connect to this class
package com.elements
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var thumbBackground:MovieClip = new MovieClip();
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trace (this); Traces [object ScrollerBg];
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and my Preloader object class is the following
package com.elements
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import flash.display.MovieClip;
import flash.display.Shape;
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public var loadBar:Shape;
public void PreloaderObject()
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buildPreloader(color:uint_=_0xffccdd,height:uint_=3):void of the public service
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Here, I want to show the preloader on each thumbloading processWhen tracing both parent show is the same but preloader does not work please help meThanks in advanceThis is not going to work.
you have a problem with your logic. you have a preloader. you have several objects that you load into a loop for. the first object will finish loading, preloader is removed and then the next object end of loading.
1. There is no preloader displaying prices charge when the first object is completed loading
2. the preloader first shows the load progress of the first object only, not the load course of whatever it is you want to load
3. the error of you know: preloader seeks to be removed, after it is already deleted.
If you don't like about 1 and 2 do not resolve your issue, use the code that I suggested in my first post:
{if (preloader.stage)}
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-
Could not be converted flash.display:Sprite
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Some examples of code
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----------------------------------------
-------
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main > examples > enemy
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with sprite:
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My goal is, enemy can call the removeEnemy() of the sample while its inside a sprite
TNX for the help in advance...you said, "How can enemy called the removeEnemy() to parent." If that were true, the code that I proposed would have worked.
If removeEnemy() is not the parent of the enemy, where it is relatively to the enemy? in your 2nd post, you said:
sample > sprite > enemy
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