iOS app breaks down at the return of cameraUI - a memory allocation problem?

Hey all

try to complete my first application

When running on iOS, the application crashes SOMETIMES after returning from cameraUI ("use" / MediaEvent.COMPLETE or cancel "/ Event.CANCEL" "").

When I leave some other applications running on my iPhone 3 g (and not many are open), the problem goes away, which makes me think it is a problem of memory allocation

in this aspect, can I trust the iOS to leave inactive applications to allocate more memory for my, currently active, AIR application?

(there is no memory leak)

This is a version of os running iPhone 3Gs 4.3.5

the app is made with Flash Pro 5.5 overlaid with AIR 3.1 sdk and deployed by using the "deploy to app store" type (which should be the most free)

(no crashes on Android or desktop versions)

someone had this problem of cameraUI or a similar where an application crashes if more then some numbers of applications are open?

thanx

Saar

Hello

Thanks for reporting the bug. This problem is known to us, and it is currently under investigation. As far as I know, there is no work around.

Kind regards

Samia

Tags: Adobe AIR

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