Maximum in a contingency table
I use this formula in excel, but I can't do the same thing to the numbers:
= {max (if (c1 = a1:a1000, b1:b1000))}
This is an array formula, which is a thing of Excel, but not taken in charge by a number. I'm not really clear on what that is. It returns the maximum value in column B of rows where column A = the value in cell C1? In other words, a MAXIF function?
Tags: iWork
Similar Questions
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maximum values of five table 2d
Hi, I have a vi that reads in the values of a 2D array, and then uses this information. I currently use the vi 'Table Max and Min' to find the maximum values of the table. It can be beneficial for my application find the maximum of 5 or any other number of values in the table. My current plan is to use a loop that detects that the maximum value of the original array and then subtract this value and repeat the operation once 5 or greater. However, I believe that it is innefficient and can take a long time in a vi that must run pretty quickly. I would like suggestions. Thanks in advance.
It would be a bit faster
After overhaul at 1 d
Sort the table (from the smallest to largest)
Turn the tide (the biggest to the smallest now
Get the highest values since the beginning
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Each scale minimum and maximum for each slide table slides
Hello
is it possible to set values mini/maxi different scale in a group of slides via property nodes? As far as I know that's not possible. All the slides in the table must have the same minimum and maximum value. I only find a way to change all the scales at the same time. Are there any other ideas?
Thanks in advance
LVW
Hi lvw
You are right on the table, it is not possible to have different scale values. If you don't have a small number, you may be able to use a cluster of sliders, then you can set each individually. You can use the table for cluster and cluster to table to convert data types. You can also use cluster control references to define each level individually.
Ian
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What is the best way to get the minimum or maximum of a table of numbers value?
Let's say I have a table of numbers: [2,3,3,4,2,2,5,6,7,2]
What is the best way to find the minimum or maximum value in the table?
Now, just get the maximum, I'm a loop in the table and reset a variable to the value if it is greater than the existing value:
What I ended up doing was sorting table (descending to MAX) upward for MIN and then grabbing the first element of the array. Works like a charm in very few lines of code.
Thank you.
-
SQL Loader in error after the modified table
Hello
"I had a column in the table that was initially defined as VARCHAR2 (250), I changed the table and made 1000, when the data is over 250 characters sql loader is in error"
Field in the data file exceeds the maximum length. The table shows the field in VARCHAR2 (1000). Help, please.
Thank you
Gwenaël
I changed the table again to make VARCHAR2 (4000) and still have the error. My data are about 350 characters. Help, please
Change to the column sqlldr control file and explicitly set tank (4000). The default data in sqlldr type is char (255).
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Plan the work that runs according to max date in the source to create table
Hi all
I am trying to create an automation in my sql. Basically, I have a table I do reporting and analysis on which is a subset of records from a source table. For the purposes of this example, I called the source table "src_table" and my table as the target table, "tgt_table." Essentially the source table gets updated with a value again months from date (founded order_dt) and I have a procedure I call when the source table is updated to load the value of the new month of records in my target table. So let say June 2012 data is loaded in the source table, I call my procedure that has a date parameter and enter June 2012 as the point of departure date so that it looks for new records in the source table from June 1, 2012 and load it into my target table. For variety reasons I won't get in, my goal in a position is not a view, there must be a stand alone table. The problem is that the source never table gets updated at the same speed interval... sometimes they will load a new months of data at the beginning of the following month, sometimes medium of the month... sometimes I have to wait a few months to get another month of data. So, whenever I get a email notification telling me another month of data is loaded in the source table, I have a windows batch file that runs my setting... I just have to change the start date (based on the order_dt column) and run it. I want to do is automate the process so that I did not yet do. What do I think creates a task that runs every day or even at the end of each month, this work has basically seized the date of maximum order of the source table and if the date of the order is greater than the maximum order date in my target table, it runs my procedure that loads the new month with a value of data in my target table. Thus, for example, my maximum order of my target table date is May 31, 2012. The work runs at a certain period of time and check the maximum date on the source table, if the maximum date is May 31 nothing happens... new data has not been loaded so does not perform the procedure. If the maximum date on the source table is June 30, 2012, the maximum date is greater than the maximum in my table target date so that the procedure runs. I need also the procedure to insert records into the table in the source where the order date in the source table is > = at the time of maximum order in the target table.
In a Word, this is what I need but I'm not sure how to put in place. The procedure works fine... all I need is an interim procedure that runs as a scheduled task every x number of days and the date of maximum order check on the source table if it exceeds the maximum order on my table of target date it runs my procedure. My procedure is called "insert_new_orders" and when I run it I run it like:
execute insert_new_orders('01-jun-2012');
If anyone can help me with what would be great :-)
Thank you
EdTo start:
You must remove the EXECUTE keyword. -
I want the most UNITED of the two tables
ID does not occure in both tables
ID 1 has therefore United more high in table 2 up to 9
ID 2 is 10 form table 2
ID 3 is 7 in table 2
and 4 ID is 11
TABLE 1
TABLE 2ID UNI 1 3 1 4 1 6 2 3 2 9 4 11
WANTED:ID UNI 1 9 1 5 2 10 3 4 3 7
ALSOID UNI 1 9 2 10 3 7
How I would count the ID of each table individually
to get:
Published by: Chloe_19 on 05/07/2012 17:45ID CNT_T1 CNT_T2 1 3 2 2 2 1 3 NULL 2 4 1 NULL
Published by: Chloe_19 on 05/07/2012 17:50
Published by: Chloe_19 on 05/07/2012 17:54Hello
Chloe_19 wrote:
>I want the most UNITED of the two tables
ID does not occure in both tables
ID 1 has therefore United more high in table 2 up to 9
ID 2 is 10 form table 2
ID 3 is 7 in table 2
and 4 ID is 11TABLE 1
ID UNI 1 3 1 4 1 6 2 3 2 9 4 11
TABLE 2
ID UNI 1 9 1 5 2 10 3 4 3 7
WANTED:
ID UNI 1 9 2 10 3 7
Sorry, I don't understand this problem.
You said you wanted the maximum uni from both tables. It's not 11?
In addition, 7 and 9 are not maximum uni in each table. Why do you want them?
Think you that you do not want the maximum uni, or the id associated with it?I apologize for canada.
Is it more useful?
WITH t1 AS ( SELECT 1 ID, 5 UNI FROM Dual union all SELECT 1 ID, 6 UNI FROM Dual union all SELECT 1 ID, 7 UNI FROM Dual union all SELECT 2 ID, 3 UNI FROM Dual union all SELECT 3 ID, 3 UNI FROM Dual union all SELECT 4 ID, 11 UNI FROM Dual ) WITH t2 AS ( SELECT 1 ID, 9 UNI FROM Dual union all SELECT 1 ID, 5 UNI FROM Dual union all SELECT 2 ID, 10 UNI FROM Dual union all SELECT 3 ID, 4 UNI FROM Dual union all SELECT 3 ID, 7 UNI FROM Dual )
AND
ALSO
How I would count the ID of each table individually
to get:ID CNT_T1 CNT_T2 1 3 2 2 2 1 3 NULL 2 4 1 NULL
Why do you want to cnt_t1 be NULL on the line where id = 3?
You can use a FULL OUTER JOIN or a UNION.
WITH got_t1_cnt AS ( SELECT id AS t1_id , COUNT (*) AS t1_cnt FROM t1 GROUP BY id ) , got_t2_cnt AS ( SELECT id AS t2_id , COUNT (*) AS t2_cnt FROM t2 GROUP BY id ) SELECT NVL (c1.t1_id, c2.t2_id) AS id , c1.t1_cnt , c2.t2_cnt FROM got_t1_cnt c1 FULL OUTER JOIN got_t2_cnt c2 ON c1.t1_id = c2.t2_id ORDER BY id ;
Published by: Frank Kulash, may 7, 2012 22:29
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Problems with the length of table/column name
Hello
I have load data from the xml source in the oracle table. Some of the elements of xml (which ODI inverts like data warehouses) are more than 30 characters long, and it goes the same for columns as well.
In the topology Manager, when I change the XML technology and go to the tab 'OTHER', the 'Maximum length of the Table name' and 'Name of maximum column length' are assigned to the 30. According to the literature, ODI must truncate the table name and the name of the column to the specified maximum length. But when I invert the xml model, with more than 30 characters data warehouses are created, and this causes my interface to fail. Is there a solution for this problem?
Receive your answer.
Thank you!In this case, you have 2 options
(1) change each column in the data to the right length store
(2) modify the IKM to create columns at the top, 30 characters. The problem is:
-If the columns 2 to as difference, only the last 2 characters (like: my_column_name_is_really_big_01 and my_column_name_is_really_big_02) you could get a duplicate if column name not the code in the right way.
I propose option 1.
This happens because ODI validate the length of column of the tables in model once it doesn't matter of what is not "owned" by him (like C$ E$...)
Best regards
Cezar Santos
http://odiexperts.com -
length of name &; table column
Hi all
What is the maximum length of the table name and the column name?
What is 32 for both?
Thank you
Sappo[Names of objects of schema and qualifiers | http://download.oracle.com/docs/cd/B19306_01/server.102/b14200/sql_elements008.htm#SQLRF00223]
-
Hi Hiroto,
To remove the badges in the responses of the CSA, I tried, in vain, to insert a single line of code in the new CSS 0.62, in my CSS classes (shown below) CSA. Because I do not wish to use the full 0, 62 - that works to remove the badges - I need to find the appropriate place to insert, if possible, just this one line of code in the CSS that I use.
game-status - level .expertise-tile {display: none! important ;}}
I tried to place, without comment, in any number of places in my current what CSA CSS, but I can't get to work. Thanks in advance for any help you can offer.
It seems that the line 116 of beginning in the 0.62, in this section.
/ * Pacify badges 0.62
These four lines, when uncommented, eliminate the display of the badges. Some or all of the lines are
tribute to. Each comment starts all the way to the left.
*/
/* -------------------------------------------------------------------------------
THREAD CONTENT BROWSER
Badge of expertise level status
To avoid problems of formatting of badges overlapping the next post, turn on this line.
*/
/ * game-status - level .expertise-tile {display: none! important ;}} */
/* ------------------------------------------------------------------------------- --
THREAD LIST BROWSER
leader board
*/
/ * .jive-widget-leaderboardwidget {display: none! important ;} * /}
Here's my current CSS:
1 / *
2 styles tailored for Apple Support communities on board system implemented in 2014 - 06 (0.6 v)
3
4 copyright 2014 Hiroto, and. Al.
5
6 GNU General Public License
7
8
9
10. This program is free software: you can redistribute it and/or modify it
11 it under the terms of the GNU General Public License such as published by
12 the Free Software Foundation, version 3
13
14
15
16. This program is distributed in the hope that it will be useful,
17 but WITHOUT ANY WARRANTY; without even the implied warranty
18 merchantability or FITNESS has a SPECIAL USE. See the
19 GNU General Public License for more details.
20
21
22
23 for a copy of the GNU General Public License
24 see <http://www.gnu.org/licenses/>.
25
26 change log:
27 - fold versions 0.43 and 0.50 in this version.
28 added media tag to select the size of the screen.
29 scroll large code lists
30 - change color highlights unread messages
31
32
33
34 * /.
35 @-moz-document
36 url prefix (https://discussions.apple.com/community/),
37 url prefix (https://discussions.apple.com/people/),
38 url prefix (https://discussions.apple.com/content)
{39
40
41
42
43 / * scroll code listings. the max-height value of the code highlighted syntax in the Navigator content thread * /.
{.jive-made content-44 .dp-highlighter
45 max-height: 500px! important;
46 overflow: auto! important;
47 } /* added in v0.6 */
48 / * scroll code listings. the value of max-heiht of the Meadow (visible when javascript is disabled) code * /.
49 .jive-made content-pre {}
50 max-height: 500px! important;
51 overflow: auto! important;
52}
53 /* added in v0.6 */
54
55 / * highlights in dark blue unread messages when logged in. added in v0.6 * /.
56 game-td-title fort {color: #191970! important; do-weight: normal! important ;}}
57
58
59
60 / * browser on big screen
61 ===================
62
63 this set of rules will be good for normal wide window whose width is about 1265px or greater.
64 However, it will not benefit to very narrow window of 700-900px wide.
65 * /.
66
67
68
all the 69 @media and (min-width: 1265px) / * added in v0.6 * /.
{70
71 /* ------------------------------------------------------------------------------- -----------------
72 BODY
73 * /.
74 body.j - body-kindness, / * welcome * /.
75 body.j - body-place, / * community * /.
76 body.j - body-yourwork, / * content * /.
77 body.j - body-home, / * activity * /.
78 body.j - body-yourconnections, / * people * /.
79 body.j - body-preferences, / * preferences * /.
80 the content body - body.jive, / * thread * /.
81 body.jive - research organization, / * research * /.
82 body.jive - view - profile / * profile * /.
83 { /* added in v0.43 */
84 background: white! important;
85}
{body 86
87 background: white;
88 min-width: 0px! important;
89.}
90 {#body-apple}
width 91: 100%! important;
92 min-width: 0px! important;
93.}
94
95
96
97
98 /* ------------------------------------------------------------------------------- -----------------
TEXT 99
100 * /.
101 / * line spacing * /.
102 .jive-content {line-height: 1.25! important ;}}
103
104
105
106
107 /* ------------------------------------------------------------------------------- -----------------
CSA 108 HEADER AREA
109 * /.
110 j# header.
111 #j - compact - header.
112 j#-footer {width: 100%! important ;}}
113
114 / * header navigation (communities of Apple support...) * /.
115 {#j-in-head-wrap}
116 padding: 0px 40px! important;
117 margin: 15px 0px 0px! important;
118}
119 j-globalNav-bg # {}
120 padding: 0pX! important;
121 margin: 0px! important;
122}
123 #j-satNav {overflow: visible! important ;}}
124 #jive - breadcrumb {right: 40px! important ;}}
125
126
127
128
129 /* ------------------------------------------------------------------------------- -----------------
CSA 130 HOMEPAGE
131 * /.
132 #jive-widgetframe-body_5780758 > content-grand, / * discussions.apple.com * /.
133 #jive-widgetframe-body_188974 > content-grand, / * discussionsjapan.apple.com * / / * added in v0.42 * /.
134 #jive-widgetframe-body_20835 > content-large / * discussionskorea.apple.com * / / * added in v0.42 * /.
135 {/ * add id parent in v0.41 * /}
136 text-align: center! important;
137 overflow-x: auto! important;
overflow-y: 138 hidden! important;
139.}
{Apple 140-communities
141 display: inline-block! important;
width of 142: 1120px! important;
143 text-align: left! important;
144}
145
146
147
148
149 /* ------------------------------------------------------------------------------- -----------------
BROWSER LIST THREAD 150
151 * /.
152 / * display the name of the author in "Last activity" column in view of the detailed list of the threads * /.
153 td.j - td-date > span {display: inherit! important ;}}
154
155
156
157 / * main * /.
158 j# main {padding: 0px! important ;}}
159
160
161
162 / * title of table cell * /.
163 .jive-table td.jive - table-cell-title {padding: 5px! important ;}}
164
165 / * put on list view column widths * / / * added in v0.43 * /.
166 game-go-details game-td-title {max-width: none! important ;}}
167 game-go-details game-td-date {}
168 width: auto! important;
169-width maximum: 20%! important;
170}
171
172
173
174 /* ------------------
175 bookmark columns and hide as in thread list view.
176 * / / * added in v0.43 (optional) * /.
177 / *---(actuellement commentées) * /.
game-go-details 178 game-td-like,
179 game-go-details game-td-bookmarks {display: none! important ;}}
180 game-go-details > table.j - list > thead.j - rc4 > tr > th + th,.
181 game-go-details > table.j - browse-list > thead.j - rc4 > tr > th + th + th {display: none! important ;}}
182 game-go-details > table.j - list > thead.j - rc4 > tr > th, th, th + th {display: table-cell! important ;}}
183 /* ------------------ */
184
185
186
187 / * son list view table tr td * /.
188 game-go-details-tbody tr td {padding: 5px! important ;}}
189
190
191
192 / * communities list view table tr td * /.
193 .jive-communities-list table tr td {padding: 5px! important ;}}
194
195 / * thumbnails view width * /.
196 game-go-good game-thumb-view,
game-travel-places 197 game-browse-thumbnail.
198 game-travel-people game-browse-thumbnail {width: 100%! important ;}}
199
200 / * point margin view thumbnail list * / / * added in v0.43 * /.
game-go-good game-thumb-view 201 > li.
202 game-travel-places game-browse-thumbnail > li {margin right: 20px! important ;}}
203
204
205
206 / * line social actions * /.
207 Apple-social-action-wrapper {margin-right: 0px! important ;}}
208. game-social-action game-thread {margin-right: 40px! important ;}}
209
210
211
212 / * header apple, subtitle line ("find the useful content... (' etc) * / / * fixed v0.43 * /.
213 #apple full-slot-headed.
214 {#apple-activity-slot-in-head}
215 padding: 0px 40px 15px! important;
216 margin-bottom: 15px! important;
217}
218 #apple - full - in - head h2.
219 #apple - activity - in - head h2 {padding: 0px 40px! important ;}}
220
221
222
223 / * header of page * /.
224 game-body-place #jive-body > {header.j - top of the page
225 margin left: 40px! important;
226 margin-right: 40px! important;
227 width: auto! important;
228}
229
230 / * line filter browser * /.
231 #j-browse-filters {margin-bottom: 5px! important ;}}
232
233
234
235 / * line of browser controls * /.
236 game-type-row {margin-bottom: 0px! important ;}}
237
238
239
240 / * browser controls content types (content |) Operating tips | Width of discussions) * /.
241 #js-browse-controls game-type-line game-types of content {width: 90%! important ;}}
242
243 / * browser view toggle controls (thumbnails |) Details width) * /.
244 #js - go - #j - point - view - controls toggle {}
width 245: 10%! important;
246 display: table! important;
247}
248
249
250
251 / * line of content filtering (all |) Open | Replied. Threads) * /.
252 {game-content-filter
253 background: white! important;
254 margin-bottom: 10px! important;
255}
256
257 / * Canvas container * /.
258 {game-content
259 margin left: 40px! important;
260 margin-right: 40px! important;
261}
262
263
264
265 / * category filter bar * /.
266 {.jive-content-filter
267 left: 0px! important;
width 268: 80%! important;
269}
270 .touchcarousel-wrapper {width: 100%! important ;}}
271 .touchcarousel .tc-paging-container {width: 90%! important ;}} / * Add in v0.41 * /.
272
273
274
275 / * more available search results * /.
276 #j-more-search-results-available {padding: 10px! important ;}}
277
278 / * various * /.
279 .jive-widget {margin-bottom: 10px! important ;}}
game-column 280 {margin-bottom: 10px! important ;}}
281
282
283
284
285 /* ------------------
286 treatment for narrow window
287 method 1 (minimum value)
288
289
290
291 adjust the movement of the table list thread and margin to maximize its width.
292 */ /* added in v0.43 */
293 game-layout - sl.j - browse-good game-column-wrap-l {margin left:-166px! important ;}}
294 game-layout - sl.j - browse-good game-column-l {margin left: 166px! important ;}}
295 game-layout - sl.j - browse-good game-column-s {width: 166px! important ;}}
296 /* ------------------ */
297
298
299
300 /* ------------------
301 posts of left-right swap list table and sidebar ui thread (filters and actions)
302 */ /* fixed in v0.43 */
303 / * leave thread list table left float * /.
304 game-layout - sl.j - browse-good game-column-wrap-l,
305 game-layout - sl.j - browse places game-column-wrap-l {float: left! important ;}}
306
307
308
309 / * float right sidebar ui * /.
310 game-layout - sl.j - browse-good game-column-s,
311 game-layout - sl.j - browse places game-column-s {float: right! important ;}}
312 /* ------------------ */
313
314
315
316
317 /* ------------------------------------------------------------------------------- -----------------
CONTENT THREAD 318 BROWSER
319 * /.
320 / * thread header * /.
321 Apple-wire-header {}
322 width: auto! important;
323 margin-bottom: 10px! important;
324 margin left: 40px! important;
325}
326
327 / * thread original message * /.
328 game - wire .jive-content {margin: 0px 0px 140px 40px! important ;}}
329
330 / * wire ul response (s) * /.
331 ul.jive-discussion-replies.jive-discussion-indent-0 {margin: 0px! important ;}}
332
333 / * thread answer li * /.
334 .jive-discussion-responses li.reply {margin-top: 15px! important ;}}
335
336
337
338 / * dash view thread * /.
.jive-discussion-dash-1 339, li.reply {padding-left: 15px! important ;}}
340
341 / * thread info * /.
342 {.jive-wire-info
343 padding: 10px 40px! important;
344 margin: 0px! important;
345}
346
347 / * thread answers cumulation * /.
348 game-response-rollup {margin: 30px 0px! important ;}}
349
350 / * thread message header (display, date, response to) * /.
351 game thread after > header {}
352 padding: 10px 20px 0px 20px! important;
353 margin-bottom: 12px! important;
354}
355
356 / * thread post (message body) section * /.
357 game thread after section {}
358 padding: 0px 20px! important;
359 margin-bottom: 6px! important;
360}
361
362 / * thread post footer (as |) Answer etc.) * /
footer 363 game thread after {padding: 15px 0px! important ;}}
364 game-thread-post footer > ul {padding: 2px! important ;}}
365 game-thread-post footer > container-.acclaim {margin: 0px 5px! important ;}}
366
367
368
369 / * rendered content thread * /.
370 .jive-rendering-content {padding-bottom: 4px! important ;}}
371
372 / * thread made happy quote & pre * /.
.Jive .jive-made content-373-quote,
{.jive-made content-374 .jive-pre
375 margin: 15px 5px! important;
376}
377
378
379
380 / * screw the foot of page response (return to community |) Go to the original post) * /.
381 #jive - wire - response - footer {margin-top: 10px! important ;}}
382
383 / * more like this links, inbound links * /.
384 #apple - combined - threads {margin: 40px 0px! important ;}}
385 #apple - combined - threads game-box {margin-bottom: 0px! important ;}}
386 game-icon-list li {padding: 3px 0px 3px 22px! important ;}}
387
388
389
390
391 /* ------------------------------------------------------------------------------- -----------------
392 INLINE EDITOR
393 * /.
394 / * Publisher * /.
.jive-discussion-answers 395, li.addReply {margin: 50px 0px 40px! important ;}}
396
397
398
399
400 /* ------------------------------------------------------------------------------- -----------------
ADVANCED EDITOR 401
402 * /.
403 / * content area * /.
404-game - .jive ontent .jive - create - thread,
405 .jive-body-form-document .jive - happy .doc-page {}
406 margin: 40px 0px! important;
407 padding: 0px! important;
408}
409
410
411
412 / * header * /.
game 413 - wire .jive - content .jive-create-thread h2,
.jive-body-form-document 414, .jive - happy .doc-page h2 {padding: 0px! important ;}}
415
416
417
418 / * editor Panel * /.
419 game-- .jive ontent .jive-create-thread #jive - compose - title of the thread.
.jive.Jive-editor-Panel.Jive-large-editor-panel - content .jive-create-thread 420 game - wire.
421.jive-corps-formulaire-.jive-content.doc-page #jive - compose - title of the document.
422 .jive-body-form-document.jive-content.doc-page.jive-editor-panel.jive-large-editor-panel {margin: 0px! important ;}}
423
424
425
426 / * height in the line editor * /.
427 body.tiny_mce_content {line-height: inherit! important ;}}
428
429
430
431 / * in the * /.
432 .jive-body-form-how .jive-wire-message {margin: 0px! important ;}}
433
434
435
436 / * buttons (response |) Cancel) * /.
437 game-publishbar,
438 .jive-body-form .jive-composebuttons {margin: 20px 40px 0px! important ;}}
439
440
441
442
443 /* ------------------------------------------------------------------------------- -----------------
444 ACTIVITY STREAMS
445 * /.
446 / * entry activity * /.
447 game-Act-entry {padding: 5px 0px 10px to 100px! important ;}}
448
449
450
451 / * title * /.
452 game-body-home game-law-title {padding: 5px 0px 5px 24 PX! important ;}}
453
454
455
456 / * body of activity and a comment * / / * added in v0.43 * /.
457 game-body-home game-law-init {padding: 5px 0px 10px to 100px! important ;}}
458 Apple-activity-comments-wrapper {margin-left: 0px! important ;}}
459
460
461
462 / * list * /.
463 game-act-together game-law-g-point {padding: 3px! important ;}}
464
465
466 /* ------------------------------------------------------------------------------- -----------------
467 SEARCH RESULTS
468 * /.
469 / * search entry * /.
470 game-search-results-main-container game-search-result {padding: 10px! important ;}} / * Add in v0.43 * /.
471
472
473
474
475 /* ------------------------------------------------------------------------------- -----------------
476 DOC (THING)
477 */ /* added in v0.43 */
478 / * user advanced canvas * /.
479 .jive-body - good game - game-column-wrap-l doc {margin: 40px 0px! important ;}}
480
481
482
483
484 /* ------------------------------------------------------------------------------- -----------------
PROFILE OF 485
486 */ /* added in v0.43 */
487 / * header & navigation bar (Bio |) Activity | Content | Communities) * /.
488 game-view-profile game-page-header {padding: 10px 40px! important ;}}
489 game-bigtab-nav {margin: 10px 40px! important ;}}
490
491 / * bio * /.
492 game-presentation-l game-column-wrap-l {width: 100%! important ;}}
493
494
495
496 / * blue marker communities (places) sidebar ui setting
497 (according to the width of the sidebar changed to 180px for selector 166px: game-layout - sl.j - browse places game-column-s)
498 in the PLACES section) * /.
499 game-view-profile game-second-nav ul > li.active {width: 156px! important ;}}
500
70 s
502
503
504 /* ------------------------------------------------------------------------------- -----------------
505 SEATS
506 */ /* added in v0.43 */
507 / * last activity column * /.
508 game-go-details game-td-activity {max-width: 650px! important ;}}
509
510
511
512
513 /* ------------------
514 for narrow window treatment
515 method 1 (minimum value)
516
517
518
519 adjust the movement of the Community list table and margin to maximize its width.
520 */ /* added in v0.43 */
521 game-layout - sl.j - browse places game-column-wrap-l {margin left:-166px! important ;}}
522 game-layout - sl.j - browse places game-column-l {margin left: 166px! important ;}}
523 game-layout - sl.j - browse places game-column-l {padding-left: 0px! important ;}}
524 game-layout - sl.j - browse places game-column-s {width: 166px! important ;}}
525 /* ------------------ */
526} / * end of the big screen * /.
527
528
529
all 530 @media and (max-width: 1265px) / * added in v0.6 * /.
531 {}
532 / * styles for smaller screens (narrow browser window)
533 ========================
534
Narrow 535 is basically identical to the above screen browser except that it allows the sidebar
536 (filter column) in mode list be pushed downwards or to the broadband page layout to place the hand
537 column (column of the table) when the window is not wide enough. It is done by setting the margin on the left and
538 padding to the left of the main column to 0 and the setting max-width of the main column, which is currently 1019px.
539 accordingly, if the width of the window is less than 1265px (= 40 (left margin) + 1019 (main column) + 166
540 (sidebar colum) + 40 (right margin)), column of sidebar is pushed downwards or upwards depending on the document
order of the 541 tree. This set of rules is intended to be useful for normal narrow window whose width is in
542 rank CA. 700-1400px. It can be used for wider window as well, but there is no need to define the
543 max-width of the main column to move the sidebar column when the window is wide enough.
544
545 custom styles for Apple Support communities on board system implemented in 2014-06 (v 0.5) * /.
546
547 /* ------------------------------------------------------------------------------- -----------------
548 BODY
549 * /.
550 body.j - body-kindness, / * welcome * /.
551 body.j - body-place, / * community * /.
552 body.j - body-yourwork, / * content * /.
553 body.j - body-home, / * activity * /.
554 body.j - body-yourconnections, / * people * /.
555 body.j - body-preferences, / * preferences * /.
556 the content body - body.jive, / * thread * /.
557 body.jive - research organization, / * research * /.
558 body.jive - view - profile / * profile * /.
559 { /* added in v0.43 */
560 background: white! important;
561}
{body 562
563 background: white;
564 min-width: 0px! important;
565}
566 {#body-apple}
567 width: 100%! important;
568 min-width: 0px! important;
569}
570
571
572
573
574 /* ------------------------------------------------------------------------------- -----------------
TEXT OF 575
576 * /.
577 / * line spacing * /.
578 .jive-content {line-height: 1.25! important ;}}
579
580
581
582
583 /* ------------------------------------------------------------------------------- -----------------
CSA 584 HEADER AREA
585 * /.
586 #j-head.
587 #j - compact - header.
588 feet j# {width: 100%! important ;}}
589
590 / * header navigation (communities of Apple support...) * /.
591 {#j-in-head-wrap}
592 padding: 0px 40px! important;
593 margin: 15px 0px 0px! important;
594}
595 {#j-globalNav-bg}
596 padding: 0pX! important;
597 margin: 0px! important;
598}
599 #j-satNav {overflow: visible! important ;}}
600 #jive - breadcrumb {right: 40px! important ;}}
601
602
603
604
605 /* ------------------------------------------------------------------------------- -----------------
CSA 606 HOMEPAGE
607 * /.
608 #jive-widgetframe-body_5780758 > content-grand, / * discussions.apple.com * /.
609 #jive-widgetframe-body_188974 > content-grand, / * discussionsjapan.apple.com * / / * added in v0.42 * /.
610 #jive-widgetframe-body_20835 > content-large / * discussionskorea.apple.com * / / * added in v0.42 * /.
611 {/ * add id parent in v0.41 * /}
612 text-align: center! important;
613 overflow-x: auto! important;
overflow-y: 614 hidden! important;
615}
{} 616 Apple-community
617 display: inline-block! important;
618 width: 1120px! important;
619 text-align: left! important;
620}
621
622
623
624
625 /* ------------------------------------------------------------------------------- -----------------
BROWSER LIST THREAD 626
627 * /.
628 / * display the name of the author in "Last activity" column in view of the detailed list of the threads * /.
629 td.j - td-date > span {display: inherit! important ;}}
630
631
632
633 / * main * /.
634 #j-hand {padding: 0px! important ;}}
635
636
637
638 / * title of table cell * /.
639 .jive-table td.jive - table-cell-title {padding: 5px! important ;}}
640
641 / * put on list view column widths * / / * added in v0.43 * /.
642 game-go-details game-td-title {max-width: none! important ;}}
643 game-go-details game-td-date {}
644 width: auto! important;
645 max-width: 20%! important;
646}
647
648
649
650 /* ------------------
651 bookmark columns and hide as in thread list view.
652 */ /* added in v0.43 */
653 / *-small display changed 0.6 * /.
game-go-details 654 game-td-like,
655 game-go-details game-td-bookmarks {display: none! important ;}}
656 game-go-details > table.j - list > thead.j - rc4 > tr > th + th,.
657 game-go-details > table.j - browse-list > thead.j - rc4 > tr > th + th + th {display: none! important ;}}
658 game-go-details > table.j - list > thead.j - rc4 > tr > th, th, th + th {display: table-cell! important ;}}
659 /* ------------------ */
660
661
662
663 / * son list view table tr td * /.
664 game-go-details-tbody tr td {padding: 5px! important ;}}
665
666
667
668 / * communities list view table tr td * /.
669 .jive-communities-list table tr td {padding: 5px! important ;}}
670
671 / * thumbnails view width * /.
672 game-go-good game-thumb-view,
game-travel-places 673 game-browse-thumbnail.
674 game-travel-people game-browse-thumbnail {width: 100%! important ;}}
47w
676 / * point margin view thumbnail list * / / * added in v0.43 * /.
game-go-good game-thumb-view 677 > li.
678 game-travel-places game-browse-thumbnail > li {margin right: 20px! important ;}}
679
680
681
682 / * line social actions * /.
683 Apple-social-action-wrapper {margin-right: 0px! important ;}}
684 game-thread game-social-action {margin-right: 40px! important ;}}
685
686
687
688 / * header apple, subtitle line ("find the useful content... (' etc) * / / * fixed v0.43 * /.
689 #apple full-slot-headed.
690 {#apple-activity-slot-in-head}
691 padding: 0px 40px 15px! important;
692 margin-bottom: 15px! important;
693}
694 #apple - full - in - head h2.
695 #apple - activity - in - head h2 {padding: 0px 40px! important ;}}
696
697
698
699 / * header of page * /.
700 game-body-place #jive-body > {header.j - top of the page
701 margin left: 40px! important;
702 margin-right: 40px! important;
703 width: auto! important;
704}
705
706 / * line filter browser * /.
707 #j-browse-filters {margin-bottom: 5px! important ;}}
708
709
710
711 / * line of browser controls * /.
712 game-type-row {margin-bottom: 0px! important ;}}
713
714
715
716 / * browser controls content types (content |) Operating tips | Width of discussions) * /.
717 #js-browse-controls game-type-line game-types of content {width: 90%! important ;}}
718
719 / * browser view toggle controls (thumbnails |) Details width) * /.
720 #js - go - #j - point - view - controls toggle {}
721 width: 10%! important;
722 display: table! important;
723}
724
725
726
727 / * line of content filtering (all |) Open | Replied. Threads) * /.
728 {game-content-filter
729 background: white! important;
730 margin-bottom: 10px! important;
731}
732
733 / * Canvas container * /.
734 {game-content
735 margin left: 40px! important;
736 margin-right: 40px! important;
737}
738
739
740
741 / * category filter bar * /.
742 {.jive-content-filter
743 left: 0px! important;
744 width: 80%! important;
745}
.touchcarousel 746-wrapper {width: 100%! important ;}}
747 .touchcarousel .tc-paging-container {width: 90%! important ;}} / * Add in v0.41 * /.
748
749
750
751 / * more available search results * /.
752 #j-more-search-results-available {padding: 10px! important ;}}
753
754 / * various * /.
755 .jive-widget {margin-bottom: 10px! important ;}}
756 game-column {margin-bottom: 10px! important ;}}
757
758
759
760
761 /* ------------------
762 treatment for narrow window
763 method 1 (minimum value)
764
765
766
767 adjust the movement of the table list thread and margin to maximize its width.
768 */ /* added in v0.43 */
769 / *---(actuellement commentées)
770 game-layout - sl.j - browse-good game-column-wrap-l {margin left:-166px! important ;}}
771 game-layout - sl.j - browse-good game-column-l {margin left: 166px! important ;}}
772 game-layout - sl.j - browse-good game-column-s {width: 166px! important ;}}
773 ------------------ */
774 /* ------------------
775 for narrow window treatment
776 method 2 (better to narrow window, but a disadvantage for large window)
777
List table 778 let thread have full-width, but does not exceed 1019px to make room for ui sidebar (filters and actions).
779 if the window is wide enough (> = 1265px), sidebar ui is displayed next to the thread list table.
780 otherwise it is displayed below or above it (according to the order of document tree).
781
782 * width of the sidebar (constant) = 166px
783 * wireless maximum width of the table = 1019px
784 * canvas margin left = 40px
785 * margin to the right of the canvas = 40px
786 ---------------------------------------
787 * total = 1265px
788 */ /* added in v0.5 */
789 / *-(active) * /.
790 game-layout - sl.j - browse-good game-column-wrap-l {max-width: 1019px! important ;}}
791 game-layout - sl.j - browse-good game-column-wrap-l {margin-left: 0px! important ;}}
792 game-layout - sl.j - browse-good game-column-l {margin-left: 0px! important ;}}
793 game-layout - sl.j - browse-good game-column-s {width: 166px! important ;}}
794 /* ------------------ */
795
796
797
798 /* ------------------
799 positions of left-right swap list table and sidebar ui thread (filters and actions)
800 */ /* fixed in v0.43 */
801 / * leave thread list table left float * /.
802 game-layout - sl.j - browse-good game-column-wrap-l,
803 game-layout - sl.j - browse places game-column-wrap-l {float: left! important ;}}
804
805
806
807 / * float right sidebar ui * /.
808 game-layout - sl.j - browse-good game-column-s,
809 game-layout - sl.j - browse places game-column-s {float: right! important ;}}
810 /* ------------------ */
811
812
813
814
815 /* ------------------------------------------------------------------------------- -----------------
CONTENT THREAD 816 BROWSER
817 * /.
818 / * thread header * /.
819 Apple-wire-header {}
820 width: auto! important;
821 margin-bottom: 10px! important;
822 margin left: 40px! important;
823}
824
825 / * thread original message * /.
826 game - wire .jive-content {margin: 0px 0px 140px 40px! important ;}}
827
828 / * wire ul response (s) * /.
829 ul.jive-discussion-replies.jive-discussion-indent-0 {margin: 0px! important ;}}
830
831 / * thread answer li * /.
.jive-discussion-answers 832, li.reply {margin-top: 15px! important ;}}
833
834
835
836 / * dash view thread * /.
.jive-discussion-dash-1 837 Li.reply {padding-left: 15px! important ;}}
838
839 / * thread info * /.
840 .jive-wire-info {}
841 padding: 10px 40px! important;
842 margin: 0px! important;
843}
844
845 / * thread answers cumulation * /.
846 game-response-rollup {margin: 30px 0px! important ;}}
847
848 / * thread message header (display, date, response to) * /.
849 game thread after > header {}
850 padding: 10px 20px 0px 20px! important;
851 margin-bottom: 12px! important;
852}
853
854 / * thread post (message body) section * /.
855 game thread after section {}
856 padding: 0px 20px! important;
857 margin-bottom: 6px! important;
858}
859
860 / * thread post footer (as |) Answer etc.) * /
footer 861 game thread after {padding: 15px 0px! important ;}}
862 game-thread-post footer > ul {padding: 2px! important ;}}
863 game-thread-post footer > container-.acclaim {margin: 0px 5px! important ;}}
864
865
866
867 / * rendered content thread * /.
868 .jive-rendering-content {padding-bottom: 4px! important ;}}
869
870 / * thread made happy quote & pre * /.
.Jive .jive-made content-871-quote,
{.jive-made content-872 .jive-pre
873 margin: 15px 5px! important;
874}
875
876
877
878 / * screw the foot of page response (return to community |) Go to the original post) * /.
879 #jive - wire - response - footer {margin-top: 10px! important ;}}
880
881 / * more like this links, inbound links * /.
882 #apple - combined - threads {margin: 40px 0px! important ;}}
883 #apple - combined - threads game-box {margin-bottom: 0px! important ;}}
884 game-icon-list li {padding: 3px 0px 3px 22px! important ;}}
885
886
887
888
889 /* ------------------------------------------------------------------------------- -----------------
890 INLINE EDITOR
891 * /.
892 / * Publisher * /.
.jive-discussion-answers 893, li.addReply {margin: 50px 0px 40px! important ;}}
894
895
896
897
898 /* ------------------------------------------------------------------------------- -----------------
899 ADVANCED EDITOR
900 * /.
901 / * content area * /.
902-game - .jive ontent .jive - create - thread,
903 .jive-body-form-document .jive - happy .doc-page {}
904 margin: 40px 0px! important;
905 padding: 0px! important;
906}
907
908
909
910 / * header * /.
game 911 - wire .jive - content .jive-create-thread h2,
.jive-body-form-document 912, .jive - happy .doc-page h2 {padding: 0px! important ;}}
913
914
915
916 / * editor Panel * /.
game 917-- .jive ontent .jive-create-thread #jive - compose - title of the thread.
.jive.Jive-editor-Panel.Jive-large-editor-panel - content .jive-create-thread 918 game - wire.
919.jive-corps-formulaire-.jive-content.doc-page #jive - compose - title of the document.
920 .jive-body-form-document.jive-content.doc-page.jive-editor-panel.jive-large-editor-panel {margin: 0px! important ;}}
921
922
923
924 / * height in the line editor * /.
925 body.tiny_mce_content {line-height: inherit! important ;}}
926
927
928
929 / * in the * /.
930 .jive-body-form-how .jive-wire-message {margin: 0px! important ;}}
931
932
933
934 / * buttons (response |) Cancel) * /.
935 game-publishbar,
936 .jive-body-form .jive-composebuttons {margin: 20px 40px 0px! important ;}}
937
938
939
940
941 /* ------------------------------------------------------------------------------- -----------------
942 ACTIVITY STREAMS
943 * /.
944 / * entry activity * /.
945 game-Act-entry {padding: 5px 0px 10px to 100px! important ;}}
946
947
948
949 / * title * /.
950 game-body-home game-law-title {padding: 5px 0px 5px 24 PX! important ;}}
951
45ss
953
954 / * body of activity and a comment * / / * added in v0.43 * /.
955 game-body-home game-law-init,
956 game-view-profile game-law-init {padding: 5px 0px 10px to 100px! important ;}}
957 Apple-activity-comments-wrapper {margin-left: 0px! important ;}}
958
959
960
961 / * list * /.
962 game-act-together game-law-g-point {padding: 3px! important ;}}
963
964
965 /* ------------------------------------------------------------------------------- -----------------
966 SEARCH RESULTS
967 * /.
968 / * search entry * /.
969 game-search-results-main-container game-search-result {padding: 10px! important ;}} / * Add in v0.43 * /.
970
971
972
973
974 /* ------------------------------------------------------------------------------- -----------------
975 DOC (THING)
976 */ /* added in v0.43 */
977 / * user advanced canvas * /.
.jive 978-body - good game - game-column-wrap-l doc {margin: 40px 0px! important ;}}
979
980
981
982
983 /* ------------------------------------------------------------------------------- -----------------
PROFILE OF 984
985 */ /* added in v0.43 */
986 / * header & navigation bar (Bio |) Activity | Content | Communities) * /.
987 game-view-profile game-page-header {padding: 10px 40px! important ;}}
988 game-bigtab-nav {margin: 10px 40px! important ;}}
989
990 / * bio * /.
991 game-presentation-l game-column-wrap-l {width: 100%! important ;}}
992
993
994
995 / * blue marker communities (places) sidebar ui setting
996 (according to the width of the sidebar changed to 180px for selector 166px: game-layout - sl.j - browse places game-column-s)
997 in the PLACES section) * /.
998 game-view-profile game-second-nav ul > li.active {width: 156px! important ;}}
999
1000
1001
1002
1003 /* ------------------------------------------------------------------------------- -----------------
PLACES OF 1004
1005 */ /* added in v0.43 */
1006 / * last activity column * /.
1007 game-go-details game-td-activity {max-width: 650px! important ;}}
1008
1009
1010
1011
1012 /* ------------------
1013 treatment for narrow window
1014 method 1 (minimum value)
1015
1016
1017
1018 Adjust Community list of table shift and margin to maximize its width.
1019 */ /* added in v0.43 */
1020 / *---(actuellement commentées)
1021 game-layout - sl.j - browse places game-column-wrap-l {margin left:-166px! important ;}}
1022 game-layout - sl.j - browse places game-column-l {margin left: 166px! important ;}}
1023 game-layout - sl.j - browse places game-column-s {width: 166px! important ;}}
1024 ------------------ */
1025 /* ------------------
1026 for narrow window treatment
1027 method 2 (better to narrow window, but a disadvantage for large window)
1028
1029 leave table Community list have full-width, but does not exceed 1019px to make room for ui sidebar (filters and actions).
1030 if the window is wide enough (> = 1265px), sidebar ui is displayed next to the Community list table.
1031, otherwise it appears below or above it (according to the order of document tree).
1032
1033 * width of the sidebar (constant) = 166px
1034 * maximum width of the community table = 1019px
1035 * canvas margin left = 40px
1036 * margin to the right of the canvas = 40px
1037 ---------------------------------------
1038 * total = 1265px
1039 */ /* added in v0.5 */
1040 / *-(active) * /.
1041 game-layout - sl.j - browse places game-column-wrap-l {max-width: 1019px! important ;}}
1042 game-layout - sl.j - browse places game-column-wrap-l {margin-left: 0px! important ;}}
1043 game-layout - sl.j - browse places game-column-l {margin-left: 0px! important ;}}
1044 game-layout - sl.j - browse places game-column-l {padding-left: 0px! important ;}}
1045 game-layout - sl.j - browse places game-column-s {width: 166px! important ;}}
1046 /* ------------------ */
1047
1048
1049
1050
1051} / * end of narrow browsers. */
1052} / * end of moz-document * /.
Impossible to find a way to change my opus should mention that I want to remove the badges in the OP, not only in the responses. (Just got one of these silly things to ask this question.)
-
Connect the large number of parameters and variables between Verstand and model of Labview
We have an installer of dyno with a chassis PXI-E running Veristand 2014 and 2014, inertia. In order to strengthen the capabilities and timing of the Veristand, I would use models of Labview to perform tasks is not possible by Veristand and inertia. An example of this is to determine the maximum amount of a large number of thermocouples. VeriStand has a comparison function, but it compares two values at once. This makes long and rigid emissions. LabVIEW, on the other hand, has a function which words one to get the maximum items in a table in one step. I need to use Labview to 'send' the thermocouples of 50 or more to the Labview model. In addition to the variables that must be communicated between Veristand and Labview, I also need to present Labview with the threshold and setting parameters. Forums and user manuaIs understand that you must use the connector pane in Labview Veristand System Explorer mapping to expose the inports and isolated villages. The problem is that the part of Labview connector is limited to 27 I/O. How to overcome this limitation?
BTW. I'm relatively new to Labview and Versitand.
Thank you.
Richard
You can work around this limitation by putting your orders and clusters indicators. Then set the cluster to be required or recommended to indicate whether contained controls are entered or parameters, just normal.
-
Bill land - problem with phase
I have a problem of implementation during the attempt to produce traces of Bode for my team designed the hardware. I have now successfully been able to produce the data you expect, with a single question. Part of the phase of data points are the opposite of what is expected. I'll explain the process used...
The material, I log in allows me to inject the signals on channels, but also the flow of these channels of my PC application for analysis. The function that I'm trying to replicate is a frequency sweep, as follows:
-major equipment to replace a channel (the stimulus) with an sine wave frequencies, f
-broadcasting the channel stimulus as well as his response to a certain channel number of cycles, P
-the analysis ("transfer function") on the stimulus and data stream response strings
-connect the frequency (f) with the phase intended to produce a Plot of Bode and corresponding calculated magnitude
-increase the frequency (f) and repeat steps
This code example is 'analysis' performed:
int i, MaxMagIdx, DontCareIdx;
Double * TimeInMag,.
* DontCareArr,
TransferReal,
TransferImg,
TransferMag,
TransferPhase,
DontCare,
AdjFreq;NIComplexNumber * TimeSweepIn,.
* TimeSweepOut,
* FFTSweepIn,
* FFTSweepOut;TimeSweepIn = malloc (gSweepCountMax * sizeof (NIComplexNumber));
TimeSweepOut = malloc (gSweepCountMax * sizeof (NIComplexNumber));
FFTSweepIn = malloc (gSweepCountMax * sizeof (NIComplexNumber));
FFTSweepOut = malloc (gSweepCountMax * sizeof (NIComplexNumber));TimeInMag = malloc (gSweepCountMax * sizeof (double));
DontCareArr = malloc (gSweepCountMax * sizeof (double));int InputSigIndex;
unsigned char OverrideMsg [L_ADC_OVERRIDE_RQ] is {0};.
for (i = 0; i<>
{
TimeSweepIn [i] .reellement = gSweepInArr [i];
TimeSweepOut [i] .reellement = gSweepOutArr [i];
TimeSweepIn [i] .imaginary = 0.0;
TimeSweepOut [i] .imaginary = 0.0;
}CxFFTEx (TimeSweepIn, gSweepCountMax, gSweepCountMax, NULL, FALSE, FFTSweepIn);
CxFFTEx (TimeSweepOut, gSweepCountMax, gSweepCountMax, NULL, FALSE, FFTSweepOut);for (i = 0; i<>
{
ToPolar (FFTSweepIn [i] .reellement, FFTSweepIn [i] .imaginary & TimeInMag [i], & DontCareArr [i]);
}MaxMin1D (TimeInMag, gSweepCountMax, & DontCare, & MaxMagIdx, & DontCare & DontCareIdx);
CxDiv (.reellement [MaxMagIdx] FFTSweepOut, FFTSweepOut [MaxMagIdx] .imaginary,
FFTSweepIn [MaxMagIdx] .reellement .imaginary FFTSweepIn [MaxMagIdx],
& TransferReal, & TransferImg);ToPolar (TransferReal, TransferImg, & TransferMag & TransferPhase);
TransferMag = 20 * log10 (TransferMag);
TransferPhase = RadToDeg (TransferPhase);AdjFreq = (double) ((unsigned long) (gSweepFreq * 0 x 200000000 / (double) 50000000)) * 0 200000000 50000000 x / (double);
fprintf (Logfile_Handle, "% lf\t%lf\t%lf\n", AdjFreq, TransferMag, TransferPhase);
Free (TimeSweepIn);
Free (TimeSweepOut);
Free (FFTSweepIn);
Free (FFTSweepOut);
Free (TimeInMag);
Free (DontCareArr);It works almost perfectly. The problem is that the calculated phase will be positive when there should be negative and vice versa.
Here's a graph of the data produced:
This is what is expected:
Here are the two bunk:
The expected plot was produced by the log file of cheating. I went and I didn't change the incorrect points to negative values. I want to eliminate this step. As you can see, if incorrect data are reflected on the zero line, it's what we expect. This "expected" given corresponds to what material Analyzer of my colleague (Venable device) when it is used on our device.
We believe that the issue is not with carried out complex math, but a problem in the FFT function or the selection of the index to use on the data table.
Hi PedroMunoz,
It was random semi.
With the help of a licensed physicist with a PhD, the solution was discovered.
When a FFT is performed, the output is a complex signal frequency. Convert this signal complex in amplitude and phase. The signal amplitude must contain a pic. The ridge of the signal amplitude is located at the frequency at which the sample represents. I understood.
However, reading the FFT also of output magntiude contains a second peak. This second peak is negative frequency, and to analyze these data point conjugate complex is necessary. This second Summit should theoretically have the same amplitude, described as:
F (f) = F * (-f)
What interests me in recovering is F (f). What was happening was because F (f) and F * (-f) are theoretically the same (hence, they should the two registry as the maximum value of the table), F * (-f) would sometimes be picked up as the maximum value of the table instead of F (f), perhaps because of the noise. So I just need to make sure that I'm not the negative frequencies in my table.
To ignore the F * (-f), all I had to do was only to watch a half of my output of the FFT. When I change my code for:
TimeInMag = malloc (gSweepCountMax/2 * sizeof (double));
DontCareArr = malloc (gSweepCountMax/2 * sizeof (double));for (i = 0; i
{
ToPolar (FFTSweepIn [i] .reellement, FFTSweepIn [i] .imaginary & TimeInMag [i], & DontCareArr [i]);
}
MaxMin1D (TimeInMag, gSweepCountMax/2, & DontCare, & MaxMagIdx, & DontCare, & DontCareIdx);I'm ignoring the negative frequencies. By setting the parameter 'shift' of CxFFTEx to FALSE, it organizes the positive frequencies in the first half, then the negative frequencies in the second. I pick up is no longer the wrong index, which would result in the phase reverse reading.
I hope this helps someone else in the future!
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Modification of the program of "Getting Started" sample to acquire data of multiple frequencies
Dear members,
I am very new to the LabVIEW and worked (mainly through aid of Google) to change one of the samples included with LabVIEW 2010 programs to suit my purpose.
Essentially, the "Getting Started" program that comes with the LabVIEW 2008 works in the following way
- The user runs the program
- The user sets the frequency to whatever is needed
- User presses the "Trigger" button on the front that gives the values of the two boxes on the front panel
- Program stops automatically
I modified in the following way
- I enter the "recurrence interval" and the "maximum rate" in a table to calculate the number of iterations
- I then pass the frequency required in the 'constant' through dissociation TI (where I was setting at the start manually the frequency)
- From there, the program runs exactly as before
- I wrapped the existing set of block diagram in a loop 'For' to repeat several times, with a different frequency every time
- Then, I finally write measures in a worksheet in addition to posting on the "façade".
The problem that I face is that the frequency is not updated in the program. For example, if the last frequency used on the parser a 20 Hz, the program will be to take measures against the same 20 Hz rather than against the correct frequencies several times.
So, in the spreadsheet I created, I get 1 kHz, 2 kHz... 10 kHz, but the values of impedance values recorded against them were indeed all taken against 20 Hz (or how often I last used by using the non-modified program).
I suspect that the frequency is updated whenever the user presses the button "Trigger", but since I took this, for purposes of automation and replaced by a constant static in the 'real', it could cause problems. I don't know if this is definitely the problem, but even if this is the case, I can't find a way around it.
Any help would be greatly appreciated as this provides a bottleneck in my project.
Thank you
Attachments:
VI program Original
VI for updated program
Files zipped (for the support of dependence)
Dear Robert,
I am in using LabVIEW 2010 was therefore not able to run the code you have provided. However, I managed to get one of my friends write me the code that I have attached, to help anyone who has the same problem in the future.
Thank you for your time and effort.
-
I don't know what to do after the generation of random numbers in the table. I think that you log the random function in one for a loop and plug it on the table to put the random numbers in the table. I don't know what that means "M of n by L dimensions."
My apologies, because, I learned much of this.
«Develop a LabVIEW VI that will generate a 3D Board of M by N by L dimensions (all the user set integer values).» Then the VI will fill the table with random numbers between 0 and 10 and show. In addition, the VI should determine the maximum number in the table and its index location (layer, line and column) in the table. Finally the minimum location and index should also be. The whole production should beincluded in a group called "output".
Thank you for any kind of help.
-
Tips on improving the performance
Hello
I have a table that contains data for the last 5 min, maximum (500 lines), this table is in NOLOGGING mode.
I have another process that get these data every 5 minutes and then remove each row in this table.
As my table is in NOLOGGING mode I was questioning myself if this better to TRUNCATE the table or DELETE all ranks.
I did a trace to see the result, but I'm not sure of the conclusion:
truncate table
call the query of disc elapsed to cpu count current lines
------- ------ -------- ---------- ---------- ---------- ---------- ----------
Parse 1 0.00 0.00 0 0 0 0
Run 1 0.00 1.40 12 3 238 0
Fetch 0 0.00 0.00 0 0 0 0
------- ------ -------- ---------- ---------- ---------- ---------- ----------
Total 2 0.01 1.40 12 3 238 0
Chess in the library during parsing cache: 1
Optimizer mode: ALL_ROWS
The analysis of the user id: SYS
Elapsed time are waiting on the following events:
Event waited on times max wait for the Total WHEREAS
---------------------------------------- Waited ---------- ------------
DB file sequential read 12 0.00 0.00
ENQ: RO - fast object reuse 3 0.26 0.42
local writing wait 7 0.50 0.24
reliable message 1 0.00 0.00
Journal of synchronization of file 1 0.04 0.04
SQL * Net message to client 1 0.00 0.00
SQL * Net client message 1 0.00 0.00
delete
call the query of disc elapsed to cpu count current lines
------- ------ -------- ---------- ---------- ---------- ---------- ----------
Parse 1 0.00 0.00 0 0 0 0
Run 1 0.00 129 263 566 134 0.12
Fetch 0 0.00 0.00 0 0 0 0
------- ------ -------- ---------- ---------- ---------- ---------- ----------
Total 2 0.00 0.12 129 263 566 134
Chess in the library during parsing cache: 1
Optimizer mode: ALL_ROWS
The analysis of the user id: SYS
Caught plan statistics number: 1
Ranks (1) operation of line Source lines (avg) lines (max)
---------- ---------- ---------- ---------------------------------------------------
0 0 0 ASH_DATA DELETE (cr = 263 pr = 129 pw = time 0 = 125014 en)
134 134 134 TABLE ACCESS FULL ASH_DATA (cr = 263 pr = 129 pw = time 0 = 2738 US cost = 37243 size = card 6420 = 321)
Elapsed time are waiting on the following events:
Event waited on times max wait for the Total WHEREAS
---------------------------------------- Waited ---------- ------------
db file scattered read 17 0.11 0.11
SQL * Net message to client 1 0.00 0.00
SQL * Net client message 1 0.00 0.00
Thank you
Cyrille
@rp0428 I have no control over this, if you have a suggestion, I'm very open minded
, Thanks for the STORAGEclause of RE-USE, I'll have a look.
The button Delete and truncate made with about 130 lines each, at the exit, it seems that the truncation is longer but consumes less resources.
Ask yourself that question 'control transaction' is a more important than potential problem on.
I followed the basic rule is: if it ain't broke, don't fix it.
You have not posted ANY reason to believe that you still have a problem.
Until you really have a problem to choose a solution and move.
As it has already menntioned AND TRONQUER LOADING/RELOADING operations
1. is evolutionary movement
2 are performing travel as the amount of data increases
3. use fewer resources (undo, redo, memory) as the amount of data increases
The above is particularly true for the use case that can benefit from the RE-USE of STORAGE clause such as batch jobs which tend to use about the same amount of tablespace.
Maybe you are looking for
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