Maximum in a contingency table

I use this formula in excel, but I can't do the same thing to the numbers:

= {max (if (c1 = a1:a1000, b1:b1000))}

This is an array formula, which is a thing of Excel, but not taken in charge by a number. I'm not really clear on what that is. It returns the maximum value in column B of rows where column A = the value in cell C1? In other words, a MAXIF function?

Tags: iWork

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    6 GNU General Public License

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    146

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    148

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    155

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    159

    160

    161

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    190

    191

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    game-go-good game-thumb-view 201 > li.

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    204

    205

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    210

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    221

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    243 / * browser view toggle controls (thumbnails |) Details width) * /.

    244 #js - go - #j - point - view - controls toggle {}

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    247}

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    250

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    262

    263

    264

    265 / * category filter bar * /.

    266 {.jive-content-filter

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    269}

    270 .touchcarousel-wrapper {width: 100%! important ;}}

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    273

    274

    275 / * more available search results * /.

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    277

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    282

    283

    284

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    290

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    292     */                                                                                  /* added in v0.43 */

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    294 game-layout - sl.j - browse-good game-column-l {margin left: 166px! important ;}}

    295 game-layout - sl.j - browse-good game-column-s {width: 166px! important ;}}

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    299

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    302     */                                                                                  /* fixed in v0.43 */

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    336

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    390

    391     /* ------------------------------------------------------------------------------- -----------------

    392 INLINE EDITOR

    393 * /.

    394 / * Publisher * /.

    .jive-discussion-answers 395, li.addReply {margin: 50px 0px 40px! important ;}}

    396

    397

    398

    399

    400     /* ------------------------------------------------------------------------------- -----------------

    ADVANCED EDITOR 401

    402 * /.

    403 / * content area * /.

    404-game - .jive ontent .jive - create - thread,

    405 .jive-body-form-document .jive - happy .doc-page {}

    406 margin: 40px 0px! important;

    407 padding: 0px! important;

    408}

    409

    410

    411

    412 / * header * /.

    game 413 - wire .jive - content .jive-create-thread h2,

    .jive-body-form-document 414, .jive - happy .doc-page h2 {padding: 0px! important ;}}

    415

    416

    417

    418 / * editor Panel * /.

    419 game-- .jive ontent .jive-create-thread #jive - compose - title of the thread.

    .jive.Jive-editor-Panel.Jive-large-editor-panel - content .jive-create-thread 420 game - wire.

    421.jive-corps-formulaire-.jive-content.doc-page #jive - compose - title of the document.

    422 .jive-body-form-document.jive-content.doc-page.jive-editor-panel.jive-large-editor-panel {margin: 0px! important ;}}

    423

    424

    425

    426 / * height in the line editor * /.

    427 body.tiny_mce_content {line-height: inherit! important ;}}

    428

    429

    430

    431 / * in the * /.

    432 .jive-body-form-how .jive-wire-message {margin: 0px! important ;}}

    433

    434

    435

    436 / * buttons (response |) Cancel) * /.

    437 game-publishbar,

    438 .jive-body-form .jive-composebuttons {margin: 20px 40px 0px! important ;}}

    439

    440

    441

    442

    443     /* ------------------------------------------------------------------------------- -----------------

    444 ACTIVITY STREAMS

    445 * /.

    446 / * entry activity * /.

    447 game-Act-entry {padding: 5px 0px 10px to 100px! important ;}}

    448

    449

    450

    451 / * title * /.

    452 game-body-home game-law-title {padding: 5px 0px 5px 24 PX! important ;}}

    453

    454

    455

    456 / * body of activity and a comment * / / * added in v0.43 * /.

    457 game-body-home game-law-init {padding: 5px 0px 10px to 100px! important ;}}

    458 Apple-activity-comments-wrapper {margin-left: 0px! important ;}}

    459

    460

    461

    462 / * list * /.

    463 game-act-together game-law-g-point {padding: 3px! important ;}}

    464

    465

    466     /* ------------------------------------------------------------------------------- -----------------

    467 SEARCH RESULTS

    468 * /.

    469 / * search entry * /.

    470 game-search-results-main-container game-search-result {padding: 10px! important ;}}    / * Add in v0.43 * /.

    471

    472

    473

    474

    475     /* ------------------------------------------------------------------------------- -----------------

    476 DOC (THING)

    477     */                                                                                  /* added in v0.43 */

    478 / * user advanced canvas * /.

    479 .jive-body - good game - game-column-wrap-l doc {margin: 40px 0px! important ;}}

    480

    481

    482

    483

    484     /* ------------------------------------------------------------------------------- -----------------

    PROFILE OF 485

    486     */                                                                                  /* added in v0.43 */

    487 / * header & navigation bar (Bio |) Activity | Content | Communities) * /.

    488 game-view-profile game-page-header {padding: 10px 40px! important ;}}

    489 game-bigtab-nav {margin: 10px 40px! important ;}}

    490

    491 / * bio * /.

    492 game-presentation-l game-column-wrap-l {width: 100%! important ;}}

    493

    494

    495

    496 / * blue marker communities (places) sidebar ui setting

    497 (according to the width of the sidebar changed to 180px for selector 166px: game-layout - sl.j - browse places game-column-s)

    498 in the PLACES section) * /.

    499 game-view-profile game-second-nav ul > li.active {width: 156px! important ;}}

    500

    70 s

    502

    503

    504     /* ------------------------------------------------------------------------------- -----------------

    505 SEATS

    506     */                                                                                  /* added in v0.43 */

    507 / * last activity column * /.

    508 game-go-details game-td-activity {max-width: 650px! important ;}}

    509

    510

    511

    512

    513     /* ------------------

    514 for narrow window treatment

    515 method 1 (minimum value)

    516

    517

    518

    519 adjust the movement of the Community list table and margin to maximize its width.

    520     */                                                                                  /* added in v0.43 */

    521 game-layout - sl.j - browse places game-column-wrap-l {margin left:-166px! important ;}}

    522 game-layout - sl.j - browse places game-column-l {margin left: 166px! important ;}}

    523 game-layout - sl.j - browse places game-column-l {padding-left: 0px! important ;}}

    524 game-layout - sl.j - browse places game-column-s {width: 166px! important ;}}

    525     /* ------------------ */

    526} / * end of the big screen * /.

    527

    528

    529

    all 530 @media and (max-width: 1265px) / * added in v0.6 * /.

    531 {}

    532 / * styles for smaller screens (narrow browser window)

    533        ========================

    534

    Narrow 535 is basically identical to the above screen browser except that it allows the sidebar

    536 (filter column) in mode list be pushed downwards or to the broadband page layout to place the hand

    537 column (column of the table) when the window is not wide enough. It is done by setting the margin on the left and

    538 padding to the left of the main column to 0 and the setting max-width of the main column, which is currently 1019px.

    539 accordingly, if the width of the window is less than 1265px (= 40 (left margin) + 1019 (main column) + 166

    540 (sidebar colum) + 40 (right margin)), column of sidebar is pushed downwards or upwards depending on the document

    order of the 541 tree. This set of rules is intended to be useful for normal narrow window whose width is in

    542 rank CA. 700-1400px. It can be used for wider window as well, but there is no need to define the

    543 max-width of the main column to move the sidebar column when the window is wide enough.

    544

    545 custom styles for Apple Support communities on board system implemented in 2014-06 (v 0.5) * /.

    546

    547     /* ------------------------------------------------------------------------------- -----------------

    548 BODY

    549 * /.

    550 body.j - body-kindness, / * welcome * /.

    551 body.j - body-place, / * community * /.

    552 body.j - body-yourwork, / * content * /.

    553 body.j - body-home, / * activity * /.

    554 body.j - body-yourconnections, / * people * /.

    555 body.j - body-preferences, / * preferences * /.

    556 the content body - body.jive, / * thread * /.

    557 body.jive - research organization, / * research * /.

    558 body.jive - view - profile / * profile * /.

    559     {                                                                                  /* added in v0.43 */

    560 background: white! important;

    561}

    {body 562

    563 background: white;

    564 min-width: 0px! important;

    565}

    566 {#body-apple}

    567 width: 100%! important;

    568 min-width: 0px! important;

    569}

    570

    571

    572

    573

    574     /* ------------------------------------------------------------------------------- -----------------

    TEXT OF 575

    576 * /.

    577 / * line spacing * /.

    578 .jive-content {line-height: 1.25! important ;}}

    579

    580

    581

    582

    583     /* ------------------------------------------------------------------------------- -----------------

    CSA 584 HEADER AREA

    585 * /.

    586 #j-head.

    587 #j - compact - header.

    588 feet j# {width: 100%! important ;}}

    589

    590 / * header navigation (communities of Apple support...) * /.

    591 {#j-in-head-wrap}

    592 padding: 0px 40px! important;

    593 margin: 15px 0px 0px! important;

    594}

    595 {#j-globalNav-bg}

    596 padding: 0pX! important;

    597 margin: 0px! important;

    598}

    599 #j-satNav {overflow: visible! important ;}}

    600 #jive - breadcrumb {right: 40px! important ;}}

    601

    602

    603

    604

    605     /* ------------------------------------------------------------------------------- -----------------

    CSA 606 HOMEPAGE

    607 * /.

    608 #jive-widgetframe-body_5780758 > content-grand, / * discussions.apple.com * /.

    609 #jive-widgetframe-body_188974 > content-grand, / * discussionsjapan.apple.com * / / * added in v0.42 * /.

    610 #jive-widgetframe-body_20835 > content-large / * discussionskorea.apple.com * / / * added in v0.42 * /.

    611 {/ * add id parent in v0.41 * /}

    612 text-align: center! important;

    613 overflow-x: auto! important;

    overflow-y: 614 hidden! important;

    615}

    {} 616 Apple-community

    617 display: inline-block! important;

    618 width: 1120px! important;

    619 text-align: left! important;

    620}

    621

    622

    623

    624

    625     /* ------------------------------------------------------------------------------- -----------------

    BROWSER LIST THREAD 626

    627 * /.

    628 / * display the name of the author in "Last activity" column in view of the detailed list of the threads * /.

    629 td.j - td-date > span {display: inherit! important ;}}

    630

    631

    632

    633 / * main * /.

    634 #j-hand {padding: 0px! important ;}}

    635

    636

    637

    638 / * title of table cell * /.

    639 .jive-table td.jive - table-cell-title {padding: 5px! important ;}}

    640

    641 / * put on list view column widths * / / * added in v0.43 * /.

    642 game-go-details game-td-title {max-width: none! important ;}}

    643 game-go-details game-td-date {}

    644 width: auto! important;

    645 max-width: 20%! important;

    646}

    647

    648

    649

    650     /* ------------------

    651 bookmark columns and hide as in thread list view.

    652     */                                                                                  /* added in v0.43 */

    653 / *-small display changed 0.6 * /.

    game-go-details 654 game-td-like,

    655 game-go-details game-td-bookmarks {display: none! important ;}}

    656 game-go-details > table.j - list > thead.j - rc4 > tr > th + th,.

    657 game-go-details > table.j - browse-list > thead.j - rc4 > tr > th + th + th {display: none! important ;}}

    658 game-go-details > table.j - list > thead.j - rc4 > tr > th, th, th + th {display: table-cell! important ;}}

    659     /* ------------------ */

    660

    661

    662

    663 / * son list view table tr td * /.

    664 game-go-details-tbody tr td {padding: 5px! important ;}}

    665

    666

    667

    668 / * communities list view table tr td * /.

    669 .jive-communities-list table tr td {padding: 5px! important ;}}

    670

    671 / * thumbnails view width * /.

    672 game-go-good game-thumb-view,

    game-travel-places 673 game-browse-thumbnail.

    674 game-travel-people game-browse-thumbnail {width: 100%! important ;}}

    47w

    676 / * point margin view thumbnail list * / / * added in v0.43 * /.

    game-go-good game-thumb-view 677 > li.

    678 game-travel-places game-browse-thumbnail > li {margin right: 20px! important ;}}

    679

    680

    681

    682 / * line social actions * /.

    683 Apple-social-action-wrapper {margin-right: 0px! important ;}}

    684 game-thread game-social-action {margin-right: 40px! important ;}}

    685

    686

    687

    688 / * header apple, subtitle line ("find the useful content... (' etc) * / / * fixed v0.43 * /.

    689 #apple full-slot-headed.

    690 {#apple-activity-slot-in-head}

    691 padding: 0px 40px 15px! important;

    692 margin-bottom: 15px! important;

    693}

    694 #apple - full - in - head h2.

    695 #apple - activity - in - head h2 {padding: 0px 40px! important ;}}

    696

    697

    698

    699 / * header of page * /.

    700 game-body-place #jive-body > {header.j - top of the page

    701 margin left: 40px! important;

    702 margin-right: 40px! important;

    703 width: auto! important;

    704}

    705

    706 / * line filter browser * /.

    707 #j-browse-filters {margin-bottom: 5px! important ;}}

    708

    709

    710

    711 / * line of browser controls * /.

    712 game-type-row {margin-bottom: 0px! important ;}}

    713

    714

    715

    716 / * browser controls content types (content |) Operating tips | Width of discussions) * /.

    717 #js-browse-controls game-type-line game-types of content {width: 90%! important ;}}

    718

    719 / * browser view toggle controls (thumbnails |) Details width) * /.

    720 #js - go - #j - point - view - controls toggle {}

    721 width: 10%! important;

    722 display: table! important;

    723}

    724

    725

    726

    727 / * line of content filtering (all |) Open | Replied. Threads) * /.

    728 {game-content-filter

    729 background: white! important;

    730 margin-bottom: 10px! important;

    731}

    732

    733 / * Canvas container * /.

    734 {game-content

    735 margin left: 40px! important;

    736 margin-right: 40px! important;

    737}

    738

    739

    740

    741 / * category filter bar * /.

    742 {.jive-content-filter

    743 left: 0px! important;

    744 width: 80%! important;

    745}

    .touchcarousel 746-wrapper {width: 100%! important ;}}

    747 .touchcarousel .tc-paging-container {width: 90%! important ;}}                    / * Add in v0.41 * /.

    748

    749

    750

    751 / * more available search results * /.

    752 #j-more-search-results-available {padding: 10px! important ;}}

    753

    754 / * various * /.

    755 .jive-widget {margin-bottom: 10px! important ;}}

    756 game-column {margin-bottom: 10px! important ;}}

    757

    758

    759

    760

    761     /* ------------------

    762 treatment for narrow window

    763 method 1 (minimum value)

    764

    765

    766

    767 adjust the movement of the table list thread and margin to maximize its width.

    768     */                                                                                  /* added in v0.43 */

    769 / *---(actuellement commentées)

    770 game-layout - sl.j - browse-good game-column-wrap-l {margin left:-166px! important ;}}

    771 game-layout - sl.j - browse-good game-column-l {margin left: 166px! important ;}}

    772 game-layout - sl.j - browse-good game-column-s {width: 166px! important ;}}

    773     ------------------ */

    774     /* ------------------

    775 for narrow window treatment

    776 method 2 (better to narrow window, but a disadvantage for large window)

    777

    List table 778 let thread have full-width, but does not exceed 1019px to make room for ui sidebar (filters and actions).

    779 if the window is wide enough (> = 1265px), sidebar ui is displayed next to the thread list table.

    780 otherwise it is displayed below or above it (according to the order of document tree).

    781

    782 * width of the sidebar (constant) = 166px

    783 * wireless maximum width of the table = 1019px

    784 * canvas margin left = 40px

    785 * margin to the right of the canvas = 40px

    786         ---------------------------------------

    787 * total = 1265px

    788     */                                                                                  /* added in v0.5 */

    789 / *-(active) * /.

    790 game-layout - sl.j - browse-good game-column-wrap-l {max-width: 1019px! important ;}}

    791 game-layout - sl.j - browse-good game-column-wrap-l {margin-left: 0px! important ;}}

    792 game-layout - sl.j - browse-good game-column-l {margin-left: 0px! important ;}}

    793 game-layout - sl.j - browse-good game-column-s {width: 166px! important ;}}

    794     /* ------------------ */

    795

    796

    797

    798     /* ------------------

    799 positions of left-right swap list table and sidebar ui thread (filters and actions)

    800     */                                                                                  /* fixed in v0.43 */

    801 / * leave thread list table left float * /.

    802 game-layout - sl.j - browse-good game-column-wrap-l,

    803 game-layout - sl.j - browse places game-column-wrap-l {float: left! important ;}}

    804

    805

    806

    807 / * float right sidebar ui * /.

    808 game-layout - sl.j - browse-good game-column-s,

    809 game-layout - sl.j - browse places game-column-s {float: right! important ;}}

    810     /* ------------------ */

    811

    812

    813

    814

    815     /* ------------------------------------------------------------------------------- -----------------

    CONTENT THREAD 816 BROWSER

    817 * /.

    818 / * thread header * /.

    819 Apple-wire-header {}

    820 width: auto! important;

    821 margin-bottom: 10px! important;

    822 margin left: 40px! important;

    823}

    824

    825 / * thread original message * /.

    826 game - wire .jive-content {margin: 0px 0px 140px 40px! important ;}}

    827

    828 / * wire ul response (s) * /.

    829 ul.jive-discussion-replies.jive-discussion-indent-0 {margin: 0px! important ;}}

    830

    831 / * thread answer li * /.

    .jive-discussion-answers 832, li.reply {margin-top: 15px! important ;}}

    833

    834

    835

    836 / * dash view thread * /.

    .jive-discussion-dash-1 837 Li.reply {padding-left: 15px! important ;}}

    838

    839 / * thread info * /.

    840 .jive-wire-info {}

    841 padding: 10px 40px! important;

    842 margin: 0px! important;

    843}

    844

    845 / * thread answers cumulation * /.

    846 game-response-rollup {margin: 30px 0px! important ;}}

    847

    848 / * thread message header (display, date, response to) * /.

    849 game thread after > header {}

    850 padding: 10px 20px 0px 20px! important;

    851 margin-bottom: 12px! important;

    852}

    853

    854 / * thread post (message body) section * /.

    855 game thread after section {}

    856 padding: 0px 20px! important;

    857 margin-bottom: 6px! important;

    858}

    859

    860 / * thread post footer (as |) Answer etc.) * /

    footer 861 game thread after {padding: 15px 0px! important ;}}

    862 game-thread-post footer > ul {padding: 2px! important ;}}

    863 game-thread-post footer > container-.acclaim {margin: 0px 5px! important ;}}

    864

    865

    866

    867 / * rendered content thread * /.

    868 .jive-rendering-content {padding-bottom: 4px! important ;}}

    869

    870 / * thread made happy quote & pre * /.

    .Jive .jive-made content-871-quote,

    {.jive-made content-872 .jive-pre

    873 margin: 15px 5px! important;

    874}

    875

    876

    877

    878 / * screw the foot of page response (return to community |) Go to the original post) * /.

    879 #jive - wire - response - footer {margin-top: 10px! important ;}}

    880

    881 / * more like this links, inbound links * /.

    882 #apple - combined - threads {margin: 40px 0px! important ;}}

    883 #apple - combined - threads game-box {margin-bottom: 0px! important ;}}

    884 game-icon-list li {padding: 3px 0px 3px 22px! important ;}}

    885

    886

    887

    888

    889     /* ------------------------------------------------------------------------------- -----------------

    890 INLINE EDITOR

    891 * /.

    892 / * Publisher * /.

    .jive-discussion-answers 893, li.addReply {margin: 50px 0px 40px! important ;}}

    894

    895

    896

    897

    898     /* ------------------------------------------------------------------------------- -----------------

    899 ADVANCED EDITOR

    900 * /.

    901 / * content area * /.

    902-game - .jive ontent .jive - create - thread,

    903 .jive-body-form-document .jive - happy .doc-page {}

    904 margin: 40px 0px! important;

    905 padding: 0px! important;

    906}

    907

    908

    909

    910 / * header * /.

    game 911 - wire .jive - content .jive-create-thread h2,

    .jive-body-form-document 912, .jive - happy .doc-page h2 {padding: 0px! important ;}}

    913

    914

    915

    916 / * editor Panel * /.

    game 917-- .jive ontent .jive-create-thread #jive - compose - title of the thread.

    .jive.Jive-editor-Panel.Jive-large-editor-panel - content .jive-create-thread 918 game - wire.

    919.jive-corps-formulaire-.jive-content.doc-page #jive - compose - title of the document.

    920 .jive-body-form-document.jive-content.doc-page.jive-editor-panel.jive-large-editor-panel {margin: 0px! important ;}}

    921

    922

    923

    924 / * height in the line editor * /.

    925 body.tiny_mce_content {line-height: inherit! important ;}}

    926

    927

    928

    929 / * in the * /.

    930 .jive-body-form-how .jive-wire-message {margin: 0px! important ;}}

    931

    932

    933

    934 / * buttons (response |) Cancel) * /.

    935 game-publishbar,

    936 .jive-body-form .jive-composebuttons {margin: 20px 40px 0px! important ;}}

    937

    938

    939

    940

    941     /* ------------------------------------------------------------------------------- -----------------

    942 ACTIVITY STREAMS

    943 * /.

    944 / * entry activity * /.

    945 game-Act-entry {padding: 5px 0px 10px to 100px! important ;}}

    946

    947

    948

    949 / * title * /.

    950 game-body-home game-law-title {padding: 5px 0px 5px 24 PX! important ;}}

    951

    45ss

    953

    954 / * body of activity and a comment * / / * added in v0.43 * /.

    955 game-body-home game-law-init,

    956 game-view-profile game-law-init {padding: 5px 0px 10px to 100px! important ;}}

    957 Apple-activity-comments-wrapper {margin-left: 0px! important ;}}

    958

    959

    960

    961 / * list * /.

    962 game-act-together game-law-g-point {padding: 3px! important ;}}

    963

    964

    965     /* ------------------------------------------------------------------------------- -----------------

    966 SEARCH RESULTS

    967 * /.

    968 / * search entry * /.

    969 game-search-results-main-container game-search-result {padding: 10px! important ;}}    / * Add in v0.43 * /.

    970

    971

    972

    973

    974     /* ------------------------------------------------------------------------------- -----------------

    975 DOC (THING)

    976     */                                                                                  /* added in v0.43 */

    977 / * user advanced canvas * /.

    .jive 978-body - good game - game-column-wrap-l doc {margin: 40px 0px! important ;}}

    979

    980

    981

    982

    983     /* ------------------------------------------------------------------------------- -----------------

    PROFILE OF 984

    985     */                                                                                  /* added in v0.43 */

    986 / * header & navigation bar (Bio |) Activity | Content | Communities) * /.

    987 game-view-profile game-page-header {padding: 10px 40px! important ;}}

    988 game-bigtab-nav {margin: 10px 40px! important ;}}

    989

    990 / * bio * /.

    991 game-presentation-l game-column-wrap-l {width: 100%! important ;}}

    992

    993

    994

    995 / * blue marker communities (places) sidebar ui setting

    996 (according to the width of the sidebar changed to 180px for selector 166px: game-layout - sl.j - browse places game-column-s)

    997 in the PLACES section) * /.

    998 game-view-profile game-second-nav ul > li.active {width: 156px! important ;}}

    999

    1000

    1001

    1002

    1003     /* ------------------------------------------------------------------------------- -----------------

    PLACES OF 1004

    1005     */                                                                                  /* added in v0.43 */

    1006 / * last activity column * /.

    1007 game-go-details game-td-activity {max-width: 650px! important ;}}

    1008

    1009

    1010

    1011

    1012     /* ------------------

    1013 treatment for narrow window

    1014 method 1 (minimum value)

    1015

    1016

    1017

    1018 Adjust Community list of table shift and margin to maximize its width.

    1019     */                                                                                  /* added in v0.43 */

    1020 / *---(actuellement commentées)

    1021 game-layout - sl.j - browse places game-column-wrap-l {margin left:-166px! important ;}}

    1022 game-layout - sl.j - browse places game-column-l {margin left: 166px! important ;}}

    1023 game-layout - sl.j - browse places game-column-s {width: 166px! important ;}}

    1024     ------------------ */

    1025     /* ------------------

    1026 for narrow window treatment

    1027 method 2 (better to narrow window, but a disadvantage for large window)

    1028

    1029 leave table Community list have full-width, but does not exceed 1019px to make room for ui sidebar (filters and actions).

    1030 if the window is wide enough (> = 1265px), sidebar ui is displayed next to the Community list table.

    1031, otherwise it appears below or above it (according to the order of document tree).

    1032

    1033 * width of the sidebar (constant) = 166px

    1034 * maximum width of the community table = 1019px

    1035 * canvas margin left = 40px

    1036 * margin to the right of the canvas = 40px

    1037         ---------------------------------------

    1038 * total = 1265px

    1039     */                                                                                  /* added in v0.5 */

    1040 / *-(active) * /.

    1041 game-layout - sl.j - browse places game-column-wrap-l {max-width: 1019px! important ;}}

    1042 game-layout - sl.j - browse places game-column-wrap-l {margin-left: 0px! important ;}}

    1043 game-layout - sl.j - browse places game-column-l {margin-left: 0px! important ;}}

    1044 game-layout - sl.j - browse places game-column-l {padding-left: 0px! important ;}}

    1045 game-layout - sl.j - browse places game-column-s {width: 166px! important ;}}

    1046     /* ------------------ */

    1047

    1048

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    1050

    1051} / * end of narrow browsers. */

    1052} / * end of moz-document * /.

    Impossible to find a way to change my opus should mention that I want to remove the badges in the OP, not only in the responses. (Just got one of these silly things to ask this question.)

  • Connect the large number of parameters and variables between Verstand and model of Labview

    We have an installer of dyno with a chassis PXI-E running Veristand 2014 and 2014, inertia. In order to strengthen the capabilities and timing of the Veristand, I would use models of Labview to perform tasks is not possible by Veristand and inertia. An example of this is to determine the maximum amount of a large number of thermocouples. VeriStand has a comparison function, but it compares two values at once. This makes long and rigid emissions. LabVIEW, on the other hand, has a function which words one to get the maximum items in a table in one step. I need to use Labview to 'send' the thermocouples of 50 or more to the Labview model. In addition to the variables that must be communicated between Veristand and Labview, I also need to present Labview with the threshold and setting parameters. Forums and user manuaIs understand that you must use the connector pane in Labview Veristand System Explorer mapping to expose the inports and isolated villages. The problem is that the part of Labview connector is limited to 27 I/O. How to overcome this limitation?

    BTW. I'm relatively new to Labview and Versitand.

    Thank you.

    Richard

    You can work around this limitation by putting your orders and clusters indicators. Then set the cluster to be required or recommended to indicate whether contained controls are entered or parameters, just normal.

  • Bill land - problem with phase

    I have a problem of implementation during the attempt to produce traces of Bode for my team designed the hardware. I have now successfully been able to produce the data you expect, with a single question. Part of the phase of data points are the opposite of what is expected. I'll explain the process used...

    The material, I log in allows me to inject the signals on channels, but also the flow of these channels of my PC application for analysis. The function that I'm trying to replicate is a frequency sweep, as follows:

    -major equipment to replace a channel (the stimulus) with an sine wave frequencies, f

    -broadcasting the channel stimulus as well as his response to a certain channel number of cycles, P

    -the analysis ("transfer function") on the stimulus and data stream response strings

    -connect the frequency (f) with the phase intended to produce a Plot of Bode and corresponding calculated magnitude

    -increase the frequency (f) and repeat steps

    This code example is 'analysis' performed:

    int i, MaxMagIdx, DontCareIdx;

    Double * TimeInMag,.
    * DontCareArr,
    TransferReal,
    TransferImg,
    TransferMag,
    TransferPhase,
    DontCare,
    AdjFreq;

    NIComplexNumber * TimeSweepIn,.
    * TimeSweepOut,
    * FFTSweepIn,
    * FFTSweepOut;

    TimeSweepIn = malloc (gSweepCountMax * sizeof (NIComplexNumber));
    TimeSweepOut = malloc (gSweepCountMax * sizeof (NIComplexNumber));
    FFTSweepIn = malloc (gSweepCountMax * sizeof (NIComplexNumber));
    FFTSweepOut = malloc (gSweepCountMax * sizeof (NIComplexNumber));

    TimeInMag = malloc (gSweepCountMax * sizeof (double));
    DontCareArr = malloc (gSweepCountMax * sizeof (double));

    int InputSigIndex;

    unsigned char OverrideMsg [L_ADC_OVERRIDE_RQ] is {0};.

    for (i = 0; i<>
    {
    TimeSweepIn [i] .reellement = gSweepInArr [i];
    TimeSweepOut [i] .reellement = gSweepOutArr [i];
    TimeSweepIn [i] .imaginary = 0.0;
    TimeSweepOut [i] .imaginary = 0.0;
    }

    CxFFTEx (TimeSweepIn, gSweepCountMax, gSweepCountMax, NULL, FALSE, FFTSweepIn);
    CxFFTEx (TimeSweepOut, gSweepCountMax, gSweepCountMax, NULL, FALSE, FFTSweepOut);

    for (i = 0; i<>
    {
    ToPolar (FFTSweepIn [i] .reellement, FFTSweepIn [i] .imaginary & TimeInMag [i], & DontCareArr [i]);
    }

    MaxMin1D (TimeInMag, gSweepCountMax, & DontCare, & MaxMagIdx, & DontCare & DontCareIdx);

    CxDiv (.reellement [MaxMagIdx] FFTSweepOut, FFTSweepOut [MaxMagIdx] .imaginary,
    FFTSweepIn [MaxMagIdx] .reellement .imaginary FFTSweepIn [MaxMagIdx],
    & TransferReal, & TransferImg);

    ToPolar (TransferReal, TransferImg, & TransferMag & TransferPhase);

    TransferMag = 20 * log10 (TransferMag);
    TransferPhase = RadToDeg (TransferPhase);

    AdjFreq = (double) ((unsigned long) (gSweepFreq * 0 x 200000000 / (double) 50000000)) * 0 200000000 50000000 x / (double);

    fprintf (Logfile_Handle, "% lf\t%lf\t%lf\n", AdjFreq, TransferMag, TransferPhase);

    Free (TimeSweepIn);
    Free (TimeSweepOut);
    Free (FFTSweepIn);
    Free (FFTSweepOut);
    Free (TimeInMag);
    Free (DontCareArr);

    It works almost perfectly. The problem is that the calculated phase will be positive when there should be negative and vice versa.

    Here's a graph of the data produced:

    This is what is expected:

    Here are the two bunk:

    The expected plot was produced by the log file of cheating. I went and I didn't change the incorrect points to negative values. I want to eliminate this step. As you can see, if incorrect data are reflected on the zero line, it's what we expect. This "expected" given corresponds to what material Analyzer of my colleague (Venable device) when it is used on our device.

    We believe that the issue is not with carried out complex math, but a problem in the FFT function or the selection of the index to use on the data table.

    Hi PedroMunoz,

    It was random semi.

    With the help of a licensed physicist with a PhD, the solution was discovered.

    When a FFT is performed, the output is a complex signal frequency. Convert this signal complex in amplitude and phase. The signal amplitude must contain a pic. The ridge of the signal amplitude is located at the frequency at which the sample represents. I understood.

    However, reading the FFT also of output magntiude contains a second peak. This second peak is negative frequency, and to analyze these data point conjugate complex is necessary. This second Summit should theoretically have the same amplitude, described as:

    F (f) = F * (-f)

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    TimeInMag = malloc (gSweepCountMax/2 * sizeof (double));
    DontCareArr = malloc (gSweepCountMax/2 * sizeof (double));

    for (i = 0; i
    {
    ToPolar (FFTSweepIn [i] .reellement, FFTSweepIn [i] .imaginary & TimeInMag [i], & DontCareArr [i]);
    }
    MaxMin1D (TimeInMag, gSweepCountMax/2, & DontCare, & MaxMagIdx, & DontCare, & DontCareIdx);

    I'm ignoring the negative frequencies. By setting the parameter 'shift' of CxFFTEx to FALSE, it organizes the positive frequencies in the first half, then the negative frequencies in the second. I pick up is no longer the wrong index, which would result in the phase reverse reading.

    I hope this helps someone else in the future!

  • Modification of the program of "Getting Started" sample to acquire data of multiple frequencies

    Dear members,

    I am very new to the LabVIEW and worked (mainly through aid of Google) to change one of the samples included with LabVIEW 2010 programs to suit my purpose.

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    1. The user runs the program
    2. The user sets the frequency to whatever is needed
    3. User presses the "Trigger" button on the front that gives the values of the two boxes on the front panel
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    I modified in the following way

    1. I enter the "recurrence interval" and the "maximum rate" in a table to calculate the number of iterations
    2. I then pass the frequency required in the 'constant' through dissociation TI (where I was setting at the start manually the frequency)
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    4. I wrapped the existing set of block diagram in a loop 'For' to repeat several times, with a different frequency every time
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    Thank you

    Attachments:

    VI program Original

    VI for updated program

    Files zipped (for the support of dependence)

    Dear Robert,

    I am in using LabVIEW 2010 was therefore not able to run the code you have provided. However, I managed to get one of my friends write me the code that I have attached, to help anyone who has the same problem in the future.

    Thank you for your time and effort.

  • Need help with this VI

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  • Tips on improving the performance

    Hello

    I have a table that contains data for the last 5 min, maximum (500 lines), this table is in NOLOGGING mode.

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    I did a trace to see the result, but I'm not sure of the conclusion:

    truncate table

    call the query of disc elapsed to cpu count current lines

    ------- ------  -------- ---------- ---------- ---------- ----------  ----------

    Parse        1      0.00       0.00          0          0          0           0

    Run 1 0.00 1.40 12 3 238 0

    Fetch        0      0.00       0.00          0          0          0           0

    ------- ------  -------- ---------- ---------- ---------- ----------  ----------

    Total 2 0.01 1.40 12 3 238 0

    Chess in the library during parsing cache: 1

    Optimizer mode: ALL_ROWS

    The analysis of the user id: SYS

    Elapsed time are waiting on the following events:

    Event waited on times max wait for the Total WHEREAS

    ----------------------------------------   Waited  ----------  ------------

    DB file sequential read 12 0.00 0.00

    ENQ: RO - fast object reuse 3 0.26 0.42

    local writing wait 7 0.50 0.24

    reliable message 1 0.00 0.00

    Journal of synchronization of file 1 0.04 0.04

    SQL * Net message to client 1 0.00 0.00

    SQL * Net client message 1 0.00 0.00

    delete

    call the query of disc elapsed to cpu count current lines

    ------- ------  -------- ---------- ---------- ---------- ----------  ----------

    Parse        1      0.00       0.00          0          0          0           0

    Run 1 0.00 129 263 566 134 0.12

    Fetch        0      0.00       0.00          0          0          0           0

    ------- ------  -------- ---------- ---------- ---------- ----------  ----------

    Total 2 0.00 0.12 129 263 566 134

    Chess in the library during parsing cache: 1

    Optimizer mode: ALL_ROWS

    The analysis of the user id: SYS

    Caught plan statistics number: 1

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    ---------- ---------- ----------  ---------------------------------------------------

    0 0 0 ASH_DATA DELETE (cr = 263 pr = 129 pw = time 0 = 125014 en)

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    Event waited on times max wait for the Total WHEREAS

    ----------------------------------------   Waited  ----------  ------------

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    SQL * Net message to client 1 0.00 0.00

    SQL * Net client message 1 0.00 0.00

    Thank you

    Cyrille

    @rp0428 I have no control over this, if you have a suggestion, I'm very open minded

    , Thanks for the STORAGEclause of RE-USE, I'll have a look.

    The button Delete and truncate made with about 130 lines each, at the exit, it seems that the truncation is longer but consumes less resources.

    Ask yourself that question 'control transaction' is a more important than potential problem on.

    I followed the basic rule is: if it ain't broke, don't fix it.

    You have not posted ANY reason to believe that you still have a problem.

    Until you really have a problem to choose a solution and move.

    As it has already menntioned AND TRONQUER LOADING/RELOADING operations

    1. is evolutionary movement

    2 are performing travel as the amount of data increases

    3. use fewer resources (undo, redo, memory) as the amount of data increases

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