Messsage of SMS is not on the SMS Inbox

Hi all

I try to send an SMS with the following code:

     MessageConnection msgConn;
     try {
       msgConn = (MessageConnection)  Connector.open("sms://21616");
       Message msg = msgConn.newMessage(MessageConnection.TEXT_MESSAGE);
       TextMessage txtMsg = (TextMessage) msg;
       System.out.println("*********** SMS Message: " + local.getSms());
       txtMsg.setPayloadText(local.getSms());
       msgConn.send(txtMsg);
     } catch (IOException e) {
       System.out.println("******** Error sending SMS: " + e.toString());
     }

It seems to work without any problems, but when I go to the SMS Inbox, the message is not there, so I'm not able to find out if the message was already sent, or there is a failure or the SMS should be retransmitted or whatever it is, if someone had an idea?

Thanks in advance.

As far as I know, the message you send by programming, does not appear in the Outbox...

Visit this link:

http://supportforums.BlackBerry.com/T5/Java-development/SMS-not-saving-in-Outbox/TD-p/456188

Tags: BlackBerry Developers

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    I have no start troubleshooting this in detail yet, but I'm curious to know how the Google game store, determines exactly?

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    Edit: Title changed this message, because I believe it is a more serious current problem.  Will respond with more information soon.

    Hi, Patrick, recently Google game made a number of changes, so it is much stricter in terms of supported Android.  Successfully, we applied workarounds and found the combination that seems to work for Google play.  Here are the details based on your questions:

    (1) the level of the API should not matter as long as it's 9 or above - 9 is the current default value.  Nothing specific in ADF Mobile that requires the level more high API.  However, if you are interested you should limit your application to 4.x devices, you can set the minimum and target API level accordingly to assert that.

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    Android: largeScreens = "true".

    Android: xlargeScreens = "true" / >

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    -Navigate to the framework/template/AndroidManifest.template.xml file

    -Use a text editor to change the permissions of the device, as well as the addition of the screen element supports as indicated above.

    -Zip up the framework directory and name the file zip as Oracle_ADFmf_Framework.zip, replacing the old.  Please make sure that the zip file has the same directory structure exactly as before.

    -In JDeveloper, before you deploy the application, please do a "Clean All" to clean up all the old objects deployment.

    -Deploy the application - the application should now be visible for tablets, as well as with adequate permissions.

    -Download the application on Google game - no further action is necessary in the game of Google around form factors supported and the permissions of the device.

    Now the Android deployment process does not additional validation for the device permissions are actually necessary, therefore, to ensure that these are properly defined.

    I'll also cross post this on the blog of the ADF Mobile team.

    Thank you

    Joe Huang

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    Went into the tab compatibility properties and selected OS, he worked under.  (Which was XP sp3 and Vista SP1)  Did not work.

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    Hello

    I suggest you to ask your question at the following link.

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