Need help coding AS3 based

I just added my first code to make a text field will appear when a mouse user above. The code below works perfectly.

My question: what is the code I have to add to the text field to disappear when the mouse on the user?

Thanks for your help.

/ * Here is my code that works well for the mouse_over (now I just need mouse_out) * /.

FLags.addEventListener (MouseEvent.MOUSE_OVER, fl_ClickToPosition);

var fl_TF:TextField;

var fl_TextToDisplay:String = ' UK or US English spelling. "

function fl_ClickToPosition(event:MouseEvent):void

{

fl_TF = new TextField();

fl_TF. AutoSize = TextFieldAutoSize.LEFT;

fl_TF. Background = true;

fl_TF. Border = true;

fl_TF.x = FLags.x;

fl_TF.y = FLags.y + FLags.height + 5;

fl_TF. Text = fl_TextToDisplay;

addChild (fl_TF);

}

You will need create a listener for a MOUSE_OUT event.

What you can do with what you already have is to instantiate the object textfield (fl_TF = new TextField()); outside the service so that you end up creating a new every time you flipping.  Then you can reuse the textfield even over and over with the addChild (fl_TF) in the function of turning and removeChild (fl_TF) in the deployment feature

Tags: Adobe Animate

Similar Questions

  • Need help with AS3!

    Hello! I need help on as3. I'm still a noob at this stuff.

    I'm doing a simple game. You must click on the bugs that moves randomly to the bottom of the screen. When you click on the bugs, they will become invisible

    and if none of the bugs through the bottom of the screen, you lose 1 live.

    But right now, im of the problems with the script. When I click on the bugs and she go, life is further reduced. I don't understand.

    And theres also error coming out. "TypeError: Error #1009: cannot access a property or method of a null object reference."

    " to buh_fla::MainTimeline/tekan().

    Here is the script:

    ===================================

    Stop();

    import flash.events.Event;

    import flash.events.MouseEvent;

    var iscore:int = 0;

    score. Text = iscore.toString ();

    var health: int;

    health = 3;

    trace (Health);

    for (var i: int = 0; i < 10; i ++) {}

    var f: bug = new bogues();

    addChild (f);

    var fn = Math.round (Math.random () * 2) + 1;

    f.gotoAndPlay (fn);

    f.x = Math.random () * stage.stageWidth;

    f.SP = Math.random () * 7;

    f.addEventListener (Event.ENTER_FRAME, animate);

    f.addEventListener (MouseEvent.CLICK, klik);

    }

    function klik(e:MouseEvent) {}

    e.target.visible = false;

    iscore += 1;

    score. Text = iscore.toString ();

    }

    function animate (e: Event) {}

    e.Target.y += e.target.sp;

    if(e.Target.y > stage.stageHeight) {}

    -health;

    trace (Health);

    e.Target.y = - 20;

    e.Target.Visible = true;

    {if(health==0)}

    gotoAndPlay ("gameover")

    }

    }

    }

    ============================================

    You lose life because you are not to remove bugs or their listener but only making them invisible

    function klik(e:MouseEvent) {}

    e.Target.Visible = false;

    iscore += 1;

    score. Text = iscore.toString ();

    to this code

    var delbug = e.currentTarget
    delbug (Event.ENTER_FRAME, animate) .removeEventListener;

    removeChild (delbug)

    }

    --

    http://ww.darshanrane.com

  • Need help coding Coloring Book App in AS3

    Hello

    I'm working on a project for school and I'm having a lot of trouble at the moment. I can't figure out exactly how to start coding for a coloring book type app. I read through about 6 different tutorials for this type of project, and can't seem to get anything to work for me.

    I drew the outline of the image, I want to be colorable and converted the outline into a symbol. I also have each separated colorable, it's own symbol as well. In total, I have 67 different colorable areas + contour. I've created a palette of colors for the user to select institutions.

    When it comes to coding for all this work, I'm completely lost. If someone could help me get started and point me in the right direction I would really appreciate it!

    If your object has already a colorTransform assigned, you can use its color property to access the colors of the object.  otherwise, you must use the bitmapdata class (first of all the draw method to create a bitmapdata example using your object then getPixel and getPixel32).

  • Need help with AS3 on Radio button Quiz

    I am trying to set up a quiz question multiple choice of radio button, but I have problems with some of the ACE and hoped that some of you could help me. I'm fairly new to ActionScript, but I'm trying to pick up quickly. The code is listed below. The lines of errors have been increased in size.

    Import fl.controls.RadioButtonGroup;


    var radioGroup1:RadioButtonGroup = new RadioButtonGroup ("QuestionC1");

    var totalScore:int = 0;

    var totalCorrect:int = 0;

    var totalWrong:int = 0;


    cpr1a.label = "" Complete a resuscitation ";"

    cpr1b.label = "" cardio a resuscitation ";"

    cpr1c.label = "" cardio a Revival ";"

    cpr1d.label = "" Complete a Revival ";"


    cpr1a. Group = radioGroup1;

    cpr1b. Group = radioGroup1;

    cpr1c. Group = radioGroup1;

    cpr1d. Group = radioGroup1;


    submit_btn.addEventListener (MouseEvent.CLICK, submitClick);


    function submitClick (MouseEvent): void {}

    If (radioGroup1.selection == null) { }

    return;

    }

    If (radioGroup1.selection.label == "Cardio a resuscitation") { }

    status_txt.text is radioGroup1.selection.label + "is correct!";

    totalCorrect ++;

    score_txt.text = "Correct number:" + String (totalCorrect) + "\n"; "."

    score_txt.appendText ("wrong number:" + String (totalWrong));

    }else{

    status_txt.text is radioGroup1.selection.label + "is incorrect. I'm sorry. » ;

    totalWrong ++;

    score_txt.text = "Correct number:" + String (totalCorrect) + "\n"; "."

    score_txt.appendText ("wrong number:" + String (totalWrong));

    }

    }

    I don't see where this error could occur except perhaps for a case where a radio AS2 is used because it seems that they do not have a group property, but an AS3 radio button.  Make sure that your publication of Flash settings are set to use AS3.  AS3 errors normally have error numbers that also made the mistake that you mentioned ring of a scenario of AS2.

    Here is a link to the file that I made based on your code that works very well and does not display the errors you mention.  It is a CS3 file.

    http://www.nedwebs.com/Flash/AS3_Radios.fla

  • Need help with AS3 to Java conversion

    Hi to all who can help. I learned finally action script 3 and now the company wants course eLearning flash for flash for the Web, and found out that AS3 does not work. It is a code button which is a simple click to continue.

    Here is my AS3 code for red buttons:

    import flash.events.MouseEvent;

    Stop();

    Red_btn.addEventListener (MouseEvent.CLICK, Red_btn_onMouseClick);

    function Red_btn_onMouseClick(e:MouseEvent):void

    {

    Play();

    you mean javascript, not java.

    var tl = this;

    TL. Stop();

    TL. Red_btn.addEventListener ('click', Red_btn_onMouseClick);

    function Red_btn_onMouseClick (e) {}

    TL. Play();

    }

  • Need help with as3 for pop-up window

    I'm nearing the end of the semester in my Flash Animation class. I learned things very simple AS3, extracted etc. code. I'll try to find the actionscript code to encode a simple popup window, but have not found a clue.

    Here's what I want to do... I have a white box with a certain guy on the stage. When a person clicks on the white box, I want a popup to open which is larger, which contains the same type but bigger. This box will have an x, so it may be rejected. I don't want to do it in html, only in Flash CS5. I don't want a browser window, I want just a larger version of the smaller area. I know how to build the two boxes, do not know how to write the code. I know there will be a click on the mouse event listener, and then I'm lost.

    Can someone help with the code that I could use? It would be most appreciated.

    It would be something along the lines of... (using the names of instance from your description)...

    Popup.Visible = false;

    whiteBox.addEventListener (MouseEvent.CLICK, showPopup);

    function showPopup(evt:MouseEvent):void {}

    Popup.Visible = true;

    }

    popup.popupX.addEventListener (MouseEvent.CLICK, hidePopup);

    function hidePopup(evt:MouseEvent):void {}

    Popup.Visible = false;

    }

  • Help!  Need help translation AS3 to AS2!

    Good afternoon. I have a very simple roll on the animation that I want to use in Captivate 3. However, my experience with Flash is with AS3, which is not recognized by the C3. My code snippet for the event which is not currently supported is attached. Anyone would be willing to tell me where start to do this in AS2 (or 1)?

    Thanks in advance for any help.

    MrFrankZ,

    Here's the code from your first post, and I understand that you want to
    Convert it to ActionScript 2.0 (or even 1.0):

    > gotoAndPlay ("notRolled");
    > rollBox.addEventListener (MouseEvent.MOUSE_OVER, onRoll);
    >>>
    > function onRoll(event:MouseEvent):void
    >>> {
    > gotoAndPlay ("rolled");
    >>> }
    > stop();

    To do this, someone said:

    > He's using AS 2. You can view all the code?

    ... who turns out to be incorrect. The code that you are showing is AS3.
    Signs include the MouseEvent, the MOUSE_OVER event class reference
    constant and lowercase: void reference.

    > The compiler is "the class or interface 'MouseEvent' impossible '.
    > load. »

    It makes sense for a FLA file configured for AS2, because AS2 doesn't
    have a MouseEvent class. Fortunately, this isn't a simple scenario, so let's
    It degrades.

    The first line does not change:

    gotoAndPlay ("notRolled");

    Who does the same in AS2 or AS3; namely, she calls the
    MovieClip.gotoAndPlay () method on a particular MovieClip instance (that happens
    in the timeline, in which this code appears) and sends this movie clip
    Chronology of a framework called 'notRolled '.

    The event handler wiring is your biggest change. It supports AS2
    the addEventListener() method, but only for the components. In AS2, there is
    (surprisingly) five different ways to assign event handlers, including the
    CA will work here - and feel more this AS3 version - looks like
    this:

    rollBox.onRollOver = onRoll;

    In principle, it does the same thing. I'm assuming that optimally is a
    movie clip symbol, so to see what features has available.
    you will look to the top of the class MovieClip in ActionScript 2.0 language
    Reference. When you do, you will see the (features real estate topics
    of the object), methods (things can be) and events (things the)
    object can respond to). An overview is something that the clip will react
    which makes it an event. What I showed you in my suggestion to sample is the
    MovieClip.onRollOver event, as it is associated with your instance of optimally.

    The syntax is different from AS3, but the basic features are the
    even: "optimally, when the mouse over you, perform the onRoll()."
    function ".

    And now for this function:

    function onRoll (): Void {}
    gotoAndPlay ("rolled");
    };

    Only two small changes: a) file the event parameter: MouseEvent and b).
    change: Sub in: Sub.

    Here, he is altogether:

    AS2
    gotoAndPlay ("notRolled");
    rollBox.onRollOver = onRoll;
    function onRoll (): Void {}
    gotoAndPlay ("rolled");
    };

    And to make this work in AS2, all what you have to do is drop the strong
    type (in this case, the: empty):

    AS1
    gotoAndPlay ("notRolled");
    rollBox.onRollOver = onRoll;
    function onRoll() {}
    gotoAndPlay ("rolled");
    };

    David Stiller
    Co-author, the ActionScript 3.0 quick reference Guide
    http://tinyurl.com/2s28a5
    "Luck is the residue of good design."

  • Desperately need help with AS3 and Twitter Feed!

    Hi all

    I took another developer and try to add a Twitter feed to my flash application. The twitter feed has, but only the first title and loops. It does not show the other tweets, just the first title and repeat over and over again. Please help me with this because I'm desperate to fix.

    Here is my source code for Twitter.as

    I use Flash develop to make it the main.swf, but I don't know the code below for the Twitter account is wrong because it shows more then 1 tweet.

    package src.main

    {

    import com.greensock.TweenMax;

    import com.theppc.cmstools.CmsVars;

    import com.theppc.cmstools.TextTool;

    import com.theppc.visualtools.DrawBox;

    import flash.display.MovieClip;

    import flash.display.Sprite;

    import flash.errors.IOError;

    import flash.events.Event;

    import flash.events.IOErrorEvent;

    import flash.events.SecurityErrorEvent;

    import flash.events.TimerEvent;

    import flash.net.URLLoader;

    import flash.net.URLLoaderDataFormat;

    import flash.net.URLRequest;

    import flash.text.TextFieldAutoSize;

    import flash.utils.Timer;

    Import src.utils.TitleBlock;

    import com.greensock.easing.Back;

    import com.greensock.easing.Strong;

    import of CBC. Main;

    Import src.utils.HandleXml;

    /**

    * ...

    * @author Joshua King

    */

    SerializableAttribute public class extends MovieClip TwitterBox

    {

    private var _title:TitleBlock;

    private var _bg:Sprite

    private var _width:int;

    private var _height:int;

    private var _tweetholder:MovieClip;

    private var _txt:ContentTxt;

    private var _mask:Sprite;

    private var _user:String = "PPC_Creative";

    private var _tweetcount:int = 5;

    private var _tweets:Array = [];

    private var _times:Array = [];

    private var _gap:Number = 55;

    private var _tweetmove:int = 0;

    public void TwitterBox (_w:int, _h:int)

    {

    _width = _f;

    _height = _it;

    init();

    }

    private function init (): void

    {

    _bg = new Sprite();

    addChild (_bg);

    _bg. Graphics.LineStyle(1,0x00ccff);

    _bg. Graphics.beginFill (0xFFFFFF);

    _bg. Graphics.drawRect(0,0,_width,_height);

    _bg. Graphics.endFill ();

    _tweetholder = new MovieClip();

    _tweetholder.y = 55;

    _tweetholder.x = 5;

    addChild (_tweetholder);

    _MASK = new Sprite();

    _MASK. Graphics.beginFill (0xF09FFF);

    _MASK. Graphics.drawRect (0, _gap, _width, _height - _gap - 5);

    _MASK. Graphics.endFill ();

    addChild (_mask);

    _tweetholder. Mask = _mask;

    _txt = new ContentTxt();

    _txt.txt.text = ";

    _txt.Alpha = 0;

    _txt.txt.width = 537;

    _txt.txt.height = _height - _gap - 5;

    _tweetholder. AddChild (_txt);

    addContentboxes();

    }

    private function addContentboxes (): void

    {

    _title = new cartridge (Main._sitedata ['text'] [5] .we, 547);

    addChild (_title);

    addTweets();

    }

    public function addTweets (): void

    {                    /*

    var urlReq:URLRequest = new URLRequest (_url);

    var loader: URLLoader = new URLLoader();

    loader.addEventListener (Event.COMPLETE, getTweets);

    loader.addEventListener (IOErrorEvent.IO_ERROR, IOError);

    loader.addEventListener (SecurityErrorEvent.SECURITY_ERROR, SError);

    Loader.Load (urlReq);

    */

    var loader: URLLoader = new URLLoader();

    loader.dataFormat = URLLoaderDataFormat.TEXT;

    loader.addEventListener (Event.COMPLETE, getTweets);

    var url: String = " " https://API.Twitter.com/1/statuses/user_timeline.RSS?screen_name=PPC_Creative ";

    must use a proxy due to security sandbox issues if you call this twitter url directley to flash

    var req:URLRequest = new URLRequest ("rssProxy.php? rss =", CmsVars.PHP_ROOT + url)

    trace (CmsVars.PHP_ROOT + ' rssProxy.php? rss =' + url);

    Loader.Load (req)

    }

    private void getTweets(evt:Event):void

    {

    var twitterXML:XML = new XML (evt.target.data);

    var tweetList:XMLList = twitterXML.children ();

    var tweetItem:String;

    var timeItem:String;

    var _counter:int = 0;

    _tweetmove = 0;

    _tweets = [];

    for (var i: int = 0; i < tweetList.length (); i ++)

    {

    tweetItem = cheat [i]. *: title;

    trace (tweetItem);

    If (tweetItem! = "")

    {

    _tweets.push (tweetItem);

    _Counter ++

    If (_counter > = _tweetcount)

    {

    break;

    }

    }

    }

    moveTweet();

    }

    private function moveTweet (): void

    {

    _txt.Alpha = 0;

    TextTool.setText (_txt.txt, _tweets [_tweetmove], true);

    TweenMax.to (_txt, 1, {delay: 1, alpha: 1, replace: 0});

    TweenMax.to (_txt, 1, {delay: 12, alpha: 0, crush: 0, onComplete:moveTweet});})

    _tweetmove ++

    If (_tweetmove > = _tweets.length) _tweetmove = 0;

    }

    private void IOError(e:Event):void

    {

    trace ("io error!");

    }

    private void SError(e:Event):void

    {

    trace ("security error!");

    }

    }

    }

    First of all, your cheating XMLList length is only 1. I like to use E4X rating rather than the old children() as you're here, so I might suggest to change this:

    var tweetList:XMLList = twitterXML.children ();

    in your getTweets() method to:

    var tweetList:XMLList = twitterXML.channel.item;

    Then you have all your items. I liked so much out of each of them:

    for (var i: int = 0; i< tweetlist.length();="">

    {

    trace (tweetList [i] .title);

    }

    Also, I had no trouble calling Twitter directly from Flash using:

    var loader: URLLoader = new URLLoader();

    Loader.Load (new URLRequest ("https://api.twitter.com/1/statuses/user_timeline.rss?screen_name=PPC_Creative"));

    loader.addEventListener (Event.COMPLETE, getTweets);

    However, there is a typing error in what you had posted - you had a space in the URL - after the C in C reactive...

  • Need help with the error msg 1120: access of undefined property

    I'm not a coder, so I need help coding. Any help would be greatly appreciated.

    I'm a Flash banner that was given instructions "clickTAG" of Google. The code, they said to put the button is:

    Parameter ClickTAG for ActionScript 3 code:

    import flash.events.MouseEvent;
    import flash.net.URLRequest;
    // ......


    () someButton_or_displayObject_to_receive_mouseClick.addEventListener
    MouseEvent.CLICK,
    function(Event: MouseEvent): void {}
    flash.net.navigateToURL (new URLRequest (root.loaderInfo.parameters.clickTAG), '_blank');
    }
    );

    Replace someButton_or_displayObject_to_receive_mouseClick with the actual name of the button that will receive the click.

    Note that it is not necessary to specify the destination URL of the ad anywhere in this code; This is supported through the use of "clickTAG". In addition, according to the structure of your Flash Ad, it may be necessary to add "_root." or "_level0." for "clickTAG" above, resulting in a "_root.clickTAG" or "_level0.clickTAG". It is strongly recommended to download the ad on your account and check the ad behaves normally until she'll live, granted for the necessary changes.

    And this is the code that I put in (btnClickTag is the name of my button):

    import flash.events.MouseEvent;

    import flash.net.URLRequest;



    () btnClickTag.addEventListener

    MouseEvent.CLICK,

    function(Event: MouseEvent): void {}

    flash.net.navigateToURL (new URLRequest (root.loaderInfo.parameters.clickTAG), '_blank');

    }

    );

    and this is the error I got:

    Scene1, layer 'actions', image1, 1120: access of undefined property btnClickTag. () btnClickTag.addEventListener

    First of all, make sure that you have assigned this name to the button using the properties panel, and then, don't forget to adjust the code so that it is not spread over several lines... normally it must be on a single line.  Do not nest the function where the listener either, so try the following (not necessary for import declarations)...

    btnClickTag.addEventListener (MouseEvent.CLICK, tagClick);

    function tagClick(event:MouseEvent):void {}

    navigateToURL (new URLRequest (root.loaderInfo.parameters.clickTAG), '_blank');

    }

  • Need help with coding for HTML5 with emergency Flash video

    Hello, need help with my coding in Dreamweaver CS5.5 for HTML5 with emergency Flash video. Not sure if the coding is correct. Do I need any other JavaScript etc.?

    code.jpg

    Another thing is that you don't have to include SWF as aid manual if you provide all 3 ogv, webm & mp4 video formats as one of these formats will certainly be played in any browser that is fully compatible HTML5.

    Still one thing you could do if you don't mind hosting your video on Youtube is to get an embed code for Youtube - in this way, you don't have to convert all the files. YouTube will do it for you and it will play on devices of HTML5 as well as supports Flash player of relief for devices that cannot play HTML5.

  • Charger (need help to convert AS2 AS3)

    Because I know that this code works very well and that I use it in one of my flash AS3, I need it in one of my flash AS2 and I do not know how to adapt. I searched more than 100 threads and I can not find something similar... Thank you to help me make it work in AS2! As I need in AS2, I thought it would be the right place to post.

    I posted the entire process of loading code, but I need help especially with the charger part. How to do this in AS2? Thank you!

    var img = 0;
    var image_total = 0;

    var myImages_array:Array = new Array();
    var myBitmaps_array:Array = new Array();

    function Init();

    {

    Image URLS is loaded into a table before this call
    LoadImage();

    }


    function LoadImage()
    {
    If (img, myImages_array.length) / / img is the index of the current image and myImages_array is my URL table
    {

    I need help with this framework, you can
    var loader: Loader = new Loader();

    / / Returns the full path of the image and load it
    Loader.Load (new URLRequest (my_site_url + myImages_array [img]));
    loader.contentLoaderInfo.addEventListener (Event.COMPLETE, imageLoaded);

    }
    on the other
    {
    If (count == 0)
    {

    When everything is loaded, I'll start loading my Bitmaps in a short slide show
    Count += 1;
    init_slideshow();
    }
    }
    }

    function imageLoaded(e:Event):void
    {
    Bitmap of the image: var = e.target.content;

    Bitmap manipulation (deleted) here

    image_total = myBitmaps_array.push (image);

    If (img < myImages_array.length)
    {
    IMG += 1;

    Call the following image
    LoadImage();
    }
    }

    function init_slideshow (): void
    {

    The current index for the first Reserts
    IMG = 0;

    Start the slide show, since everything is loaded
    animate_slideshow();
    }

    Look at the MoveClipLoader class and the addListener method that supports.

  • Need help with template coding

    I am relatively new to Dreamweaver, as well as for the use of models...

    I downloaded a DreamTemplates.com model (model 0055) and need help regarding the formatting of the template.

    I have removed the text below and including the financing Solutions (shaded red area) and added my own text in the field.  The new text is further down the page when I do - the cursor where the text is to be installed is in the middle (vertical height wise) and I really want it to be at the top, so that all the text added at the top of the 'block' - upward where the Soultions finance...

    Can anyone give me any suggestions on how to change the encoding for this?  I didn't know if I should post the code here or not.

    Thanks for any help you can provide.

    0055 marked.jpg

    It's hard to say without seeing the code, but from what you described, it seems that the model be based tables?

    In this case to insert your mouse pointer in the cell where you want to type, go to the Panel of propteries > window > properties and check the alignment 'Green' is set to 'top '. You can choose 'top' from the menu drop-down next to "green".

  • Need help with implementing DLL based on LabVIEW below call Lib

    Here is the list of C functions in the doc that I have, but I don't get the right result.

    I need help to understand how these features and how to configure it in LabVIEW

    Parameters

    voltType
    [in] Specifies a voltage detector to get the value of. There may be flags
    VCORE (1<>
    V25 (1<>
    V33 (1<>
    V50 (1<>
    V120 (1<>
    VSB (1<>
    VBAT (1<>
    VN50 (1<>
    VN120 (1<>
    ATV (1<>
    retval
    [out] Points to a variable in which this function returns the voltage in volts.
    Typesupport
    [out]
    If the value is specified as a (non-NULL) pointer to a variable, it will return the types of sensors available in indicators at the level of the ILO-ORed
    Return value
    TRUE (1) indicates a success; FALSE (0) indicates a failure.
    Remarks
    Call the function first with a typesupport non-NULL of the sensors available fan and a subsequent call to get the required voltage.

    Thanks to all...!

    I solved this problem.

    There was a problem in the configuration of the VoltType. We have a cluster of bits.

    Here is the screenshot.

  • New to Adobe Flash, need help with a simple coding

    I'm new using Adobe Flash and need help. That means class static type?

    static text is entered in the authoring environment.  This is the text that will not change (that's why static) during execution.

    This is in contrast to the dynamic text, which is text that is assigned using actionscript and can change at any time actionscript runs.

  • Need help with coding!

    Hi friends,

    I have a script that I need to implement forms of oracle 10g on windows XP.

    (1) I have two blocks
    (a) employees
    (b) departments

    When the last item is filled in by the user must be the order of the day on the first item in the package of services. In what trigger can fire go_block builtin for that to happen in most of the triggers I tried that it says it's a limited builtin.

    (2) I need a coding of oracle forms to give me all the possible combinations of the number if I give the combinations. for example if I give 5 numbers, should give me all combinations of the 5 numbers that I gave.

    Kind regards
    Manoj Chakravarthy

    Hello
    Try this

    Employees-> Property Palette block-> Style of Navigation-> do like change DataBlock

Maybe you are looking for

  • Even Firefox mode full screen randomly, for no apparent reason.

    Regardless of the site, I'm on, every time I watch a video in full screen, it will be randomly out of the full screen and I have to constantly change back to full screen.

  • A few Questions on the updating of 8.0 to 8.5.1

    Hi all I am updating to 8.0 8.5.1 and have a few questions: 1. the drivers I installed in 8.0, I guess they must be installed again to 8.5.1 version correct? Simply install these drivers OR again since the 8.5.1 disc? Is there something I need to wat

  • How can I reload the Windows 10' 'get? system auditor

    I tried to book Windows 10 5 weeks, but it failed because of my graphics card.  Today I bought a better card, but the auditor is not check again... it simply reports the result of audit aged 5 week and signals the old gpu as being inappropriate.

  • Is my HP Thin Client still under warranty after a fall

    In our facility, we have about 50 thin clients running on the production floor. We recently had a fall of 4 Ft. Now, it's not beyond the splash screen. I can't enter the BIOS setup, but when I go out, it still does not start. My warranty will cover t

  • AM pool error

    DearsI got the following error after log on int happens when I close the browser without pressing the logout button, it works very well when toActivate the fake Application Module pool (unaudited) in ownership AM,using Jdev 12.1.3java.lang.NullPointe