progressive scale model

Can somebody answer how a boss can gradually evolve?  I need a floral pattern to be lower to upper/belt and grow gradually he turned to the bottom hem.  I try uneven vertical and horizontal scale, but it does not work.Screen Shot 2015-11-02 at 1.27.59 PM.png

Where the model is developed, try the free transform tool

https://helpx.Adobe.com/Illustrator/using/scaling-shearing-distorting-objects.html

In case it is not the case, try envelopes.

Tags: Illustrator

Similar Questions

  • Compare the gold - change of scale model?

    Hello

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    However, currently I have position and scale information coming from the pattern match in compare it gold screw model (as in the example of OR). This works well when the samples have the same size, but if there are any changes to the scale but the comparison of the model begins to fight. (I tried the border thickness settings to ignore it, but it could be even better)

    I would like to be able to use the pass information on the scale of the Pattern Match in the model compare gold, but when I just wire the value in front of the cluster of pattern match (as is done with the information of position and angle) the program and then not picking up not the other flaws he did before, even when the scale has not changed.

    Has anyone encountered this problem before?
    I have to somehow prepare the VI of model or compare to a size change?

    (final application is a system of inspection of logo, very similar to the example of NOR provided)

    Obtained this sort ultimately (via a call to support) so leave a note for all those who in the future which has this problem:

    The scheme normal game VI does not scale ouput information.

    You must use the GEOMETRIC pattern match to get the information across.

  • SmartImport - add to the layers of scale model

    Is it possible to edit the SmartImport script in the after effects place the results processed directly in a model? Basically, I would like to automate typing a bunch of image sequences and to have these seqeunces fell into a specific model.

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  • Edge based geometric invariant scale corresponding learn property?

    Hello world

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    Hello world

    This is my first post here. I use Photoshop CC for PC and Mac for a bit this year and I learned a ton from this forum and other resources online...

    I have an annoying problem where the colour pink that I use for the text in a graph of t-shirt of png and the layout is changed when I use PS on my Mac and I don't know why. I used the same shade of Pink for a few months now and never had this problem until a couple of days. It must be a setting that got changed inadvertently. There is no question about the PC version - it works great as it always has.

    Screenshot #1 displays the color that was used to create the text - RGB 255-120-255 with color undesirable substitute indicated in a box below with a caveat "!" next to it. It is the color which has now replaced the (real) desired color in the design of the psd file and saving as a png.

    Screenshot #1:

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    Screenshot #3:

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    If anyone can give a suggestion on how I can fix this I would really appreciate it. Thanks in advance!

    With only your samples seconded to work with, I took an excerpt of each and butted them to your color panel color samples.

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    If Photoshop is already open on your screen, close (Quit). Then hold down the shift + command + Option key on your keyboard and start Photoshop.

    A dialog box appears asking if you want to delete the preferences file existing ("settings"). Click Yes in the dialog box. The existing preferences file will be discarded and a new one will be created.

    Good luck.

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    I'm trying to figure out how I would use a pattern that is a preset that I downloaded on the internet (I'm free to use), as a background repeated in my CSS. I know all I have to do is get the image of the original place of the model - I don't know how to locate this image.

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    Thanks in advance

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    Æ all image pixel format conversions will handle automatically. Always work with Presets Pixel square unless you know specifically that your project requires something else.

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    Blue is a good size of standard work for a publication with square pixels. The presets in green are for an output to the projection of film or cinema. The presets in yellow are what I use for all my projects only standard definition, but I don't have one SD project at least 5 years. There is no point. They did not build a standard definition TV everyone is bought in 5 years and the television channels in the United States are not required to broadcast signals SD more.

    The other presets are all rectangular pixels. They are useful ONLY if you have an application specific or specific to a need to return a codec to camera and the camera frame size. Otherwise, they are completely unnecessary in any workflow I can think. If you have a few images of particularly difficult green screen shot HDV or DVCPRO HD for example, you can remove your key in a model that corresponds to the sequence, so that the entry can work with the original pixels but it is the only time where you can take a very slight advantage in using a non comp pixels square for the production. I've never needed.

    You asked about the disadvantages of working in HD, but look at one in SD. The single is the pass additional rendering. When you look at the tv show in the United States TV becomes a signal HD which is either 720 or 1080 i and the receiver is adapting it to SD for viewing. If you apply the signal to a Blu - Ray player to a TV SD it is reduced to fit. If you use Apple TV or your X - Box to view NetFlix or YouTube and you choose the HD content, it is reduced. If you use still or any DVD authoring application to burn a DVD of your project you will get a rectangular pixel 720 hardware HD SD conversion. The DVD authoring program or automatically detects whether your project is large or if it is 4:3, or it will give you the choice. Whatever it is, you will get a better final result giving HD app material to digest rather than the SD because the compressor will have more data to sample and compress.

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    Thank you!

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  • XML + Papervision = Frustration

    What should I do to get this "ERROR 1009" go away?

    [quote]
    TypeError: Error #1009: cannot access a property or method of a null object reference.
    to org.papervision3d.render:
    [/ quote]

    I've read various websites and this problem creeps for many by using papervision people but I have not really found a solid solution. I think it's more fundamental than papervision and it is why I post here. I think it has to do with the order in which things are firing off. Maybe the onEnterFrame method is triggered before the XML has been read. BUT I tried to hold my script in a way that would avoid such a situation and that's what is frustrating. Any idea that you may have in what I'm doing wrong would be appreciated.

    Basically, I'm trying to write a simple script that will allow me to read a XML file that contains the nodes that describe patterns and primitive forms that I want to make in the flash animation.

    Here is an extract from the XML file that I'm loading:

    [code]
    <? XML version = "1.0" encoding = "utf-8"? >
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    Thank you.

    Well...

    I think I knew my problem.

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    2 comments to LuigiL lead me in the right direction regarding the XML code. I went in another project that I had created and noticed that I had an XML node root of all packaging. And so I decided to pack my new XML document in another layer and for some reason I things to a correct level of talk now.

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    XML:










    Materials / base.png









    Code:

    package {}
    //- LIBRARIES ----------------------------------------------------------------------------------------- ----
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.net.URLLoader;
    import flash.net.URLRequest;

    Import org.papervision3d.cameras.Camera3D;
    Import org.papervision3d.materials.BitmapFileMaterial;
    Import org.papervision3d.materials.ColorMaterial;
    Import org.papervision3d.objects.primitives.Plane;
    Import org.papervision3d.render.BasicRenderEngine;
    Import org.papervision3d.scenes.Scene3D;
    Import org.papervision3d.view.Viewport3D;

    public class pluhome extends Sprite
    {
    -VARIABLES PRIVATE & PROTECTED-

    XML
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    Papervision
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    private var renderer: BasicRenderEngine = new BasicRenderEngine();

    Variables space (so that the import scripts get included)
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    private var placeholderColorMaterial:ColorMaterial = new ColorMaterial (0xFFCC00);
    private var placeholderMovieAssetMaterial:MovieAssetMaterial = new MovieAssetMaterial ("materials / placeholder.swf", false);

    Flags
    private var flagInit3d:Boolean = false;
    private var flagInitModels:Boolean = false;

    -VARIABLES PUBLIC & INTERNS-

    //- CONSTRUCTOR ----------------------------------------------------------------------------------------- --

    public void pluhome()
    {
    initXML();
    }
    -METHODS PRIVATE & PROTECTED-

    private function initXML (): void
    {
    The XML configuration path
    var xmlDefault:String = "papervision.xml";
    var xmlPath:String = this.loaderInfo.parameters.xmlpath;

    If (xmlPath! = null)
    {
    xmlDefault = xmlPath;
    }

    Load the XML, call event
    var loader: URLLoader = new URLLoader (new URLRequest (xmlDefault));
    loader.addEventListener (Event.COMPLETE, onXMLLoaded);
    }

    private function init3d (): void
    {
    trace ("done within the init3d");

    for each var property: XML (in xml.scenes.scene)
    {

    Configuration window
    Viewport = new Viewport3D (property.viewport.attribute ("width")
    property.viewport.attribute ("height")
    property.viewport.attribute ("scaleToStage")
    ", property.viewport.attribute ("interactive"));
    Add to the sequence
    addChild (viewport);

    Configuration models
    initModels (property);
    }

    Flag - check acceded to this init3d
    flagInit3d = true;

    addEventListener (Event.ENTER_FRAME, onEnterFrame);
    }

    private void initModels(property:XML):void
    {
    trace ("done within the initModels");

    for each var model: XML (in property.models.model)
    {
    var type: String = model.attribute ("type");

    Switch (type)
    {
    case "airplane":
    modelBuildPlane (model);
    break;
    by default:
    Do nothing
    ;
    }
    }

    Flag - check that agreed to this initModels
    flagInitModels = true;
    }

    private void modelBuildPlane(model:XML):void
    {
    trace ("done within the modelBuildPlane");

    Type of material
    var type: String = model.material.attribute ("type");

    Material
    material var;

    Switch (type)
    {
    case "BitmapFileMaterial":
    var bitmapMaterial:BitmapFileMaterial = new BitmapFileMaterial (model.material.path);
    bitmapMaterial.doubleSided = true;
    material = bitmapMaterial;
    break;
    case "ColorMaterial:
    var colorMaterial:ColorMaterial = new ColorMaterial (model.material.color);
    colorMaterial.doubleSided = true;
    material = colorMaterial;
    break;
    case "MovieAssetMaterial:
    break;
    case "WireframeMaterial":
    break;
    by default:
    Color material
    break;
    }

    trace (Material);

    Create the plan
    plan: var map = new plane (material
    model.dimensions.attribute ("width")
    model.dimensions.attribute ("height")
    model.segments.attribute ("w")
    ", model.segments.attribute ("h"));

    Plan of situation
    plane.x = model.position.attribute ("x");
    plane.y = model.position.attribute("y");
    plane.z = model.position.attribute ("x");

    Rotate the plan
    plane.rotationX = model.rotation.attribute ("x");
    plane.rotationY = model.rotation.attribute("y");
    plane.rotationZ = model.rotation.attribute ("z");

    Terms of scale
    plane.scaleX = model.scale.attribute ("x");
    plane.scaleY = model.scale.attribute("y");
    plane.scaleZ = model.scale.attribute ("z");

    If (type is "BitmapFileMaterial")
    {
    Add stage plan
    scene.addChild (plane);
    }
    on the other
    {
    Add stage plan
    scene.addChild (plane);
    }

    }

    //- PUBLIC & INTERNAL METHODS -----------------------------------------------------------------------------

    //- EVENT HANDLERS ----------------------------------------------------------------------------------------

    public void onXMLLoaded (e: Event): void
    {
    Assign the XML data to a variable
    XML = new XML (e.target.data);

    Initialize the 3d
    If (xml! = null)
    {
    init3d();
    }
    }

    public function onEnterFrame (e: Event): void
    {
    If (flagInit3d == true & flagInitModels == true)
    {
    renderer.renderScene (scene, camera, viewport);
    }
    }

    -GETTERS & SETTERS VARIABLES-

    //- HELPERS ----------------------------------------------------------------------------------------- ------

    //- END CLASS ----------------------------------------------------------------------------------------- ----
    }
    }

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  • labview 6.1 with windows system error 7

    I use vi Labview 6.1 to control an oscilloscope Tektronic and a universal pulse BNC via GPIB-USP connection generator. The vi worked very well with the windows XP system. The system was changed to Windows 7. Then the error (Trigger signal is not reco