Reading USB gamepad?

LabView is a VI to read a USB Joystick/game controller.  Y at - it no support to achieve in CVI?

I don't need anything more complex than the X & Y mark positions and detect keys.

Google found me some MSDN info "Raw Device Input", but when I try to save the WM_INPUT messages with:

RAWINPUTDEVICE Rid[2];

Rid[0].usUsagePage = 0x01; Rid[0].usUsage = 0x05; Rid[0].dwFlags = 0;                 // adds game padRid[0].hwndTarget = 0;

Rid[1].usUsagePage = 0x01; Rid[1].usUsage = 0x04; Rid[1].dwFlags = 0;                 // adds joystickRid[1].hwndTarget = 0;

if (RegisterRawInputDevices(Rid, 2, sizeof(Rid[0])) == FALSE) {    //registration failed. Call GetLastError for the cause of the error}

My compilation fails as my SDK installation seems to be missing something as including windows.h is not enough and the RAWINPUTDEVICE typedef and RegisterRawInputDevices prototypes are missing.

-wally.

a quick search in MSDN for RegisterRawInputDevices() says:

Minimum version of DLL User32.dll
Header Declared in Winuser.h, include Windows.h
Import library User32.lib
Minimum operating systems Windows XP

This means that you must add user32.lib to your project and it does not work unless you have Windows XP or newer. the Windows SDK that comes with CVI 8 from Windows 2000, so it's not going to define these functions: you must update to 9 CVI or download a recent Windows SDK on the microsoft site.

However, take a look at this section of the Windows development kit that describes a longer way in charge (and longer) use of joysticks. Some functions in this section are as old as windows 95.

Tags: NI Software

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