Recurrent error 1046 and 1180

I entered my code and it repeat the two error 1046 and 1180. I don't know what the problem is. Errors are saying that 'Bronze2' either does not exist or a bad method.

var Bronze2:Array = [];

function Bronze2Action (): void

{

If (Bronze2.Length < 5)

{

var e:Bronze2 = Bronze2();

var startX:int = stage.stageWidth;

var startY: int = Math.Random () * stage.stageHeight;

provable = startX;

e.y = startY;

stage.addChild (e);

Bronze2.push (e);

}

}

var e:Bronze2 = new Bronze2();

Fixed

In addition, I have never tried to call a variable of the same name as the class, because my style of coding, it is impossible, but I'm sure that's not a good idea.
Remove the CAP from you are the name of the variable, just in case.

var bronze2:Array = [];

Tags: Adobe Animate

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    Capture.JPG

    package

    {

    import flash.display. *;

    import flash.events. *;

    import flash.text. *;

    SerializableAttribute public class U2A5_JeuTicTacToe extends MovieClip

    {

    Declare constants.

    private static const ROWS public: int = 3;

    Private static const COLUMNS: int = 3;

    Private static const RANGEE_HAUTEUR:number = 100;

    Private static const COLONNE_LARGEUR:number = 100;

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    Private static const COLONNE_DECALAGE:number = 10;

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    private var caseCourante:Cases;

    private var tttRangee:int;

    private var tttColonne:int;

    private var joueurCourant:int = 2;

    private var nombreDeClics:int = 0;

    private var joueurSymbole:String = 'X '.

    private var winner: String = "start";

    private static var nombreGagneX:int;

    private static var nombreGagneO:int;

    Use a table to keep abreast of the X and the O.

    var rangee1:Array = ["","", "" ""];

    var rangee2:Array = ["","", "" ""];

    var rangee3:Array = ["","", "" ""];

    Insert the rows in a table container named TTTPlancheJeu.

    var TTTPlancheJeu:Array = [rangee1, rangee2, rangee3];

    // *******************************************************************

    Use a constructor function pour prepare the game board.

    public void U2A5_JeuTicTacToe (): void

    {

    for (var c:int = 0; c < COLUMNS; c ++)

    {

    for (var r: int = 0; r < ROWS; r ++)

    {

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    caseAffiche.addEventListener (MouseEvent.CLICK, joueUnCoup);

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    } / / End of loop for external.

    } / / End of constructor function.

    // ************************************************************************

    /*

    * This method increases normal 1 the number of clicks that occurred during the game until ' date. The

    * method also appealed to the functions situeSurPlancheJeu, verifieGagnant and changeJoueur.

    * pre: must provide the current player and the number of clicks.

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    */

    public void joueUnCoup(event:MouseEvent)

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    To use the following functions.

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    verifieGagnant();

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    } / / End of function joueUnCoup.

    // **************************************************************************

    /*

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    * to the rows and columns of the game of TIC-TAC-TOE. It also affects the symbol

    * the player in the selected box.

    * pre: must provide the location of the mouse and the symbol of the player.

    * post: Returns the symbol of the player on the chosen box.

    */

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    {

    Determine which column is the mouse.

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    {

    tttColonne = 0;

    }

    otherwise if ((mouseX > 100) & & (mouseX < = 200))

    {

    tttColonne = 1;

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    {

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    }

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    {

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    }

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    } / / End of function situeSurPlancheJeu.

    // **************************************************************

    /*

    Professional approach all of the columns, rows and diagonal pour see if a Contains

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    * the United Nations and the game goes to the end of the game screen.

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    */

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    Professional rows.

    for (var r: int = 0; r < ROWS; r ++)

    {

    This structure should be written on a single line.

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