State management on the mouse on

So I have a symbol (let's call it water drop to avoid confusion) falling off stage on stage and bounces when you hover over another symbol (call button). When you mouse over the button, then I envy the raindrop to fade. However, I just want the water drop to fade IF the raindrop has completed its fall. If the drop of rain has not completed its fall, so I just want it to disappear. Here's the code I did in a trigger at the end of the animation of the drop:

sym.setVariable ("dropstate", "dropstate_end");

Here is the code that I put on the mouseout/mouseouthandler() of the button. It is supposed to run a test to see if the drop of rain ended his fall:

var myDropstate = sym.getComposition () .getStage ().getSymbol("process").getVariable ("dropstate");

If (myDropstate == "dropstate_end") {}

var mySymbolObject = sym.getSymbol ("process");

mySymbolObject.play ("process_reverse");

set the value of a variable symbol

}

else {}

var mySymbolObject = sym.getSymbol ("process");

mySymbolObject.play ("process_hide");

}

Anyway, it does not work. It's a weird glow when I smile out.

I did two things wrong. I misspelled "dropstate". I spelled "dro pstate.

And I have not reset the variable 'dropstate' in the chronology of the once "process_reverse" process started. It works now.

Tags: Edge Animate

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