Total frustration with adding event listener

It's driving me crazy. I tried to do it for a few days now and I can't function. Everything seems to work properly, my images are loaded and land on the stage where I would like to, but I can't drag. It seems that the event listener (which I have highlighted) is not applied. Can someone tell me the error in my ways?  PLEASE?


As a note, I did this same thing with the loading of the items in the library, and it works. I copied a lot of my project to test this code and when I load the bitmaps instead of out them of the library, it breaks.

package {}

import flash.display.MovieClip;
Import 12345678910111213import;
import flash.display.Loader;
import flash.events. *;
import flash.net.URLRequest;

SerializableAttribute public class Main extends MovieClip {}

var testImageArray:Array = new Array();
var testImages:Array = new Array("177966","178006","700091");
var xPos:int = 580;
var yPos:int = 2;
var yOffset:int = 0;

public void Main() {}

for (var i: uint = 0; i < testImages.length; i ++) {}
loadThisImage (testImages [i]);
}

}

function loadThisImage (imageName) {}
var loader: Loader = new Loader();
var req:URLRequest = new URLRequest("images/"+imageName+".jpg");

loader.contentLoaderInfo.addEventListener (Event.COMPLETE, loadComplete);
Loader.Load (req);

}

function loadComplete(event:Event):void {}
var i: int

testImageArray.push (addChild (event.target.content));

I have = testImageArray.length;
testImageArray [i-1].addEventListener(MouseEvent.MOUSE_DOWN,dragItem);

testImageArray [i-1] .x = xPos;
testImageArray there [i-1] = yPos;
yPos += testImageArray [i-1] .height + 5;

}


function dragItem(event:MouseEvent):void {}
trace ("Drag from");
event.target.startDrag ();
event.target.removeEventListener (MouseEvent.MOUSE_DOWN, dragItem);
event.target.addEventListener (MouseEvent.MOUSE_UP, dropItem);
}

function dropItem(event:MouseEvent):void {}
trace (Event.Target.Name);
trace (Event.Target.x);
trace (Event.Target.y);
trace("");

event.target.stopDrag ();
event.target.removeEventListener (MouseEvent.MOUSE_UP, dropItem);

event.target.addEventListener (MouseEvent.MOUSE_DOWN, dragItem);
}

}
}

My guess is you are trying to assign an event listener to an object that does not have one, an object bitmap, even if no error reported by you, I would hedge my bets.  If you place the image into a movieclip and set the event listener for the movieclip it might work... maybe something like...

function loadComplete(event:Event):void {}
var i: int

var newMC:MovieClip = new MovieClip();

newMC.addChild (event.target.content);

testImageArray.push (addChild (newMC));

I have = testImageArray.length;
testImageArray [i - 1] .addEventListener (MouseEvent.MOUSE_DOWN, dragItem);

testImageArray [i-1] .x = xPos;
testImageArray there [i-1] = yPos;
yPos += testImageArray [i-1] .height + 5;

}

Tags: Adobe Animate

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