Tracking the path of death in ESXi 4.1

What is the best approach to ESXi 4.1 for the path of death? I would like to an alert and e-mail when a new path of death is.

Appreciate in advance your entries.

There is alarm for this - degraded redundancy of storage path. Check it out.

Tags: VMware

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    2014-07-01

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    ESXi 5.5 Patch Express 4

    2014 06-11

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    N/A

    ESXi 5.5 Express Patch3

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    N/A

    ESXi 5.5 Update 1

    2014 03-11

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    N/A

    ESXi 5.5 Patch1

    2013 12-22

    1474528

    N/A

    ESXi 5.5 GA

    2013-09-22

    1331820

    N/A


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    Now the version of ESX 5.5 Update 1, we use

    Added the target

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    var NUMTYPES:Number = 5;

    xPos var = Math.floor (Math.random () * MAXX);

    yPos var = Math.floor (Math.random () * MAXY);

    type var = Math.floor (Math.random () * NUMTYPES) + 1;

    var color: uint = Math.floor ((Math.Random () * 0xFFFF00) + 0x0000FF);

    graph: graph of var = new Graphic();

    graphic.graphics.beginFill (color);

    type = 5;

    var width: Number = Math.floor (Math.random () * (MAXWIDTH-MINWIDTH)) + MINWIDTH;

    var height: Number = Math.floor (Math.random () * (MAXHEIGHT-MINHIEGHT)) + MINHIEGHT;

    Switch (type)

    {

    case 1: //circle

    {

    var radius: Number = Math.floor ((Math.random () *(MAXRADIUS-MINRADIUS))) + MINRADIUS;

    width = height = radius * 2;

    graphic.graphics.drawCircle (RADIUS, RADIUS, RADIUS);

    break;

    }

    case 2: //square

    {

    height = width;

    graphic.graphics.drawRect (0,0, width, height);

    break;

    }

    box 3: //rect

    {

    graphic.graphics.drawRect (0,0, width, height);

    break;

    }

    box 4: / / ellipse

    {

    graphic.graphics.drawEllipse (0,0, width, height);

    break;

    }

    case 5: / / SVG path

    {

    var pathData:String = "M 0 L 0 40 0 40 40 40 0 L L Z;

    var pathData:String = « M 247 153 L 0 400 400 800 609 800 695 800 696 801 722 873 749 802 774 827 801 801 827 827 852 802 879 873 905 801 906 800 993 800 1201 800 1601 400 1201 0 801 400 400 0 247 153 Z » ;

    path: path of var = new Path();

    Path.Data = pathData;

    Path.x = 0;

    Path.y = 0;

    Path.Width = 200;

    Path.Height = 200;

    Path.Stroke = New SolidColorStroke();

    Path.Fill = New SolidColor (0xFFFFFF);

    Path.Winding = GraphicsPathWinding.EVEN_ODD;

    path.validateNow ();

    graphic.addElement (path);

    Graphic.Width = 200;

    Graphic.Height = 200;

    width = path.width;

    height = path.height;

    }

    }

    graphic.graphics.endFill ();

    var FillColor = 0xFF000000;

    mainCanvas.addElement (graphic);

    var bitMapData:BitmapData = new BitmapData (width, height, false);

    bitMapData.draw (graphic); It's empty when type = 5 (path data)

    Graphic.x = xPos;

    Graphic.y = yPos;

    var dataObject:Object = new Object();

    dataObject.bitMapData = bitMapData;

    dataObject.XPos = xPos;

    dataObject.YPos = yPos;

    dataObject.spriteName = graphic.name;

    Returns the dataObject object;

    }

    So I thought to it. Paths use BeforeDraw() and EndDraw(), making the filling operations and outline Draw(). The problem is that these functions not called until the path is rendered on the canvas. So, I expanded my class path and too rolled the EndDraw() function. In this function, I sent an event. Then, when I catch the event I can get the DisplayObject of the track (which is now filled) and pass this object in BitmapData().

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