XML using imported during execution.

I create an animation that will be used in 60 countries, so messages must be brought in the country.  As I understand it, using XML is the best way to do it.  So, I have created the XML file according to (number of items reduced to space) in Notepad:

<? XML version = "1.0"? >
< name poster = "transfer case Messages' >
< messageNumber = message text ' click on the switch of inflammation to advance the position a switch. "="0"/ >
< messageNumber = message text "Please use the button hold brake pedal switch in and out of Park (P)." = "1" / >
< message text = messageNumber "speed is limited to 4-wheel drive LOW." = "2" / >
< / displays >

Then, I used the following code to load the XML file and verify that it loads:

tCaseContent = new XML();
tCaseContent.ignoreWhite = true;
tCaseContent.load ("transfercase.xml");
tCaseContent.onLoad = {function (success)}
{if (Success)}
Display.Text = "Messages have loaded successfully!";
}
}

According to my back, the message load correctly.

Then, I tried to use the following code to assign variable names to messages:

for (i = 0; tCaseContent.firstChild.childNodes.length; i ++) {}
message [i] = tCaseContent.firstChild.childNodes [i].attributes.message;
}

Unfortunately, when I try to use a variable of message I get.  I'm guessing that I'm not hitting my target in the XML file, but I don't know why.  Any help would be greatly appreciated!

As far as I can see that you do not have a "blah1" to track, and if you did, it is still running before loading the file.  You don't want to try to treat the data loaded until after it is loaded (after the hit).  Just because you place the code later in the page does not run after that which precedes it. the code runs as fast as he can... the onLoad function wait for loading to complete, but does nothing else.

gloom var = new Array();

tCaseContent = new XML();
tCaseContent.ignoreWhite = true;
tCaseContent.load ("transfercase.xml");
tCaseContent.onLoad = {function (success)}
{if (Success)}
Display.Text = "Messages have loaded successfully!";
for (i = 0; i
gloom [i] = tCaseContent.firstChild.childNodes [i].attributes.blah;
trace (i + "" + blahs [i]);
}

trace (Blahs);
}
}

Tags: Adobe Animate

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