Brushes bristle pixelated in situs against the importation of "smooth" areas under the objectives of Photoshop

Sorry about the title of long breath on this point. When I need a contour softened in some parts of an illustration, the gradient mesh option is much too long for me.  No doubt some of you can work the stitch quickly but I think it's a bit of a drag!  When the bristles brushes came, I thought this would be the answer to my problem.  The brushes look great and work just fine.  But when I want to save the file, Adobe advises to rasterize the brushes. Now these areas 'smooth' could have been made in Photoshop and saved out as 'bits' in tif format. Indeed, these special small ares could even be retouched. My client still wants my vector illustrations in the form of PDF files. The funny thing is, if I simply vectorize small parts of my illustration Illustrator, he was still classified as a vector file. If, however, he became an Illustrator file with embedded targets, oddly, looks like 'cheating '.  I'd love to hear your lives on this point, the people.  Thank you in advance.

I could have created mixtures, but why bother when the blur effect does the job?

Because often, you really don't want the work to entirely made up of vector traces. In addition, because you have more control over the shape of highlighting / shading and possibility of edit, refine, reshape when you want without restarting and without loss of quality.

This is where it becomes a question of jurisdiction. For example: while programs like Illustrator has started playing with on-the-fly generated pixelation effects - and even more before long of gradient mesh - Corel Draw (version 8, I think that it is) a photo-realistic vector near Judy Garland of drawing on the cover of his book featured. (It was actually a winner in a contest of Corel). You will find countless examples of this kind of thing that goes back decades and containing nothing else than traces (using graduates and mixes for shading).

For example, these are completely degraded to focused on the mixture of vector employing no pixelation (effects in live or not) at all:

Because these things are applied programmatically, they are build-once /-unlimited use.

These two images are an example of the variety of raster/vector 'hybrid' (rasterize live effects applied to tracks). They are actually two instances of the drawing "even". The first was done as an experimental demonstration in answer to a question in this forum to draw clouds. The second was a modification of the same file in response to a thread later on drawing of lightning.

I didn't not redraw the clouds in the second example. I just modified the. In other words, even if the final result depends on the pixelation effects (blur), these effects are applied, removed and re - apply automatically on-the-fly that I change the underlying traces. I can scale, reorganize, re - stack, recolor, duplicate, reshape these clouds * objects *- and even change the settings of pixelation - without degradation of re-rasterization of the final output.

This example is the same kind of effects at the level of the raster object to a little bit of the extreme:


The truck was designed entirely as traces in Xara Xtreme (now called Xara Designer Pro). But the vast majority of the thousands of individual paths also have dynamic to the level of objects and rasterized transparency blur (what Xara interface labels feather) applied. It's primary application-to-watchmaking of Xara. Many cases of effects of rasterization in a single Illustrator file would stifle the performance. But I can edit this drawing in real-time in Xara, almost imperceptible performance promptly.

So in this example, I have the advantages of both worlds: the versatility, scalability, control form and editability traces - and easy quick access to apply graduated frame of transparency (as opposed to mixtures, even if the design has a lot of mixes, too, and even some mixtures in flag).

JET

Tags: Illustrator

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