[BUG] Timeline poster frame empty or invisible when it is not empty. (Flash CC 2014)

Hello! I don't know why flash does, but at a certain point in my timeline a keyframe appears to be when the scene clearly shows a clip. Everything works normally, the clips spread properly and I can double click in and out of the it scene, I can even point to one of the apparently empty frames where the clip exists and it selects the clip on the stage. If it's not hinder my work, but it is a little disconcerting. y at - it anyone who has experienced this bug and found a way to solve it? I think it might have something to do with this flash being excessively long, 18 177 image file. But I'm not sure that this is necessarily the cause.

I tried to restart flash and my computer.

I tried to copy and paste the clip somewhere else on the timeline but it always also has invisible, or empty, in the timeline. It does same when I drag the clip on the stage from the library.

I tried to copy the entire file in a new flash file and the same two clips are still invisible.

Other clips from the library also refuse to appear in the calendar when you drag from the library onto the stage in the same place on the timeline. Clips placed on the stage, or created prior to this point in the timeline normally appear on the timeline.

Screenshot:

Screen Shot 2015-05-27 at 1.38.21 PM.png

You can see how the clip is selected, indicated by the blue box on the stage and the frame of the timeline is selected, but the border appears as empty. This is clearly not empty. Any ideas?

I don't know if it's important but:

-two clips at the end of the animation are those in question, an image 18 177 file.

-I am running on an iMac of 2013, OS 10.10.3, Adobe Flash CC 2014 build: 14.2.0.20

It is not really a bug, it's a limitation, that you get also in other cases, the limit of width for bitmapdata instance.

kglad solution works for frames up to 32000, and could in theory it takes an another movieclip in the last image of the movieclip inside, give you another 16000 images and so on. But there is another approach that might work for frames up to 256 million.

I see that in your scenario, you have video clips which last as long as the sound that accompanies it. You could place each of these clips in consecutive images on the main timeline, and on every image, you would also have a sound event audio for this movieclip. Or you could put the audio of this movieclip into the movieclip itself, as its flow.

In the first frame of the main timeline, you would stop, and action in the last frame of each movieclip, you might have this script:

MovieClip (parent) .gotoAndStop (MovieClip (parent) .currentFrame + 1);

When you play this at the playhead stops on frame 1 of the scenario main, then movieclip 1 will play to its effect, its own internal audio stream, either with a scenario main audio event. When it gets to the last image, it will tell the main timeline to go to frame 2, where movieclip 2 would play through his own, and the same script on its last image.

In this way, you can have 16000 images on main timeline containing 16000 footage, 16000 views each.

Tags: Adobe Animate

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