Cannot display objects from database using Visual Studio Tools
Recently, I downloaded and installed the Oracle tools for Visual Studio (Oracle 11 g ODAC 11.1.0.7.20 with Oracle Developer Tools for Visual Studio). I was able to create a connection to the target database using the ODP.net; However, none of the database objects are visible in Explorer Server VS. For example, tables in Server Explorer folder was empty, as all the other files in the schema. Change display of object view to view schema did not make a difference.I tried the same connection using the Microsoft Oracle data provider and I have experienced the same problem. I could connect, but no data object was visible. When I checked the menu to change views, options were different. Instead of the object view and Schema view, I could choose my objects, all objects and user objects. My objects has been selected, then I changed it to all objects. After this change, I could see the data tables, stored procedures, and all other data objects that should be visible in the schema.
What should I change to visible data objects in Server Explorer using the connection of the ODP?
Thank you
You have all the objects (tables, views, etc.) in your schema to which you are connected as?
In the view "All items", if you develop "Tables", you will see all the visible objects for the logged on user. (objects other patterns of user and the schema of the user connected).
Using odp.net provider, you must do the following:
-Select "Filters" menu on the connection
-In the dialog box that gets poster with the "Filters" tab
-Select a collection must be set to 'connection '.
-Select filter criteria, select 'Schemas poster' property, condition 'Is', for 'values', click on the button «...» "and in the dialog box that appears, click on the" > "button and the Ok" "button.
-Click on the OK"" button.
-Now extend your knot "Tables" and you should see all the tables visible to the logged in user.
Tags: Database
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1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(785,1): error : undefined reference to `png_sig_cmp' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(792,1): error : undefined reference to `png_create_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(799,1): error : undefined reference to `png_create_info_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(801,1): error : undefined reference to `png_destroy_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(807,1): error : undefined reference to `png_create_info_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(809,1): error : undefined reference to `png_destroy_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(815,1): error : undefined reference to `png_set_longjmp_fn' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(815,1): error : undefined reference to `png_set_longjmp_fn' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(816,1): error : undefined reference to `png_destroy_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(822,1): error : undefined reference to `png_init_io' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(825,1): error : undefined reference to `png_set_sig_bytes' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(828,1): error : undefined reference to `png_read_info' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(835,1): error : undefined reference to `png_get_IHDR' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(848,1): error : undefined reference to `png_destroy_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(853,1): error : undefined reference to `png_read_update_info' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(856,1): error : undefined reference to `png_get_rowbytes' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(863,1): error : undefined reference to `png_destroy_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(872,1): error : undefined reference to `png_destroy_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(884,1): error : undefined reference to `png_read_image' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(891,1): error : undefined reference to `glGenTextures' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(892,1): error : undefined reference to `glBindTexture' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(893,1): error : undefined reference to `glTexParameteri' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(894,1): error : undefined reference to `glTexParameteri' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(895,1): error : undefined reference to `glTexParameteri' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(896,1): error : undefined reference to `glTexParameteri' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(898,1): error : undefined reference to `glPixelStorei' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(901,1): error : undefined reference to `glTexImage2D' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(902,1): error : undefined reference to `glTexSubImage2D' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(904,1): error : undefined reference to `glTexImage2D' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(907,1): error : undefined reference to `glGetError' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(910,1): error : undefined reference to `png_destroy_read_struct' 1> ./bbutil.o: In function `bbutil_calculate_dpi': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(941,1): error : undefined reference to `screen_get_display_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(953,1): error : undefined reference to `screen_get_display_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(959,1): error : undefined reference to `sqrt' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(960,1): error : undefined reference to `sqrt' 1> ./bbutil.o: In function `bbutil_rotate_screen_surface': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(976,1): error : undefined reference to `screen_get_window_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(982,1): error : undefined reference to `screen_get_window_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1001,1): error : undefined reference to `eglMakeCurrent' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1007,1): error : undefined reference to `eglDestroySurface' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1013,1): error : undefined reference to `screen_set_window_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1019,1): error : undefined reference to `screen_set_window_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1024,1): error : undefined reference to `eglCreateWindowSurface' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1030,1): error : undefined reference to `eglMakeCurrent' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1036,1): error : undefined reference to `eglSwapInterval' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1043,1): error : undefined reference to `screen_set_window_property_iv' 1> ./main.o: In function `handleScreenEvent': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(52,1): error : undefined reference to `screen_event_get_event' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(55,1): error : undefined reference to `screen_get_event_property_iv' 1> ./main.o: In function `initialize': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(102,1): error : undefined reference to `eglQuerySurface' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(103,1): error : undefined reference to `eglQuerySurface' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(129,1): error : undefined reference to `glCreateShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(131,1): error : undefined reference to `glGetError' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(134,1): error : undefined reference to `glShaderSource' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(135,1): error : undefined reference to `glCompileShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(136,1): error : undefined reference to `glGetShaderiv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(139,1): error : undefined reference to `glGetShaderInfoLog' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(143,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(148,1): error : undefined reference to `glCreateShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(150,1): error : undefined reference to `glGetError' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(153,1): error : undefined reference to `glShaderSource' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(154,1): error : undefined reference to `glCompileShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(155,1): error : undefined reference to `glGetShaderiv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(158,1): error : undefined reference to `glGetShaderInfoLog' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(162,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(163,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(170,1): error : undefined reference to `glCreateProgram' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(173,1): error : undefined reference to `glAttachShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(174,1): error : undefined reference to `glAttachShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(175,1): error : undefined reference to `glLinkProgram' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(177,1): error : undefined reference to `glGetProgramiv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(180,1): error : undefined reference to `glGetProgramInfoLog' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(184,1): error : undefined reference to `glDeleteProgram' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(192,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(193,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(197,1): error : undefined reference to `glUseProgram' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(200,1): error : undefined reference to `glGetUniformLocation' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(212,1): error : undefined reference to `glUniformMatrix4fv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(216,1): error : undefined reference to `glGetUniformLocation' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(217,1): error : undefined reference to `glGetAttribLocation' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(218,1): error : undefined reference to `glGetAttribLocation' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(221,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(222,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(225,1): error : undefined reference to `glGenBuffers' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(226,1): error : undefined reference to `glBindBuffer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(227,1): error : undefined reference to `glBufferData' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(229,1): error : undefined reference to `glGenBuffers' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(230,1): error : undefined reference to `glBindBuffer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(231,1): error : undefined reference to `glBufferData' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(236,1): error : undefined reference to `glUniformMatrix4fv' 1> ./main.o: In function `render': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(247,1): error : undefined reference to `glClear' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(250,1): error : undefined reference to `glEnableVertexAttribArray' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(251,1): error : undefined reference to `glBindBuffer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(252,1): error : undefined reference to `glVertexAttribPointer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(255,1): error : undefined reference to `glEnableVertexAttribArray' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(256,1): error : undefined reference to `glBindBuffer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(257,1): error : undefined reference to `glVertexAttribPointer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(260,1): error : undefined reference to `_Sin' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(261,1): error : undefined reference to `_Sin' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(262,1): error : undefined reference to `_Sin' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(263,1): error : undefined reference to `_Sin' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(264,1): error : undefined reference to `glUniformMatrix4fv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(267,1): error : undefined reference to `glDrawArrays' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(270,1): error : undefined reference to `glDisableVertexAttribArray' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(271,1): error : undefined reference to `glDisableVertexAttribArray' 1> ./main.o: In function `main': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(280,1): error : undefined reference to `screen_create_context' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(283,1): error : undefined reference to `bps_initialize' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(289,1): error : undefined reference to `screen_destroy_context' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(297,1): error : undefined reference to `screen_destroy_context' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(298,1): error : undefined reference to `bps_shutdown' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(303,1): error : undefined reference to `screen_request_events' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(306,1): error : undefined reference to `screen_destroy_context' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(307,1): error : undefined reference to `bps_shutdown' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(311,1): error : undefined reference to `navigator_request_events' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(314,1): error : undefined reference to `screen_destroy_context' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(315,1): error : undefined reference to `bps_shutdown' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(320,1): error : undefined reference to `navigator_rotation_lock' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(323,1): error : undefined reference to `screen_destroy_context' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(324,1): error : undefined reference to `bps_shutdown' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(333,1): error : undefined reference to `bps_get_event' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(339,1): error : undefined reference to `bps_event_get_domain' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(341,1): error : undefined reference to `screen_get_domain' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(343,1): error : undefined reference to `navigator_get_domain' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(344,1): error : undefined reference to `bps_event_get_code' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(355,1): error : undefined reference to `screen_stop_events' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(358,1): error : undefined reference to `bps_shutdown' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(364,1): error : undefined reference to `screen_destroy_context' 1> cc: C:/bbndk/host_10_1_0_132/win32/x86/usr/bin/ntox86-ld caught signal 1 1> x86\usr\bin\make: *** [OpenGL] Error 1 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
It seems to me that visual studio is not able to determine which library files, she should join to build the project. How to find out what libraries the NDK connects in when it does the build so that I can tell visual studio to do the same thing?
I tried to manually add files to library in the settings of the linker in visual studio, but that doesn't seem to work, maybe I add the wrong files or I was not their correct specification.
Can someone help me get the sample application generation OpenGL and execution of Visual Studio?
I created an unmanaged application, and then I could see the files I need to link in.
bps screen EGL GLESv2 freetype png m
I added to my visual studio settings and now everything works.
-
If I use Visual Studio 2005 Pro on Windows 7 Pro 64 bit?
I use Visual Studio 2005 Pro XP Pro 32 bit. I can use it on Windows 7 Pro 64 bit?
I looked on the VS site and couldn't find a definitive answer to the use of this version on my new OS. I know, they use Visual Studio 2010 and al. I don't have the kind of cash they are trying to get at me.
At least, if I use it, I can do some free projects made/self-used. I download free development systems. But, they run out after 60 to 90 days. I still need to get MS Office Standard 2007/10. Urgh! I wish that I coould win the lottery or something.
BarJabba
Please see the following post for answers:
http://social.msdn.Microsoft.com/forums/en/vssetup/thread/3a824561-03c8-41A0-A3FD-1c798034d43f
Releasing it's easy: with Windows | ActiveWin | Laptops | Microsoft MVP
-
can I use Visual studio express for commercial projects?
can I use Visual studio express for commercial projects?
No, this version of visual studio is for purposes of learning and not commercial, if you want to make commercial project, you should get the right edition.
-
Can a plugin be created using Visual Studio 2010 Express?
Hello
Just wondering if a plugin can be created by using Visual Studio 2010 Express? Its for a PC in the first place.
Thank you
Yes you can use VS Express for the PC version of your plugin.
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How to debug vi-plug-ins by using visual studio
How can I debug the vi-plug ins (which are .dll project) and are loaded into the process of vpxclient.exe?
Using visual studio 2008, anyone?
In the properties for the project, just the value Debug "Start external program" and then select the Vpxclient.exe in the folder of the Launcher. Now, to build with debugging, press F5 to go and breakpoints in your plugin (.dll) should break when loading your plugin (if it is loaded correctly).
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outcome not display in Test Runner in Visual Studio
Hello
I try to use the Test Manager Visual Studio 2010 SP1 for testing purposes, but I notice that the results are not displayed in test steps when you run Test cases in Test Runner. It is actually only one case of test when it is run, but not for others. Can I get help on this one?
Thank you and best regards,
Bilal
E-mail address is removed from the privacy *.
Hi Bilal,
Your question is more complex than what is generally answered in the Microsoft Answers forums. It is better suited to test of MSDN forum Visual Studio Test Manager (MTM).
Please post your question to the MSDN Testing with Visual Studio Test Manager (MTM) Forum
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Background:
Platform: windows 7 X 64
Visual Studio 2012
LabWindows/cvi 2013
First install Visual Studio 2012. Then follow this installation Labwindows 2013. In the installation options, I check 'visual studio 2010' (there is no option for VS2012).
Question: After the installation of Labwindows, I expect to see patterns added to the "New project" dialog box in Visual Studio. For several years I used labwindows. Changed the method for using Labwindows with visual studio?
Thanks in advance for any help.
Hello jsut64,
Unfortunately, there is no option to integrate with Visual Studio 2012 yet LabWindows/CVI. We plan to add in a future release.
Best regards
= Nelu F. | National Instruments.
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can I use visual studio on iPad?
can I use iPad as my PC... .i mean what can I use MS visual studio on iPad? ... I don't know anything about the iPad, but it's easy to use too... maybe I can not choose the right forum!
Hey Developer_08,
Please join the MSDN Community development experts (Microsoft Developers Network) for questions about Visual Studio. The link below will take you to their forum installation and configuration:
Installation and configuration MSDN - Visual Studio. -
Cannot send pictures from iPhoto using Outlook. Messages pass through but no images.
I read the Apple help page referenced in other queries, but it did not help me. When I try to send a photo from iPhoto using Outlook (my default mail program associated with a Gmail account), the message goes through but not the picture. I checked the emails contained in iPhoto preferences and Outlook and iCloud are there, but doesn't seem to work I have to drag the photos on the desktop and then attach them to an email in Outlook, but I think the image quality suffers.
Has anyone else had a problem with Outlook? Is it simply not possible to use the two together?
Thanks in advance for your suggestions.
What version of iPhoto? and the operating system?
Exactly how you share to Outlook?
Maybe you are looking for
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