check the table to see if all the conditions are met.

Hello

I want to see if all my items in my table have hit an area on the stage and got a bit doing wrong.

the following code works:

If (ball1.hitTestObject (Box) & & ball2.hitTestObject (box) & & ball3.hitTestObject (box)) {}

trace ("Completed");

}

However, my goal is to have these movieClips stored in a table and would still like to call the hitTestFunction and AFTER THAT each item has hit the area to trigger an action, like that I could just add however items I want and keep the same line of code. Obviously if I set the table in a loop and assign [i], it's just going to join this element and the trigger, and I "m thinking that each property on the table could work it is just a matter of implementing a function to capture the right information. I hope this makes sense, and I appreciate your help.

Try this. Loop breaks when it is not hit - so a single object success will leave false hit test.

var ballsArray:Array = [ball1, ball2, ball3];

function checkHits():void {
    var isAllHit:Boolean = false;
    for each(var ball:Sprite in ballsArray) {
        isAllHit = ball.hitTestObject(box);
        if (!isAllHit) {
            break;
        }
    }
    trace("all hit?", isAllHit);
}

Tags: Adobe Animate

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