Try to convert as2 as3 mouse event

Here is my code I have in as3 im trying to convert it to as2, and I'm having trouble getting the error that occurs. Who is

The class or interface 'MouseEvent' could not be loaded.

Stop();

hide the password

pass_txt.displayAsPassword = true;

Add event listener for the "connect" button

login_mc.addEventListener (MouseEvent.CLICK, loginUser);

function loginUser(e:MouseEvent):void {}

//if the user name and password are correct leave the connected user

if (name_txt.text == "Woody0869" & & pass_txt.text == "Wolverine1") {}

navigateToURL (new URLRequest ("http://www.licd.com" ' "), '_blank');

display_txt.text = 'Welcome\nBryce Woodward;

}

//if the user name and password are not a proper display an error message

ElseIf (name_txt.text! = "Graphic" & & pass_txt.text! = "Graphic") {}

display_txt.text = "connection failed!";

}

}

I tried to add to my answer, but your answer while I was deleted it... one last time...

login_mc.onRelease = function (): Void {}

If the user name and password are correct allow the user

If (name_txt.text == "Woody0869" & pass_txt.text == "Wolverine1") {}

getURL ("http://www.licd.com", "_blank");

display_txt. Text = "Welcome\nBryce Woodward";

}

If the user name and password are incorrect, display an error message

ElseIf (name_txt.text! "Graphic" = & pass_txt.text! = "Graphic") {}

display_txt. Text = "connection failed!";

}

}

Tags: Adobe Animate

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    Can anyone help or point me in the right direction? Thank you.

    For the code show you it would not need to convert to AS3 since between AS2 and AS3, it has not changed.  One thing he shouldn't do is to declare variables and given that pauseTimer is used in multiple functions must be declared outside any function.  Another thing you need to do is to specify the types of variables, including the arguments passed to the function.  Regarding the call to setInterval itself, it seems to write properly...

    var pauseTimer:Number;

    function timeOut(pauseTime:Number) {}

    Stop();

    pauseTimer = setInterval (goPlay, pauseTime);

    }

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